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    Banned Flowman's Avatar
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    Quote Originally Posted by Ciroc View Post
    hey its want the people wanted more rate drop. cant blame her
    I love the higher drop rate. Got myself a mask today
    What I don't love spending my money on plat so I can try to reroll easier shards in hopes of making all YOUR farming easier...only to find out that shards don't necessarily mean "no masks."

    You get me? IT'S ALL BIDDNESS MAN. MONEY = POWER....or whatever that means lol
    Last edited by Flowman; 07-27-2012 at 09:00 PM.

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    Senior Member mafiainc42's Avatar
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    Once I hit 1,000,000 kills(tommorow) I will do 10k kills per map starting on 1.1. For all nee vanity drops. Also I will say this I highly believe drops are on some sort of timer about 10,ooo pink drops excluding fire shards majority of them have came in bunches around the same time aday thats when I farm drops and the rest I farm kills


    Pre elexir era...
    "To achieve things that others cant you must do things that others wont"
    When in doubt, ask yourself, "What would Judgement do!!"

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    Quote Originally Posted by mafiainc42 View Post
    Once I hit 1,000,000 kills(tommorow) I will do 10k kills per map starting on 1.1. For all nee vanity drops. Also I will say this I highly believe drops are on some sort of timer about 10,ooo pink drops excluding fire shards majority of them have came in bunches around the same time aday thats when I farm drops and the rest I farm kills


    Pre elexir era...
    Can't thank you enough for that Judge, will help everyone out tremendously!

    Good to hear someone else noticed the drop trend. I'd go about 15-20 minutes without a shard reroll on my 35% reroll elixir sometimes, and then get as many as 8 in 2 runs, as well as rerolling map specific pinks from bosses and ghosts. Both of my vanity drops (Snake and Undead) came on runs where I had at least 3 pinks, with the latter having 4 pinks.

    I believe that the overall shortness of the maps combined with the ease of difficulty of the mobs and bosses = time specific waves of vanities and pinks. It is hard to leave things to a 100% random generator wheel when the game isn't overly challenging and maps can be replayed very quickly. There has to be another variable thrown in there.

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