Originally Posted by
CrimsonTider
FFA would be much smoother if games were programmed in the same manner as Halo/CoD/etc. If the match had to be full before the game began, then it would be understood that once you spawn, you kill. If someone leaves, you kill (or leave.) New players should not be allowed to enter until a new game starts, nor should the player who left be allowed to rejoin. This would help with two well known issues:
1. Players entering matches which are already in progress, rushing, killing, then leaving. The surprise/fully buffed factor is taken out.
2. This allows all players to enter the game on the same readiness level, and with an understanding that spawning means "go".
3. Rusher's (the ones who leave in mid attack, no skill, bad intention individuals) cannot just bounce from game to game to improve their kdr. Learn to play the correct way or don't play.
I don't PvP a lot in PL because of all the inconsistencies. I ONLY PvP in Halo because I know what is expected/will happen each time I enter a game. I understand spawning means "gogogogogo!" I understand if my team leaves and I am 8v1/4v1/whatever, then I need to either leave or step my game up. For instance, just last night I was in a map of 8v8. Within 2 min, I was all alone. I knew I had two options: kill or leave. I knew I couldn't win but I wanted to see how I would do. Came out of that game with 32 kills/28 deaths and had a ton of fun playing "ninja".
Just a few thoughts.
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