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Thread: Bear is insanely OP at current endgame.

  1. #21
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    I understand all bears will stand up for themselves to avoid the nerf hammer. However I just can't deny the fact that bears are way over-powered this cap. Kelly brings up a great point on the difference between crafted orlok and sand god set. That 12 percent hit added on is what makes pallies and bears such a hard class to beat.

  2. #22
    Banned kellylita's Avatar
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    Quote Originally Posted by CrimsonTider View Post
    Why do bears want to be full strength? Because as I've said three times now, our skills are decreased as dual. Just like all the classes. And again, PVP is a very small portion of PL. PVE is much more prevalent and cannot be ignored. The same arguments were made about Demonic and Crafted Orlok and PVP survived. It will this cap as well.
    Pve is dominated by elixers now. All i see are dex bears in pve anyway. its a completely different world then pvp and has nothing to do with this discussion. Pve has become so easy all it takes is one toon with an daily elix to easily finish a map without dying. so please stop trying to bring pve into a pvp thread lol because one small change (from maybe 82 dodge to 70 dodge) wont effect it at all.

    As for hybrids, all i can say is look at diff level twinks. Hybrids simply own with many twinks. Just like they do with lev 70 bears. its that simple.

    also with all due respect you are completely wrong about there being no difference between crafted orlok and sand god. Read my last post for details.

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    Tournament & Ladder Leader CrimsonTider's Avatar
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    Quote Originally Posted by kellylita View Post
    Pve is dominated by elixers now. All i see are dex bears in pve anyway. its a completely different world then pvp and has nothing to do with this discussion. Pve has become so easy all it takes is one toon with an daily elix to easily finish a map without dying. so please stop trying to bring pve into a pvp thread lol because one small change (from maybe 82 dodge to 70 dodge) wont effect it at all.

    As for hybrids, all i can say is look at diff level twinks. Hybrids simply own with many twinks. Just like they do with lev 70 bears. its that simple.

    also with all due respect you are completely wrong about there being no difference between crafted orlok and sand god. Read my last post for details.
    I don't need to read your post, because you have not acknowledged mine. Here's your facts:

    http://www.spacetimestudios.com/show...***#post726074

    This explains it all. As I said in my first post, there is a bigger picture to the small one being focused on here.
    Last edited by CrimsonTider; 07-29-2012 at 10:55 PM.
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    IMO its not the classes or the sets that need to be fixed... I have been thinking about this and have narrowed the entire problem down to dodge... The most problematic and unpredictable stat (dodge) that at lower levels in smaller amounts is vital to the game and play-ability of it, has now gotten out of control and interferes at end game. It shouldn't be taken away completely as even in real life there is a chance for a dodge or miss but it needs to be minimized to a more realistic amount. I know that some of you are saying in your head that a quality tank NEEDS dodge which is true to an extent but imaging your same tank with 20ish dodge but 500+ armor and 50-60 regain just as useful imo yet not as luck based. Doing a very similar thing to all classes would then level the playing fields and take the luck out while putting the strategy back in. I also feel like making the stats that we would have more inherently based in the character type vs the amount we pump into strength, dex, mage (for example: Bird and Bear have identical stat build 160 str/ 194 dex the bear would have significantly higher dodge and armor while the bird would retain a higher hit% and crit) while still allowing all type to use there preference of gear.

    Over all it would take some tweaking but the end result would meana more "skill and strategy" based game vs a game thats based on whos luckier today! AKA WAY BETTER!

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    Quote Originally Posted by Dynastu View Post
    If it were the gear, we'd have intbirds running around killing people in one hit.

    However, I get where you're coming from. It does seem like str mages and birds have a better chance vs a str bear. But int bears and birds vs int mages :/ lol
    Actually, an intbird does very well vs Mage, my angel set killed level 70 uncrafted Mage with sets, 70% of the time
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    Quote Originally Posted by TANKKAAR View Post
    IMO its not the classes or the sets that need to be fixed... I have been thinking about this and have narrowed the entire problem down to dodge... The most problematic and unpredictable stat (dodge) that at lower levels in smaller amounts is vital to the game and play-ability of it, has now gotten out of control and interferes at end game. It shouldn't be taken away completely as even in real life there is a chance for a dodge or miss but it needs to be minimized to a more realistic amount. I know that some of you are saying in your head that a quality tank NEEDS dodge which is true to an extent but imaging your same tank with 20ish dodge but 500+ armor and 50-60 regain just as useful imo yet not as luck based. Doing a very similar thing to all classes would then level the playing fields and take the luck out while putting the strategy back in. I also feel like making the stats that we would have more inherently based in the character type vs the amount we pump into strength, dex, mage (for example: Bird and Bear have identical stat build 160 str/ 194 dex the bear would have significantly higher dodge and armor while the bird would retain a higher hit% and crit) while still allowing all type to use there preference of gear.

