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    Spacetime Studios Dev Carapace's Avatar
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    Exclamation Upcoming changes, the future of the game economy, and the removal luck

    Hello all, it's time for an update regarding some stuff in Dark Legends!

    Regarding Luck
    Originally, Dark Legends did not have luck in the game, and drop rates were appropriate. With the reboot of Dark Legends we figured it was a good time to shift our elixirs back into the store, and expose luck as we have in the other titles. It didn't take long however, before it began to trivialize pink drops and begin to create economic issues. Pink prices have dropped dangerously low, and with gold so very abundant in the game right now this is going to be a problem that only gets worse the longer it's left alone.

    There isn't a quick fix for this, but one step is going to be the removal of luck from Dark Legends again. The pinks that already exist and the gold accrued obviously will remain as is, but once the update goes live early next week that should begin to change. once the new content comes online with its new pinks and vanity drops we should see it begin to smooth over a bit.

    What does this mean for me?
    It means that re-rolls won't be possible anymore, and it also means that the average drop rate for pinks and vanities will come up slightly. Originally the pink drop rate was around 2%, and we had to tone it down to 1.1% or so because luck was wrecking havoc on the pinks dropping in the world. Even with the change it wasn't enough.

    Expect Pinks to return to somewhere around 2% to compensate for the removal of luck, and vanities to get a small bump. At a later date we may see another buff get added to the Elixirs that provide player benefits as well.

    Gold in Dark Legends
    With the next expansion, there is going to be a change in the primary method that gold is obtained in the game. At present gold comes from a large number of sources: running dungeon content, allies, and transactions between players. The change that will be coming is going to see a more explicit direction on where to get gold and where to get XP in regards to the game specific systems. Transactions between players will not be affected.

    Allies are going to become the more dominant gold rewarding action to do in Dark Legends, and the amount of XP that allies award will decrease and be shifted slightly into dungeon iterations and initial completion.

    On the flip side dungeon content is going to lessen the gold reward for the flat iteration completion, as well as remove larger piles of gold from in dungeon kills and exploration.

    EDIT: There is a strong community discussion getting started by this point, so please share your opinion on the XP/Gold in this thread, I will read it. The wonderful thing about working with the community is we can stop something from happening that may not be to the benefit of the game. Nothing is in stone!

    EDIT 2: XP will not be adjusted negatively as a part of these upcoming changes anymore, but some gold shifts will still occur. Not large amounts, but enough to make it noteworthy.

    An Example
    For the sake of argument I will fabricate some values based loosely on what we have in game right now.

    Allies all have 3 jobs, but I will focus on just two. The 30 second job yields say 12xp and 50g. After this change this job will yield something closer to 4xp, and 81g (these are just approximations for the sake of argument and not indicative of the algorithm or values actually used). The 24 hour job may previously awarded 56xp and 260g, now it would something more around 20xp and 462g. Again, just examples to show you the kind of offset.

    On the dungeon side, the current iteration reward is 5xp and 20g. After the change this will likely be 8xp and 10g. Netting a bit more xp which effectively results in a better net for xp faster if you're straight grinding. EDIT: This will likely not be the case anymore after thinking through some other ideas

    Additionally monsters in dungeons will have a chance to drop gold, and will not always drop 3g-5g as they do now, and chest gold will be reduced by about 50% on average.

    As a reminder, LUCK will be removed from all available elixirs beginning early next week.

    Thanks for reading this guys, I'm looking forward to making these changes and finishing up the new content for you all! Thanks for being awesome and understanding as some of these things shift, and also note that not everything is set in stone and is subject to change.

    -Carapace
    Last edited by Carapace; 08-07-2012 at 02:07 PM.

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