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  Click here to go to the first Dev post in this thread.   Thread: Massive player raids

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    Default Massive player raids

    Random discussion. But maybe in the future again you guys can implement a massive player raid that’s long? Kinda give us a WoW experience. I felt like you guys almost had it down packed with the nightmare expansion. But longer, more player filled raids was so much fun….. just something different. I enjoyed it. I can’t speak for others but it was a great thing

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    Idea sounds super good, but doubt servers could handle it.

    Other problem would be that its alredy super hard to see on 4 player teams who procks what, cus of pets/auras, cant even see boss sometimes and end up smacking air.

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    Servers can handle it, but it's not going to happen. All I see is griefing/trolling in a raid zone (afk, not helping, rushing to the boss, etc.).

    -ALS

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    Quote Originally Posted by asommers View Post
    Servers can handle it, but it's not going to happen. All I see is griefing/trolling in a raid zone (afk, not helping, rushing to the boss, etc.).

    -ALS
    Then those who did not help/participate should not be able to get any reward. Solution is to make it a point-based system, just a sugguestion.
    ‎(ノಥ益ಥ)ノ ┻━┻

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    Quote Originally Posted by Xcwarrxc View Post
    Then those who did not help/participate should not be able to get any reward. Solution is to make it a point-based system, just a sugguestion.
    Maybe off damage done/taken?

    I know this will probably get lost in the comments but sometimes when I’m home alone I like to go out in my garden and cover myself with dirt and pretend I’m a carrot.

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    Quote Originally Posted by Delouis Ball View Post
    Maybe off damage done/taken?

    I know this will probably get lost in the comments but sometimes when I’m home alone I like to go out in my garden and cover myself with dirt and pretend I’m a carrot.
    I like this idea. They use something like that in wow.

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    The people who contribute the most get rewarded the best

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    it can be happening if only 1 guild can join the massive raid. why not make top 10 guild lb can enter the map that can massive raid.
    so that the guild can be for fun and the lb guild become more competitive with the new pts sytem in lb guild top.

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    we seriously need raid , every mmorpg consist raid . i dont see any reason why its not gonna happen .

    Sent from my nokia 3310

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    Quote Originally Posted by asommers View Post
    Servers can handle it, but it's not going to happen. All I see is griefing/trolling in a raid zone (afk, not helping, rushing to the boss, etc.).

    -ALS
    being afk can be votekick .

    not helping ? ok , you get nothing.

    ( make a rank system top10 damage dealer gets a specific loot and top50 gets different loot )

    Rushing to boss doesnt make sense since its a raid one guy can't kill it alone . To fix this we can just implement a zone where we have to stand first to start the raid . First need to balance out the weapons out there .

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    @asommers please discuss this internally once . Might be game changer at this point ( seeing the condition rn)

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    Quote Originally Posted by kulldeepboro View Post
    being afk can be votekick .

    not helping ? ok , you get nothing.

    ( make a rank system top10 damage dealer gets a specific loot and top50 gets different loot )

    Rushing to boss doesnt make sense since its a raid one guy can't kill it alone . To fix this we can just implement a zone where we have to stand first to start the raid . First need to balance out the weapons out there .

    Sent from my nokia 3310
    This is so unnecessary, I don't see it as much fun as those events we already have. It will be dominated by the most op players, and an unlimited run can only exacerbate the economy, which I think why they wanted this event at the first place - a map that can be finished quickly with good loots for everybody.

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    Quote Originally Posted by Delouis Ball View Post
    Maybe off damage done/taken?

    I know this will probably get lost in the comments but sometimes when I’m home alone I like to go out in my garden and cover myself with dirt and pretend I’m a carrot.
    would need to be for class because war does by far most single target damage

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    Quote Originally Posted by godfather View Post
    This is so unnecessary, I don't see it as much fun as those events we already have. It will be dominated by the most op players, and an unlimited run can only exacerbate the economy, which I think why they wanted this event at the first place - a map that can be finished quickly with good loots for everybody.
    Balancing needed for sure ,then it can be workable ig . just a rough idea i gave which can be implemented depending upon dev thoughts .

    I agree events and other sort of side content is better than this, since its keeps player occupied.

    But having a content like raid can be so much fun . Vibe is different than the squad .

    Boss can have millions of hp to atleast make it 1min+ or more .

    Elite rahab boss mechanics is prefect for raid boss apart from altar thing ,for a large number of player devs need to figure it out something similar mechanics


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    Quote Originally Posted by Xuds View Post
    The people who contribute the most get rewarded the best

    Sent from my DE2118 using Tapatalk
    So ur saying this is only exclusive for High endgame gears player with over 600m+ worth of gears to get rewarded? And people below get **** drop?

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    Or put a certain amount of damage dealt by the player for him to get a reward, higher damage dealt=better reward, almost every toon in arlor have a decent gear since it has been looted for free with the past event.
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    The OP's idea is good, I play WoW too and this is one of the things i wished for AL since long.
    Both for PVE epic Bossfights with 10+ppl (Can still be a competition against other teams) or PvP 10v10 Wargames for example.
    There are much flaws ofcourse, but with little bit of creativity I think it would work.

    Some important ideas would be:
    -Working with afk players
    -implenting strategies to win/not just most kills for team with best stats
    -Maybe Buffs/Nerfs for teams so u don't just oneshot enemies(also set visual/auras disabled)
    - WoW has a Damage Scaling (that's terrible tho) that allows different level players to play together, something like this would give newbies also a chance.
    - Ability to target specific enemy prior to others.
    - Support by Fight NPC's or gadgets to stabilise weak teams(for example, if enemy team is close to winning your npc get's a little bit stronger)
    - Class limitation, limited amount of war/rog/mages per team. Warriors would have the lowest amount of slots, as they are tanks.
    Dragons are overall

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    Quote Originally Posted by asommers View Post
    Servers can handle it, but it's not going to happen. All I see is griefing/trolling in a raid zone (afk, not helping, rushing to the boss, etc.).

    -ALS
    For winter raid brood dragon 10 players would be amazing and worth a try.


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    Quote Originally Posted by asommers View Post
    Servers can handle it, but it's not going to happen. All I see is griefing/trolling in a raid zone (afk, not helping, rushing to the boss, etc.).

    -ALS
    You could also say this about a normal pve map (4 players)…

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    Maybe the servers could handle it, but
    I remember the nightmare raid and is was laggy as hell
    & that was before everyone had 2 overlapping auras + wisp

    Good luck seeing anything through 20 auras
    Makes me nauseous thinking of it
    \m/,____( >. < ‘ )________,\m/
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