As I am searching for all the possible data out of AL (nothing new) I have been thinking (wut) what kind of a game is AL going to be.
We have the fantasy MMO (PL), we have the sci-fi MMO (SL) and the horror MMO (DL). What is AL going to be?
By the cover, AL seems to be a clone of PL. There we have the "core" of PL, a mage, a warrior and an archer. Why does STS make a clone out of an already existing game? That's because it won't be a clone.
Since STS' beginning, their games have been moving bit by bit to more mature audiences, and now DL as the tip of the iceberg. PL is generally suitable for children of all ages by the actual battles and game interface. SL goes a bit mature. Laser guns and armors and even scary leech type of monsters. And well, DL is all about blood and mayhem. By looking this development and the cover of AL, I am going to assume that this game is going to be a sort of "hardcore". By hardcore I mean a MMO which has so many features and possibilities to do that a newbie to the features is oblivious in the beginning. "Hardcore" MMOs are harder to begin with, but as the person gets the feel of that hardcore MMO, the term "gaming" goes to another whole level.
Looking at this launch announcement forum post it is more than certain, that AL will differ from any of other Legends' game dramatically by the gameplay.
"As players level, they choose to specialize in certain skills, allowing them to further customize characters to suit their play style."
It seems that my long time waiting to get the skill trees is over. Skill Trees are one of the best things about modern MMOs. Basically they let u to fully customize ur own char with unique skill setup to get a character which u truly want and desire. If skill trees are a part of AL, it is more than likely that there are other modern MMO features as well. I wouldn't be surprised if we saw fortification system or even some sort of orb system. Fortification system is simple, it lets u fortify ur equipments to better. Gem system is a system where u can put specific stat raising gems (Crit, dodge, etc.) to ur equipment. Usually fortification and orb system go hand-to-hand, like if u fortify a helmet to lvl 5, u have an extra orb spot.
Fortification and orb systems alongside with skill trees would be a great thing for both the company, but for the players as well. Players will have a chance to fully customize ur own character and company would make money by selling orbs and fortification possibilities with real money.
"The core of Arcane Legends is the groundbreaking combat system that will deliver the most fast-paced, action-oriented co-op and player-vs-player gameplay of any Legends title. Players will decide whether to use multiple quick attacks or take the time to charge up and land more destructive strikes. Determining when to utilize a fully charged "rage meter" that unleashes special high-powered attacks unique to each class will also be critical to success."
fast-paced and action-oriented are seldom words to describe something easy. As the game engine seems to be completely different which we have seen before, there will be big changes. deciding between quick attacks and power attacks is also common modern MMO feature alongside with a "rage meter" type of charging "power" which gains charge by succesful hits. This could be alike with DLs charging attacks and "feeding" but I do think they will differ as it is being promised.
There isn't anything certain yet since we don't know a squat about AL. But by the little bits of information, I sincerely believe and hope AL is STS' leap to hardcore MMOs. I am myself very active MMO gamer and if STS is going to make a hardcore MMO, I will so be rocking that game.