Results 1 to 19 of 19

  Click here to go to the first Dev post in this thread.   Thread: Auto Pick-Up

  1. #1
    Lady_Pebbles
    Guest

    Default Auto Pick-Up


    Can we get an option to have the toon automaticly pick-up loot as we run through maps? Makes runs go a lot smoother. Also, picking-up the loot automaticly makes sure we get them in our inventories after being DCed from the Obsidian Boss map. Too many freeze-up leading to the app being FCed. Happens on other maps too.


  2. The Following 3 Users Say Thank You to Lady_Pebbles For This Useful Post:


  3. #2
    Star Guard octavos's Avatar
    Join Date
    Jun 2011
    Location
    Playing AL
    Posts
    4,189
    Thanks Thanks Given 
    920
    Thanks Thanks Received 
    1,080
    Thanked in
    561 Posts

    Default

    Quote Originally Posted by Lady_Pebbles View Post

    Can we get an option to have the toon automaticly pick-up loot as we run through maps? Makes runs go a lot smoother. Also, picking-up the loot automaticly makes sure we get them in our inventories after being DCed from the Obsidian Boss map. Too many freeze-up leading to the app being FCed. Happens on other maps too.

    yea im sure i missed some vanities this way also... -_- i would love to have a little check box in our menu, this would help for certain ppl who grind and using elixers.

    p.s. sometimes my screen is to dark in the right lighting so yea i miss drops XD
    Last edited by octavos; 08-31-2012 at 10:31 AM.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
    PL-Ghosts | SL-DL-AL- Ghost | SL-DL-AL-Octavos

  4. #3
    Luminary Poster Skeletonlord's Avatar
    Join Date
    Sep 2011
    Location
    United Kingdom
    Posts
    5,605
    Thanks Thanks Given 
    367
    Thanks Thanks Received 
    437
    Thanked in
    327 Posts

    Default

    100% agree to this.

    Imagine if you were to get a vanity drop but go through the portal at the end and miss it? That would be really annoying.

  5. #4
    Luminary Poster Rare's Avatar
    Join Date
    Feb 2011
    Location
    Dirty Souf
    Posts
    5,479
    Thanks Thanks Given 
    1,120
    Thanks Thanks Received 
    1,354
    Thanked in
    738 Posts

    Default

    Quote Originally Posted by Skeletonlord View Post
    100% agree to this.

    Imagine if you were to get a vanity drop but go through the portal at the end and miss it? That would be really annoying.
    Yeah or hit that auto exit bug when you turn over a body near the portal.

    It really is a must. I don't know of any downside other than development time.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

  6. #5
    Luminary Poster Skeletonlord's Avatar
    Join Date
    Sep 2011
    Location
    United Kingdom
    Posts
    5,605
    Thanks Thanks Given 
    367
    Thanks Thanks Received 
    437
    Thanked in
    327 Posts

    Default

    I mean, Pocket Legends and Star Legends have a auto pick up system, so it would not be hard to implement.

  7. #6
    Guardian of Alterra KingFu's Avatar
    Join Date
    May 2010
    Posts
    17,902
    Thanks Thanks Given 
    825
    Thanks Thanks Received 
    1,860
    Thanked in
    1,020 Posts

    Default

    Or make it an elixir for 50P an hour.

  8. #7
    Luminary Poster Fyrce's Avatar
    Join Date
    Aug 2010
    Location
    Sanctuary
    Posts
    5,111
    Thanks Thanks Given 
    2,974
    Thanks Thanks Received 
    766
    Thanked in
    549 Posts

    Default

    This option would be amazing. It would certainly get rid of our anxieties about missing something and running back through the dungeon just to be sure.

    Though I probably would only want auto-pickup for pinks, vanities and relics, which is different than the SL/PL system.
    Last edited by Fyrce; 08-31-2012 at 02:17 PM.

    Star light, star bright...

  9.   Click here to go to the next Dev post in this thread.   #8
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Aedenos View Post
    Yeah or hit that auto exit bug when you turn over a body near the portal.

