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    Default Special Effects and Engineer Gloves

    Firing gloves seems to conflict with many vanities, especially the ones with special effects. I'm pretty sure I don't have a complete list of pieces that are having trouble, but heres those that I know of for sure

    Hearts of Hearing: floating hearts effect disappears
    Little Luck 2012/Bigger Luck: floating four-leaf clovers effect dissapears
    Little Love 2012: floating hearts effect disappears (fairly sure happens with Bigger Love, but I don't have one to test with. Someone please confirm)
    Robo-Reindeer: entire pet disappears
    Rover: entire pet disappears (already have a thread on this specific one, but it seems to be part of a larger problem)
    Furious Eyepatch: special effect disappears
    Agent's Bow: sparkles effect disappears
    Shield of Justice: floating stars effect disappears
    Thunder Hammer: glow effect disappears
    Prototype X-1 Metal Helm: glowing eyes disappear
    Trickster's Staff: glow effect disappears

    And a thanks to Ozuyucalebam for help finding and testing

    The torch effect on phase injectors and welding torches disappear when fired
    Welding Torches: flame effect disappears
    Phase Injectors(legendary): flame effect disappears
    Void Holders: swirl effect around plasma canisters disappears
    Any of the new 41-46 gloves: red glyph disappears
    Flamethrower (from infested deck event): flame disappears
    Last edited by Schtoiven; 11-12-2012 at 02:29 PM. Reason: New glitching effects found
    "You know why the call me Sch? That's the sound of my blade before they die."
    Schtoiven [36/41 eng], Schwift [36/41 op], Schteel [36/41 com], Schtoiv [25 en], +4 SECRETS!

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