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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Catacombs

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    Quote Originally Posted by Savitar View Post
    why was there a Nerf drop in catacombs? man I already spent 400 keys and didn't drop any arc items, I'm sure this Nerf came in the middle of these updates, it was a "hidden" nerf. another thing, the money is going to your head, you had a horrible craft slot event for new players that only lasted a week... do you think you could do something in a week? lately you are only bringing disappointment to the players!

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    Quote Originally Posted by Avaree View Post
    That is why I asked in my original post. Ty for your comment.
    Idk if they nerfed or not but a guildmate already did like more than 200 runs and he already have 5 characters with full mecha and bound kraken


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    Quote Originally Posted by XGhostWar View Post
    Idk if they nerfed or not but a guildmate already did like more than 200 runs and he already have 5 characters with full mecha and bound kraken


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    Btw i believe that every event sts choose one or few people to have the dumbest luck and make them rich asf, literally every event i know a friend that is lucky asf continuously in the whole event, i never been those one tho but im done with this game, nothing surprise me


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    Perfect. But i HATE my skills being locked during a pull

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    Make camera not reset after dying, gets frustrating when the walls block the view.

    All things considered I think this event should come back next year too, after getting through some tweaks of course.
    *Sigh*
    -Skeletonmike

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    Default make the crafting materials permanent

    i ran catacombs a lot(over 300k pts as i'm writing this) and i'm barely at 25% of materials required to craft a halo
    at this rate i don't think i'l be able to craft it til the event ends
    now i try to understand that the very low droprate, the insane number required to craft and the fact that they are bound are meant to increase the rarity and value of the vanities
    but making them expire after the event ends seems a bit too much
    or is that the whole point? to force us to spend plat if we couldn't farm enough?
    if it is then it's disgusting

    please make the materials permanent so we can save our mats and use them next time catacombs opens if we couldn't farm enough during the current season
    i really doubt this change would affect the rarity of the vanities that much given that not many people actually farm catacombs enough to be able to craft anything at all

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    Default Feedback: Arcane Catacombs

    Quote Originally Posted by iulicutu View Post
    i ran catacombs a lot(over 300k pts as i'm writing this) and i'm barely at 25% of materials required to craft a halo
    at this rate i don't think i'l be able to craft it til the event ends
    now i try to understand that the very low droprate, the insane number required to craft and the fact that they are bound are meant to increase the rarity and value of the vanities
    but making them expire after the event ends seems a bit too much
    or is that the whole point? to force us to spend plat if we couldn't farm enough?
    if it is then it's disgusting

    please make the materials permanent so we can save our mats and use them next time catacombs opens if we couldn't farm enough during the current season
    i really doubt this change would affect the rarity of the vanities that much given that not many people actually farm catacombs enough to be able to craft anything at all
    What the!!? 300k points and only 25% crafting materials ? In that way u need to do 1.2m points for crafting halo . This is absurd . Sts should really do something about drop rates , it already takes 50 phantoms for each key recipe and other stuff to craft key, catacombs is such a time taking map and drop rates also trash . Arcane gears also 90% people get of other class , not their class .

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    Quote Originally Posted by Inawaz View Post
    What the!!? 300k points and only 25% crafting materials ? In that way u need to do 1.2m points for crafting halo . This is absurd . Sts should really do something about drop rates , it already takes 50 phantoms for each key recipe and other stuff to craft key, catacombs is such a time taking map and drop rates also trash . Arcane gears also 90% people get of other class , not their class .
    nah fake hbbd make all his set and have 1m aprox .-.


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    Default make the crafting materials permanent

    Quote Originally Posted by recilencia123 View Post
    nah fake
    what exactly is fake?

    i have 317k pts and the following materials:
    mechanubis ruptured power cell: 28
    mechanubis frayed wire: 37
    mechanubis armor shard: 21
    mechanubis broken cog: 21
    revenant's wage: 15

    i haven't spent any plat on mats(so far) and i only ran treasure rooms enough to get 15 wages(less than 100 runs)
    from what i've seen the chance to get materials from chests is very low and the time required to do treasure rooms is actually a few times higher than splitting and killing the boss
    because of this imo it's not worth farming treasure rooms in hopes of getting more mats
    splitting and killing the boss gave me more mats over time than doing treasure rooms

    Quote Originally Posted by recilencia123 View Post
    hbbd make all his set and have 1m aprox .-.
    now the mats required to craft the items are as follows(counting only the 4 main types of mats not the wages cuz those are much easier to get):
    helm: 25
    armor: 50
    wings: 75
    halo: 75
    weapon: 50 (each)
    aura: 125

    i don't know anything about hbbd but for the sake of the argument let's assume that by "all his set" he managed to craft the following items:
    helm, armor, wings and maybe a weapon=> so we have: 25 + 50 + 75 + 50 = 200 mats of each type
    let's also assume that he didn't spend any plat on any mats at all

    so what you're saying is he managed to farm 200 mats with 1m pts only

    now i find that very hard to believe
    but who knows maybe he opened treasure rooms
    or maybe he's running 1min runs

    maybe you can provide some useful insight into how he managed to do it instead of accusing me of "fake information"

    even if it is true he's the exception here
    he's the only one who reached 1m pts in "only" 60 days since catacombs opened
    and most of the other lb runners are quite far behind him

    so what i'm saying is if only the few ppl that run lb can actually get to craft any items at all from running catacombs
    and the rest of us lose our farmed materials when the season ends
    then i kinda have a problem with that
    all the time and effort i put into farming gets deleted cuz i didn't have more time to farm or plat to spend to actually manage to craft an item? seriously?

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    It is a good dungeon with cool and interesting aspects/mechanics.

    Difficult/Impossible for someone to solo it with average zaarus gear, Most notably i have:
    - Polaris 5% ALL
    - Infested Arti 3% ALL
    - Arc Sapphire with H Garlic & Guen.

    .. & it took me around 1 hour to clear all mobs.
    The miniboss was easy.
    The boss, well, I wasn't really able to deal any damage to it as the mobs and the boss together hit pretty hard and any attempt at hitting the boss with a proc (and staying still) resulted in death, or close to it, lol.
    If I tried a bit harder and with enough time I may have been able to hit a lucky rage crit polaris shot on the boss but I sense it wouldn't have done much lol
    The respawning mobs in the boss room makes it very challenging.
    The starting mechanics of mechanubis seem awesome, but other than that i cant give any feedback on it as i couldnt do anything to it.

    Other feedback:
    - On PC, I wish the camera could be rotated with Q & E rather than just the mouse (edit: its z and x not q and e, my bad lol)
    - One of the statues almost got me killed because I could activate it while in combat.
    - Warrior Statue Miniboss too easy. ; )

    Overall it seems really good and I can see how it would be fun to play as a team, and all being juiced with elixirs, some knowledge of the dungeon, and some gamer focus it could probably be cleared in an hour or so by averagely geared players (no kraken).

    I rate the dungeon 9/10.

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    Last edited by Immortal_Blood; 09-19-2023 at 04:30 AM.

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    Quote Originally Posted by Immortal_Blood View Post
    It is a good dungeon with cool and interesting aspects/mechanics.

    Difficult/Impossible for someone to solo it with average zaarus gear, Most notably i have:
    - Polaris 5% ALL
    - Infested Arti 3% ALL
    - Arc Sapphire with H Garlic & Guen.

    .. & it took me around 1 hour to clear all mobs.
    The miniboss was easy.
    The boss, well, I wasn't really able to deal any damage to it as the mobs and the boss together hit pretty hard and any attempt at hitting the boss with a proc (and staying still) resulted in death, or close to it, lol.
    If I tried a bit harder and with enough time I may have been able to hit a lucky rage crit polaris shot on the boss but I sense it wouldn't have done much lol
    The respawning mobs in the boss room makes it very challenging.
    The starting mechanics of mechanubis seem awesome, but other than that i cant give any feedback on it as i couldnt do anything to it.

    Other feedback:
    - On PC, I wish the camera could be rotated with Q & E rather than just the mouse
    - One of the statues almost got me killed because I could activate it while in combat.
    - Warrior Statue Miniboss too easy. ; )

    Overall it seems really good and I can see how it would be fun to play as a team, and all being juiced with elixirs, some knowledge of the dungeon, and some gamer focus it could probably be cleared in an hour or so by averagely geared players (no kraken).

    I rate the dungeon 9/10.

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    damm 🫡 respect


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    Quote Originally Posted by recilencia123 View Post
    damm 🫡 respect


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    I think you should go with nepta for boss instead of Polaris .
    But for next time it will be out i have a suggestion for you .
    Try to farm arcane gears in labyrinth event for now arcanite field and loot as many arcane you can get and materials.
    For energy farm sunken it is slow but map always full and you will get good gold while doing that and electrum chests too .
    I mean you will make gold faster that way then trying cata it is not equally efficient.
    While doing that use jewel lixes too and sell finesse and mind jewels and always keep fury jewels .
    If you are lucky you will be able to get decent gears till next cata will open .
    Its a hard grind but by your discerption i can clearly see you are a hardcore farmer like me and can pull off .
    And for now only target for getting above average gears and a good gl set you will be just fine . Good luck 🫡.


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    This tip is very interesting. I think you should go with this.

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    We want rewards for the leaderboard classes please

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    I have 200k points but I still haven't been able to drop a weapon. Also, why isn't there an NPC where we can exchange our extra items? For example, I have 2 Sorcerer Kraken Armors, but I don't have any Warrior Kraken Armor. I would like to exchange them.

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    Loved the catacombs. Grinded it a lot

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    Things to fix.
    Boss spams shield ability way too much making him almost impossible to attack sometimes.
    Pet unsummon portals tend to unsummon your pet even when you aren't near them.
    The robot crabs blind red zone is bigger than whats shown on screen me and alot of others get hit by blind when we are not anywhere near his red cone zone. This happens a lot.
    Boss insta kills players with arrows when they aren't in any of the redzones.

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    Suggestion: instead of making it a repeat farming zone.
    How about making it a one key group access zone.
    Every time you wanna open the portal you pay gold (maybe 500k-1m) for all your party.
    Put a timer idk 10min maybe.
    You need to clean all mobs mini and boss to complete it.
    Every time you complete it on time the key levels up every time you can’t the key lose one level if it’s lvl 1 it gets destroyed.
    Make the key 1m to craft and low lvls doable intime with the 2nd best set.
    Crafting a key may need gold or can be buyable for plats.
    When the key lvl up it gets affixes that modify the dungeon (more mobs, more pools that do different stuff, mobs do more dmg, boss do more dmg, mobs boss have more hp) and mobs and boss get bonus dmg and health so it gets harder and harder.
    The higher your key lvl is the more chances you have to drop arcane gear and high gold.

    According to me That would be good content. But it’s completely subjective feel free to analyse it yourself.


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