    It really is a must. I don't know of any downside other than development time.
    A majority of these I addressed earlier today, and will likely go out with an update next week. There were a large number of chests that were too close to the end dungeon glyph.

  10. The Following User Says Thank You to Carapace For This Useful Post:


  11. #9
    Banned
    Join Date
    Apr 2012
    Location
    Lost...
    Posts
    591
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    50
    Thanked in
    36 Posts

    Default

    Quote Originally Posted by Carapace View Post
    A majority of these I addressed earlier today, and will likely go out with an update next week. There were a large number of chests that were too close to the end dungeon glyph.

    This is still a gray area. What if I don't want to pick up every white or green gem I see?

  12. #10
    Lady_Pebbles
    Guest

    Default

    Quote Originally Posted by Aaroniero Arruruerie:766488
    Quote Originally Posted by Carapace View Post
    A majority of these I addressed earlier today, and will likely go out with an update next week. There were a large number of chests that were too close to the end dungeon glyph.

    This is still a gray area. What if I don't want to pick up every white or green gem I see?

    Then don't select the "puck-up all" option... Just choose from the check boxes under it which loot you want to pick-up atomaticly. Problem solved. XD


  13.   Click here to go to the next Dev post in this thread.   #11
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    This also ties into another problem that I wish to address, which is the idea of selecting an option that will enable or disable a confirmation dialogue that pops up asking something along the lines of "Leave dungeon?" that must be OKed before it will begin leaving. Would something like this address this particular problem?

    I can't put a timeframe on this as it's an off to the side improvement but I would like to do it in the near future.

  14. The Following User Says Thank You to Carapace For This Useful Post:


  15. #12
    Junior Member
    Join Date
    Aug 2012
    Location
    Allentown, PA
    Posts
    35
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    6
    Thanked in
    3 Posts

    Default

    Quote Originally Posted by Carapace View Post
    This also ties into another problem that I wish to address, which is the idea of selecting an option that will enable or disable a confirmation dialogue that pops up asking something along the lines of "Leave dungeon?" that must be OKed before it will begin leaving. Would something like this address this particular problem?

    I can't put a timeframe on this as it's an off to the side improvement but I would like to do it in the near future.
    It's a good idea....but sometimes when I'm using an elixir and trying to go as fast as possible through a dungeon I wish I could just step on the portal and instantly leave the dungeons with the xp and gold. Maybe have it reward you right when you get back to your map? In conjunction with the auto loot option, you won't have people leaving loot behind anyways.
    Antimattter- Lvl 21 Hunter
    Shockwave- Lvl 21 Warrior GM of <Event Horizon>
    Antimatter- Lvl 17 Sorcerer

  16. #13
    Member YuNoEatBeaRs's Avatar
    Join Date
    Apr 2012
    Posts
    130
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    16
    Thanked in
    13 Posts

    Default

    Quote Originally Posted by Carapace View Post
    This also ties into another problem that I wish to address, which is the idea of selecting an option that will enable or disable a confirmation dialogue that pops up asking something along the lines of "Leave dungeon?" that must be OKed before it will begin leaving. Would something like this address this particular problem?
    Would love to see that Cara.

    EDIT: would it be possible to make it give you an alert on pink and above drops, or perhaps some little arrows under the character pointing towards drops? the real problem is sometimes we don't notice where the drops are, sometime they would drop behind or right onto something big like the stones in last mission and become really hard to notice especially when doing speed farm runs.

    I really like the current drop system as i didn't really like PL's pop-into-your-inv thingy, but while leaving a dungeon i'm always looking around like an idiot to see if i missed anything lol.

    Another idea, why not press a button that makes either drops have their name above them or just the word "loot", or make them glow harder like when charging a weapon? would really like to hear your opinion on this.
    Last edited by YuNoEatBeaRs; 09-02-2012 at 08:19 PM.

  17. #14
    Lady_Pebbles
    Guest

    Default


    I like that idea too Cara.


