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Thread: Pocket Legends - Sub-Classes Overview

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    Awesome guide and love the hard work you've put into it. Love all the names you gave too.

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    Quote Originally Posted by Whirlzap View Post
    I think UberMage isn't really Uber.
    And I think it's Warburd for WarAvian and DerpyBehr for Str>Int Bear.
    Good roles and description briefing though.
    UberMage definition comes from both able to tank and the ability to don Staffs and Wands. It's okay if this is your opinion though.

    Another reason why I decided on Combat Mage for Bear Mages is because they could tank slightly, though worse off than Dex Warriors, and that their skills requires them to get close the the enemy to attack, hence the name.

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    Quote Originally Posted by iprotectnoobs View Post
    Awesome guide and love the hard work you've put into it. Love all the names you gave too.
    I'm glad you appreciate my guide. Feel free to comment on how I could have improve my guide on. Thanks again!

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    Alright guys, If you want to post tips on PvE builds and PvP, please do so. I don't mind constructive criticism in my post! =D

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    I'll post my stats when I can if you want, having problems with lag in pl right now:/. I do know that my crit is the highest I've seen on a bear (don't know bout the ones with hidden stats) and can still semi tank. You'll find me running fang with a black cat shield lol
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    A Dex>Str build doesn't mean that a bear is a "bow bear". This is actually the most common build for bears. We use this build to raise our hit % and dmg to allow us to be better at crowd control.
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    I like that term "crowd control" makes us bears starting mosh pits sound even better lol "were just trying control this crowd stay back"
    the day the world died I didn't even say goodbye
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    Quote Originally Posted by CrimsonTider View Post
    A Dex>Str build doesn't mean that a bear is a "bow bear". This is actually the most common build for bears. We use this build to raise our hit % and dmg to allow us to be better at crowd control.
    Warriors have the most versibility when it comes to donning gears, so it's true that a Dex>Str Warrior build may not neccessary be a Bow Warrior. However do note that by adding on Dex primarily, you are sacrificing part of a Warrior's tanking ability, so try to find the right mix of Strength and Dexterity for your perfect build. I wish you good luck!

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    If you have no dex, you have no hit so your beckon, hs misses and youll be a even worse tanker than dex/str. Having more dex than str doesnt necessarily sacrifice your tanking ablilities, your just becoming a different type of tanker.

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    I have updated the guide with some PvP relevant content. Enjoy and if you have any info to share on the guide, feel free to post here or PM me on the guide. Thanks again and I hope the guide will be a great read to new players and old.

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    Quote Originally Posted by Sim Jing View Post
    Warriors have the most versibility when it comes to donning gears, so it's true that a Dex>Str Warrior build may not neccessary be a Bow Warrior. However do note that by adding on Dex primarily, you are sacrificing part of a Warrior's tanking ability, so try to find the right mix of Strength and Dexterity for your perfect build. I wish you good luck!
    Been tanking for almost two years now with a dex>str build. Pretty sure I am past the "luck" stage.
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    Quote Originally Posted by CrimsonTider View Post
    Been tanking for almost two years now with a dex>str build. Pretty sure I am past the "luck" stage.
    Haha! Indeed!

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    I have a more basic way
    Warriors=Fat Tough bears
    Enchantresses=Snorting nukes (to understand, make an enchantress and use the laugh emote :/)
    Archers=Ninjas

    Thanks for the sig JeffSorrows!

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    Sorry, I've necroed this thread since this was originally mine. I believe I would be able to list builds of the Fox and the Rhino currently used by players today in Alterra.

    @TheCrankyBearSam I sure wish you get yourself a speedy ban in your device for scamming many players via your free platinum scamsites you created.

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    Quote Originally Posted by Wendellism View Post
    Sorry, I've necroed this thread since this was originally mine. I believe I would be able to list builds of the Fox and the Rhino currently used by players today in Alterra.

    @TheCrankyBearSam I sure wish you get yourself a speedy ban in your device for scamming many players via your free platinum scamsites you created.
    Why do all your forum accounts get banned? I'm suprised "wendellism" isn't banned yet.

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    Default Fox and Rhino Builds

    Extension to the Basic Classes

    More recently, we have seen two new classes that Spacetime studios created just for Pocket Legends. This thread has been revived to introduce the type of basic builds you would like your dashing toons to be.

    Rangers

    Rangers are the epitome of Melee DPSing. their ability to deal immerse damage to most single target groups in PvE allows them to tackle the tankier enemies in combat. Rangers are also capable of "double dashing" in some devices, capable of escaping and attacking mobs at the same time. Similar to Enchanters, Rangers have one of the most versatile of it's sub-classes, as Rangers could do averagely well on both Melee and Ranged combat.

    The downside is that most of the Ranger's skills are focused on single targets only, and this in itself being a Dexterity Class, could cause some issues of dying on mid-game to endgame if the player is not careful. Bandage in itself may be useful, yet loses much of it's effectiveness as one closes in on Endgame.

    Paladin

    You guessed it, the Paladin as been remade into a class that features the rhino with a dash ability. Rhinos are capable of taking buffing to a new level, as Both the Enchanter's buffs stacks with it's own. They are also capable of drawing aggro from players and Tanking slightly. More commonly known as Rhinos, The Paladin is capable of healing and resurrecting. The Helm and Armor they wield has the highest armor of the 3 types of Class Items, as it is a Strength Class.

    The downfall is that Paladins have low damage, and all it's skills at the moment are somewhat underpowered to many player's eyes. Paladins could excel in Early-game, Mid-game and Endgame, but the lowball damage you dealt compared to your teammates makes this class for support duty.



    Sub-Classes

    (as taken from main page)
    Sub-classes are build variants which would determine how well you are in combat or survivability. The use of a sub-class would mean to most newbies, you will have to sacrifice the auto-assign stat points build in order to try out any of those below stated builds.

    Ranger - Ninjas (At least 90% Dexterity)

    The Ninja is one of the best choice for an experienced Ranger. In this build, the Ranger's skill damage and attack rate is greatly increased to it's maximum. The Ranger could kill single targets more efficiently as well as harm a mob group moderately with it's extremely high damage output. In the hands of a competant player, The Ninja is able to assassinate key targets deadly to the party in just a matter of time. It is also capable of taking down a boss just as quickly.

    The disadvantage is that the medium armor points and it's low HP makes The Ninja easy pickings for a mob group that decides to target the "lone wolf" rushing ahead of his teammates. As Rangers has only a spammable 3 seconds Evasion to dodge those mob's attacks, the Ninja requires the combined assistance of it's teammates to complete an instance all by itself. Combined with the fact that Rangers requires a big pool of potions, The Ninja is better off supporting to kill mobs only with a Tank, Dex Warrior, Paladin or Amazon.


    Ranger - Berserkers (Dex>Str. Above 50% Dexterity or vice versa)

    Berserkers are Rangers that decided to rely on the Melee way of stabbing/slicing the enemy. Utilizing the Warrior and Paladin's armory, Berserkers are granted better armor and HP to protect themselves. The more points invested in Strength, better Weapons and Armor are unlocked and the Berserker becomes more tanky.

    While trading Damage with Survivability, do note that as a Berserker, you don't deal as much DPS as The Ninja, and you are still grounded to surviving by spamming potions, albeit less often. However, this does not mean you have the rights to zergrush to the mobs like any other Rangers. Rather, Rush in with the help of a Mage at the very least and start to slow the group for the party to kill them off easier. Except this time, you won't die so easily and you would be able to execute combos with some fair concern for your own health.

    Berserkers is the way to go if you're starting off in PvP or PvE and learning everything. It's like training wheels until you adapt to a more proficient playing style. The problem on Berserkers in PvP is that since your evasion buff lasts only 3 seconds, it is crucial to deal high damage within that period of time before the time is up, or risk your life in the final 2 seconds before your Evasion buff becomes active again.


    Ranger - Alchemist (Dex>Int. Above 50% Dexterity or vice versa)

    Alchemists are the actual way to play a Ranger effectively while increasing all skill damage greatly. Do note that Ranger's poison skills and healing is based on intelligence, thus this build is one of the safest way to play as a fox. Alchemists are capable of utilising Mage Weapons in order to deal special effects on the enemy. Among with their deadly skills in action, The Alchemist has enhanced mana regeneration so that the player has less need to spam Mana Potions.

    The disadvantage of this build is similar to that of the Ninja. You have reduced armor to make matters worse for your survivability issues. Among that, you deal damage not strong enough compared to the Ninja overall.


