Another thing I'd like to point out is the fact that you have shifted long time ago from the holy trinity (dps/heal/tank), making any class a killing machine. There is no real point to run a healer or tank build in the game right now. You have the tank that one shots everything in endgame, you have the rogue with 150%+ dodge (wth) and you have the mage who does insane aoe damage. My question is : Why on earth does the Warrior have like double or triple the armor of a mage and double or triple the amount of health, if in terms of dps, it does as much or in many cases better than a Sorcerer or a Rogue. If you don' t follow any rule just make them equialy, give them 2 proper paths to choose from and let those make the difference in combat and playstyle. A proper warrior should have a tank skill tree, where he will deal decent damage, will generate more aggro and will have a higher survivabilty and another skill tree that will convert his defensive cappabilities into offensive, making him a beast in combat (aoe and solo target). Same thing should be applied for Sorcerer (a controller/healer with high survivability and a pure dps build with less survivability), Rogue (trapper - aoe dps, assasin - st dps). Imo, until you won't revamp the classes to act like it should, anything that you will introduce will create some weird metas and it will have a strange feeling of lost identities. Just my 2 cents.
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