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  Click here to go to the first Dev post in this thread.   Thread: Falsely Advertised Elixir Perhaps?

  1. #21
    Guardian of Alterra Apollo's Avatar
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    Quote Originally Posted by Otukura View Post
    I'm not doubting the injury, I just don't think it's the reason you chose fathom over humania.
    Chris, it is much easier to just hit auto attack and move in a dungeon, therefore having less rapid movements that require both hands.

    I did grind 50k XP in Monster Bash, which is way harder to gain experience in than lagoon is, so I'm failing to see your point.

    My last 10-15k was done in lagoon.

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    Senior Member Deathofan's Avatar
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    Idk how it works with the new 2xs 7day elixer, but with a thrasher itself running in balefort magic castle I get 16k exp per hour 6k pve kills, so I guess its 32k exp with new elixer. I think devs added this new lixer bc argued about humania maps too big to grind exp

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    Senior Member Whirlzap's Avatar
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    I thought 2x 7 Day modified your base EXP...aka stacking.
    But when you put a 4x on it, you SHOULD get 1(base) times 2(modified) times 4(elixir)
    Which is 8x.
    Yet Sam says it's 6x?
    So it's more of an increased boost, rather than stacking.

    This is the way it was ALWAYS meant to be.

  4. #24
    Admin & Community Guy Samhayne's Avatar
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    The devil is in the details.

    It all depends on how you view "stacking"

    In this case, elixirs used to not stack. If you bought a 3x elixir and then bought a 4x elixir, it would only take the higher multiplier and disregard any lower ones. That was not stacking.

    Now, the 7 day adds in on top of of any other elixir, so now they "stack."

    Hopefully that helps?
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    Need Help? Please visit our Support Website at http://support.spacetimestudios.com

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    Once upon a time, asommers wrote:

    Quote Originally Posted by asommers View Post
    In the next content update, elixirs (and enhancers) will now stack and reset properly if used in conjunction with other buffs/debuffs that affect armor, damage, speed, luck, or experience. For example, if you are using a 30m 2x speed elixir, and you get a 5 second half-speed debuff on you, you'll be at 1x speed (2 times 0.5), and when the debuff wears off, your speed will be set back to 2x.

    Luck elixirs will also now stack with the Big/Little Luck. Previously, it chose the larger percentage of the two.

    -ALS
    In his example, the elixir and debuff stacked using multiplication.

    With that logic, you would think that stacking 4x and 2x would become 8x, not 6x or even 5x.

    Otherwise, asommers would've posted that the 2x speed buff with 5 second half speed debuff would've ended up as 1.5x speed (buff/debuff off of base speed).

    But hey, even asommers is allowed to post boo-boos, if that is the case. Please don't make me post proof.
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    Grrr they answer drews question but not mine! That makes me mad,grrrrrrrrrrrr!
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  6. #26
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    this whole thread makes me hate elixirs even more than I already did. They ruined a game that was truely great.
    IGN: WVHills lvl 66 pure dex bird, Enifauzika lvl 61 scatterbear , Imfrank lvl 65 nukemage, shelly lvl 30 oyster
    Please bring back the oyster class.

  7. #27
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    Quote Originally Posted by Whirlzap:731831
    I thought 2x 7 Day modified your base EXP...aka stacking.
    But when you put a 4x on it, you SHOULD get 1(base) times 2(modified) times 4(elixir)
    Which is 8x.
    Yet Sam says it's 6x?
    So it's more of an increased boost, rather than stacking.
    I take stacking as adding, not multiplying. So it would be 1 (base) x 2 (modifier) + 1 (base) x 4 (elixer).

    Just my opinion though....
    Zheobird Level 71 Full Dex
    Zheomage Level 71 Full Int
    ZheobearLevel 71 Dual Dex

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    Senior Member TANKKAAR's Avatar
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    Quote Originally Posted by Deathofan View Post
    Idk how it works with the new 2xs 7day elixer, but with a thrasher itself running in balefort magic castle I get 16k exp per hour 6k pve kills, so I guess its 32k exp with new elixer. I think devs added this new lixer bc argued about humania maps too big to grind exp
    16k xp?? As in 16,000 xp per hour???

    I call BS....

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    Quote Originally Posted by robert7204 View Post
    this whole thread makes me hate elixirs even more than I already did. They ruined a game that was truely great.
    Spacetime can't make everything free, they have to be able to make some margin of profit to fund the new developments of the game, If you don't like elixers or anything like that then don't use them, no one is forcing you
    Quote Originally Posted by Samhayne View Post
    Hey guys,

    As Fluff outlines above, the rates for exp gain depend on a number of factors, including (but not limited to) your groupsize, your level and the levels of the critters. Exp is fractional, in that a kill may ultimately only give you a portion of a point (.2 for example) and then have your multipliers go into effect. Now, I will say that the new 2x 7 day elixir is a new thing for us and I wouldn't ever say anything is foolproof. However, the testing team (that does have access to the full numerical view of a character's level progression) did observe correct behavior by stacking elixirs with the new 7 day one.

    If you do feel that the elixir is not working for you, we want to hear the details. Please write our Support Team at support@spacetimestudios.com and include as much detail as possible. Now I know that Apollo already reported his findings to our team and we didn't have reason to believe that it wasn't working as advertised - but there are a lot of variables involved and it is entirely possible that a different set of variables could be problematic. Regardless, we always try to do right by our customers and I think Apollo can attest to that from our previous correspondence.

    Thanks, as always, for your support!
    Ive played alot of games for a long time, nothing comes close to your support team, your support is truly unrivaled.
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  10. #30
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    Quote Originally Posted by Griffinfan View Post
    Spacetime can't make everything free, they have to be able to make some margin of profit to fund the new developments of the game, If you don't like elixers or anything like that then don't use them, no one is forcing you .
    I'm not an idiot and I'm not a noob. No one expects them to give everything for free (this is about the 100th time I've seen someone post this). There are other ways of making money besides selling elixirs- ways that don't completely change the dynamics of the game. Yes, I realized that I don't have to purchase an elixir (once again, about the 100th time I've seen that posted) but if u don't have an elixir all u end up doing is leeching off everyone else. Good luck finding a group that doesn't have at least one roided up player doing all the work.
    IGN: WVHills lvl 66 pure dex bird, Enifauzika lvl 61 scatterbear , Imfrank lvl 65 nukemage, shelly lvl 30 oyster
    Please bring back the oyster class.

  11. #31
    Senior Member Artemis's Avatar
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    Quote Originally Posted by Apollo View Post
    To my calculations,
    hehe you sound nerdy (;
    Don't be so hard on yourself. Everyone makes mistakes.

  12. #32
    Banned Otukura's Avatar
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    Quote Originally Posted by drewcapu View Post
    Once upon a time, asommers wrote:



    In his example, the elixir and debuff stacked using multiplication.

    With that logic, you would think that stacking 4x and 2x would become 8x, not 6x or even 5x.

    Otherwise, asommers would've posted that the 2x speed buff with 5 second half speed debuff would've ended up as 1.5x speed (buff/debuff off of base speed).

    But hey, even asommers is allowed to post boo-boos, if that is the case. Please don't make me post proof.
    He went back on that, after the XP glitch that let everyone hit 61 in 3 kills. G said they were forced to remove that, not sure if it's been put back in.

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