  18.   This is the last Dev post in this thread.   #15
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by YuNoEatBeaRs View Post
    Would love to see that Cara.

    EDIT: would it be possible to make it give you an alert on pink and above drops, or perhaps some little arrows under the character pointing towards drops? the real problem is sometimes we don't notice where the drops are, sometime they would drop behind or right onto something big like the stones in last mission and become really hard to notice especially when doing speed farm runs.

    I really like the current drop system as i didn't really like PL's pop-into-your-inv thingy, but while leaving a dungeon i'm always looking around like an idiot to see if i missed anything lol.

    Another idea, why not press a button that makes either drops have their name above them or just the word "loot", or make them glow harder like when charging a weapon? would really like to hear your opinion on this.
    Alert on threshold for drop rarities might be possible, however displaying the information in game mid play through would get very difficult to manage. We have to be sure we accommodate all the platforms we support, with their varying screen resolutions and processing power. The idea is good, and I know you're referring to similar systems from Diablo 2 and 3, Titan Quest and the like.

    Of the things mentioned here having some form of indicator on the HUD would be the most likely candidate. That's being said of course, before actually looking into its feasibility. I can't guarantee anything

  19. The Following User Says Thank You to Carapace For This Useful Post:


  20. #16
    Star Guard octavos's Avatar
    Join Date
    Jun 2011
    Location
    Playing AL
    Posts
    4,189
    Thanks Thanks Given 
    920
    Thanks Thanks Received 
    1,080
    Thanked in
    561 Posts

    Default

    Quote Originally Posted by Carapace View Post
    Alert on threshold for drop rarities might be possible, however displaying the information in game mid play through would get very difficult to manage. We have to be sure we accommodate all the platforms we support, with their varying screen resolutions and processing power. The idea is good, and I know you're referring to similar systems from Diablo 2 and 3, Titan Quest and the like.

    Of the things mentioned here having some form of indicator on the HUD would be the most likely candidate. That's being said of course, before actually looking into its feasibility. I can't guarantee anything
    Most want pinks or above when it comes to loot, the rest is free money... that's why a notification of a drop pink or above would be feasible. all other input is good to, but cara hopefully its manageable.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
    PL-Ghosts | SL-DL-AL- Ghost | SL-DL-AL-Octavos

  21. #17
    Junior Member Synergistic's Avatar
    Join Date
    Sep 2012
    Posts
    23
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I like this idea

  22. #18
    Forum Adept Phantomas's Avatar
    Join Date
    Jul 2012
    Location
    Europe, The Netherlands aka Holland
    Posts
    365
    Thanks Thanks Given 
    501
    Thanks Thanks Received 
    171
    Thanked in
    109 Posts

    Default

    <<having some form of indicator on the HUD would be the most likely candidate>>
    <<along the lines of "Leave dungeon?" that must be OKed >>

    Great idea, like YuNoEatBeaRs I also check, double check, recheck to make sure I did not leave real valuable vanity behind, an indicator would be very helpfull.
    And the same goes for an OK button, too often I activate leaving while a I want to turn over a body, open a chest or destroy something breakable near the portal.

  23. #19
    Lady_Pebbles
    Guest

    Default


    I got a few vanities tbis week and each time I had no idea they were there because the mobs on those maps cover everything up (despite the glowing lights). So when the blue text popped up on my screen I was surprised.

    The ideas Cara suggested would really help.


Similar Threads

  1. Replies: 152
    Last Post: 07-07-2014, 05:43 PM
  2. Inappropriate chat, auto-muting, and auto-banning
    By asommers in forum PL Announcements
    Replies: 227
    Last Post: 05-07-2012, 06:12 PM
  3. An Auto Toggle Switch for Auto-Corret Spelling in Game
    By Estraz in forum PL Suggestions and Feedback
    Replies: 6
    Last Post: 12-17-2010, 05:53 PM
  4. Change Auto Attack: Still make it auto mode if you move.
    By lailai in forum PL Suggestions and Feedback
    Replies: 7
    Last Post: 05-07-2010, 01:23 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •