I am one of the original bear warriors. I always played warrior on all those MMORPG's. Used to be very boring, press 1 button and wait for everyone to kill it, move to next target. WOW or was it EQ? changed the game by adding spells to warriors. I mean "skills". Terrific, now the warrior is a fun class to play. Stress free? not for me. I actually prefer to excel in my duties and try to prevent my team from dying, using too many potions, being attacked too much, wasting time etc.
Warrior in most MMORPG's are the basis of what groups are built on, and can create an effective, efficient dungeon run, or a so so/disaster run.
They are the drummer of the band, the heartbeat.
In Pocket legends, I don't feel they are necessary for the group.
Archers and enchanters can solo anything easily, and can manage large groups of enemies by rooting or freezing them or handle close to the same amount of mob hits as warriors.
I don't want to be selfish. As a warrior, I do not want to be able to kill anything alone.
I want to be able to handle mob damage and keep agro on me, but need an archer or caster to kill the mobs.
Shouldn't the archers and enchanters feel the same way and want a warrior to keep the mobs off of them? Or be helpful enough to make running a dungeon 2-3X's more efficient then a tank-less group?
Instead of tossing a nerf here, or a boost here due to people complaining about one class soloing better than another, lets correct the balancing issues on the basis of a group game.