    Over all it would take some tweaking but the end result would meana more "skill and strategy" based game vs a game thats based on whos luckier today! AKA WAY BETTER!
    Agreed, I mentioned this to some people in pvp and they were just saying no, I guess they like the extremed stats so they can boost their kill count easier, in a legit 1v1 bird fight it's now a shot of auto + blast shot to win, 1 dodge can change everything
    Now with all the sets adding dodge it just makes things more ridiculous, they need to rebalance the pvp to be like sewers, lower dmg to reduce to OP-ness of a 100% dmg reduction

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    Quote Originally Posted by Elyseon View Post
    Agreed, I mentioned this to some people in pvp and they were just saying no, I guess they like the extremed stats so they can boost their kill count easier, in a legit 1v1 bird fight it's now a shot of auto + blast shot to win, 1 dodge can change everything
    Now with all the sets adding dodge it just makes things more ridiculous, they need to rebalance the pvp to be like sewers, lower dmg to reduce to OP-ness of a 100% dmg reduction
    Intbirds > level 70 uncrafted dex set 80% of the time, it's legit
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    Sigh...


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    Quote Originally Posted by Mothwing View Post
    Sigh...
    What exactly are you sighing at? O_o
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    your beautiful face :O
    Hax

  11. #31
    Guardian of Alterra Apollo's Avatar
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    Quote Originally Posted by saool View Post
    We're not OP.
    That was the funniest post I've read all day.

    Mages are used to basking in the spotlight as the dominant class. Perhaps it's time to give the spotlight to another class.

  12. #32
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    Quote Originally Posted by Apollo View Post
    That was the funniest post I've read all day.

    Mages are used to basking in the spotlight as the dominant class. Perhaps it's time to give up the spotlight.
    that's better if you know what I mean
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  13. #33
    Senior Member saool's Avatar
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    Quote Originally Posted by Apollo:728983
    Quote Originally Posted by saool View Post
    We're not OP.
    That was the funniest post I've read all day.

    Mages are used to basking in the spotlight as the dominant class. Perhaps it's time to give the spotlight to another class.

    We're not OP never been OP.
    You're OP and he is OP, but mages. We were never ever ever ever OP.

    Ok maybe once...
     
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  14. #34
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    Quote Originally Posted by saool View Post

    We're not OP never been OP.
    You're OP and he is OP, but mages. We were never ever ever ever OP.

    Ok maybe once...
    Twice. . . Almost 5 o_o
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  15. #35
    Senior Member TEOKILLO's Avatar
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    maybe 6
    Hax

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    Quote Originally Posted by TEOKILLO View Post
    maybe 6
    I see your name everywhere I post. . .
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  17. #37
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    Same! Wonder why:O
    Hax

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  19. #38
    Guardian of Alterra Apollo's Avatar
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    Quote Originally Posted by saool View Post

    We're not OP never been OP.
    You're OP and he is OP, but mages. We were never ever ever ever OP.

    Ok maybe once...
    Lol

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    Quote Originally Posted by TEOKILLO View Post
    Same! Wonder why:O
    What you sent me just stated the obvious. . .
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  21. #40
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    Quote Originally Posted by Apollo View Post
    That was the funniest post I've read all day.

    Mages are used to basking in the spotlight as the dominant class. Perhaps it's time to give the spotlight to another class.
    So did birds.

    But the fact that classes can for each level cap bask if you will at each cap is the problem. Who wins most often in PvP shouldn't be about having the right class - it should be about timing, using the right move at the right time, reaction time, and situation awareness. I'm not saying lucky crits won't happen but overall over many matches.

    Looking at this and other threads, judging by the fact that there has been a near consensus that each patch has brought one class that is OP, and the general lack of action by the devs, I can only conclude that PvP balance isn't a priority for the devs.
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