    Ranger - Hunter (Str>Int or vice versa)

    Hunters are an extremely rare build to play due to lack of popularity. The Hunter has considerable HP to tank with, Among with the ability to don Warrior Armors, The UberMage has enhanced Mana Regeneration similar to the Alchemist and could also equip Mage Weapons for range with special effects.

    Because of this class mainly focusing on the Ranger's flaws of requiring potion mashing, This build sacrifice great Offense skill output with higher-than-average survivability compared to Warrior and Mage builds. Also, like many other odd classes, this build is great for situational instances.

    Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!


    Special thanks to Mrs.Ranger and outcastranger for making such a wonderful Fox guide.

    Paladin - Crusader (At Least 90% Strength)

    This build is achieved when you have at least 90% of your attributes in Strength, which would make you extremely tanky due to high Health and Armor Points, alongside with your Heal. The Paladin would be able to tank well and draw enemy attention from allies like most bears.

    The bad point about having this build on is, The Paladin would miss on his attacks often, and that like most Paladin builds, damage done to the enemy won't be enough to keep the mob's aggro on him for long.


    Paladin - Gorefast (Str>Dex. Above 50% Strength)

    Gorefasts are Paladins that deal comparably more damage compared to the rest of the Paladin's build. Gorefasts are capable of donning Dexterity gear to deal better damage against mobs. They have no problems regarding hit% which is required on all tanks. Gorefasts has comparably better defensive stats than other sub-classes of the Paladin.

    The downside is that the Gorefast still does low damage overall, and that mana slowly becomes an issue to be wary of, since without your skills, the Rhino is nothing but a moving target.

    Gorefasts are recommended for players building a Paladin for offensive purposes.


    Paladin - Inquisitor (Str>Int. Above 50% Strength)

    An Inquisitor is the true way to play as a Paladin. Inquisitors do not have an issue with their Mana overall, and hits almost as hard as the Gorefast counterpart. They still have the benefits of tanking enemies, and their overall skill damage is balanced.

    The problem with Inquisitors is that they are also capable of dying just as easy compared to the Crusader or the Gorefast with their reduced armor and Hit%.

    Inquisitors are recommended for players trying out a rhino, as this build is rather easy to use without some serious issues to new players.


    Paladin - Rampager (Dex>Int or vice versa)

    One of the rare builds utilised due to lack of popularity, This build draws power from both the Archer and Mage's Arsenal. The build capitalises on both melee and range and is considered situational-friendly when it comes to attacking boss using dagger, or supporting allies in ranged combat.

    A flaw in this build is that the player becomes completely squishy just like the Archer or Mage to add to the growing list of problems regarding the Paladin. They won't have high Skill damage output so Rampagers should rely on their auto-attack skills and mainly heal allies while slightly kiting mobs. Similar to both the Bow Warrior and the Combat Mage, the Trickster should not only learn to draw mobs properly, but must also understand the difference between Melee and Ranged.

    Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!


    Special Thanks to Whisperwalk, My rhino Buddy in the days of me capping my Rhino!

    Conclusion

    (as taken from main page)
    As stated, sub-classes are great ways to fully try out a class, and that after reading this guide, I sincerely hope new players like you would understand the pros and cons of every sub-class and choose wisely. Indeed, the sub-classes are truly formidable only through practice, so I also hope players would work and cooperate with other players in a coop game.

    The new classes especially, could be significantly a lot harder to master compared to other classes, since not many guides have been listed about those classes as of yet. However, do not be disheartened as many other players might be in a similar plight just like you. It is best not to give up and dismiss those 2 new classes as being close to worthless in PvE, and enjoy sprinting about.
    Last edited by Wendellism; 06-27-2013 at 06:05 AM. Reason: Added Rhino Build. I'm satisfied this guide is now up to date regarding the 2 new classes.

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    Quote Originally Posted by Sus View Post
    Why do all your forum accounts get banned? I'm suprised "wendellism" isn't banned yet.
    Well, let's just say I'm a nub in the forums.

    I'm here to improve though. Best to look at my mistakes, correct them, and carry on.

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    Alright! I've added the 2 new classes!

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    Holy that was quick naiveness
    the day the world died I didn't even say goodbye
    Ign: Pocket Legends: WickedKlownz, Cainnblecter, Corpsefarm, Arcane Legends: cainnblecter, traumatized

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    Quote Originally Posted by xcainnblecterx View Post
    Holy that was quick naiveness
    I think my grammah and vachab skills somehow degraded. Anyways thanks!

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