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Thread: Sometimes PAIN just disappears...

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    Default Sometimes PAIN just disappears...

    Sometimes I use the Pain skill on an enemy with full health, the initial damage of Pain doesn't kill him, and he doesn't die in the first 3 seconds, but the lightning effect and explosion never happen. My skill has to regenerate like it was used, but I never see the effects of it getting used. Like it misfired. Or maybe the enemies can sometimes resist, like "magic resistance" in other MMOs? Is that possible?

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    Senior Member gison's Avatar
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    It's called dodge
    Lel. You Fanny.

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    Senior Member Szangheili's Avatar
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    Yah, ever since they took out the little notification thing above the enemy that shows if you hit or not, we can't tell anymore.. I miss that :/
    AB: Szangyoe
    AL: Szangtheman/Szangyoe/Szangheili

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    Dodge works on skills as well as normal attacks then. Good to know. And it explains the behavior I see. I do have to say that I notice Pain getting dodged a lot more than other skills. I only have 1 point in Pain. Will raising it a couple points make it harder for enemies to dodge?

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    Senior Member akfury's Avatar
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    Quote Originally Posted by e5c4p3artist View Post
    Dodge works on skills as well as normal attacks then. Good to know. And it explains the behavior I see. I do have to say that I notice Pain getting dodged a lot more than other skills. I only have 1 point in Pain. Will raising it a couple points make it harder for enemies to dodge?
    nope .. 1 point is all that is needed

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    Senior Member Zaonabiuibil's Avatar
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    Quote Originally Posted by e5c4p3artist View Post
    Dodge works on skills as well as normal attacks then. Good to know. And it explains the behavior I see. I do have to say that I notice Pain getting dodged a lot more than other skills. I only have 1 point in Pain. Will raising it a couple points make it harder for enemies to dodge?
    Quote Originally Posted by akfury View Post
    nope .. 1 point is all that is needed
    Though I would recommend putting more into pain.
    Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes! -Billy Connolly

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by Zaonabiuibil View Post
    Though I would recommend putting more into pain.
    same

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    Many people say 1 pain is enough because the benefits of raising it are not enough. For every one point you invest the average initial damage goes up by merely 1-2 points and the AOE damage at the end is always the same no matter what level it is. What are your reasons for recommending more than 1 point in pain, if I may ask?

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by e5c4p3artist View Post
    Many people say 1 pain is enough because the benefits of raising it are not enough. For every one point you invest the average initial damage goes up by merely 1-2 points and the AOE damage at the end is always the same no matter what level it is. What are your reasons for recommending more than 1 point in pain, if I may ask?
    I got no reasons but pain is pain :P

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    Senior Member iAmPain's Avatar
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    Quote Originally Posted by Zaonabiuibil View Post
    Though I would recommend putting more into pain.
    Quote Originally Posted by Jblazer View Post
    same
    I would disagree to both of you.

    Why Ak and other engis prefer to put only 1 skill point to Pain is for 3 Main reasons;

    1. It doesn`t have the DMG that other DoT skill would have.

    2. AoE blast range is way too small and the time of explosion is too much delayed.
    (Because of the time delay, The potential of killing the target and neglecting the AoE Blast is way too high.)

    3.It can be Dodged.
    Live as if you were to die tomorrow. Play as if it's your last.
    Because in the End, You will face Judgement

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    Senior Member Zaonabiuibil's Avatar
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    Quote Originally Posted by iAmPain View Post
    I would disagree to both of you.

    Why Ak and other engis prefer to put only 1 skill point to Pain is for 3 Main reasons;

    1. It doesn`t have the DMG that other DoT skill would have.

    2. AoE blast range is way too small and the time of explosion is too much delayed.
    (Because of the time delay, The potential of killing the target and neglecting the AoE Blast is way too high.)

    3.It can be Dodged.
    I was thinking of it in the PvP aspect. Ok, it can be dodged. So can every skill, that means absolutely nothing. No need for AoE in PvP, the stupid 1v1 go system doesn't allow for it. As for damage, in PvP all damage is nerfed, there isn't really much difference between the skills.

    If pain was being used in PvE I'd agree, but my eng is a PvP eng, that's why I wrote what I did.
    Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes! -Billy Connolly

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    Senior Member Jblazer's Avatar
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    Quote Originally Posted by iAmPain View Post
    I would disagree to both of you.

    Why Ak and other engis prefer to put only 1 skill point to Pain is for 3 Main reasons;

    1. It doesn`t have the DMG that other DoT skill would have.

    2. AoE blast range is way too small and the time of explosion is too much delayed.
    (Because of the time delay, The potential of killing the target and neglecting the AoE Blast is way too high.)

    3.It can be Dodged.
    I'm no pro engi :P My eng is lvl 40.I just randomly go with a flow on eng.xD

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    Member Exion's Avatar
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    I personally have pain maxed and the only ones it doesn't work on are the higher lvl bosses..
    Every scorn sniper and com I use it on gets stunned and knocked down.

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    Senior Member Jblazer's Avatar
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    Hmmmmmmmmmm*clears throat*hmmmmmmmmmmmm:P

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