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  Click here to go to the first Dev post in this thread.   Thread: Why is rushing an issue?

  1. #81
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    The main thing about pvp is killing why do people care if you rush is there rushing in call of duty no so why is there rushing in pvp I KNOw it's a whole different story with call of duty and pvp on PL but the objective of pvp is killing I rush so what! People get mad when people rush and that's not a reason to get mad for because your supposed to kill them before they kill you! there's a explanation

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    Bring it back now y'all.

    I was never satisfied, enlighten me some more.
    Flated.

  3. #83
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    Quote Originally Posted by CrimsonTider View Post
    FFA would be much smoother if games were programmed in the same manner as Halo/CoD/etc. If the match had to be full before the game began, then it would be understood that once you spawn, you kill. If someone leaves, you kill (or leave.) New players should not be allowed to enter until a new game starts, nor should the player who left be allowed to rejoin. This would help with two well known issues:

    1. Players entering matches which are already in progress, rushing, killing, then leaving. The surprise/fully buffed factor is taken out.

    2. This allows all players to enter the game on the same readiness level, and with an understanding that spawning means "go".

    3. Rusher's (the ones who leave in mid attack, no skill, bad intention individuals) cannot just bounce from game to game to improve their kdr. Learn to play the correct way or don't play.

    I don't PvP a lot in PL because of all the inconsistencies. I ONLY PvP in Halo because I know what is expected/will happen each time I enter a game. I understand spawning means "gogogogogo!" I understand if my team leaves and I am 8v1/4v1/whatever, then I need to either leave or step my game up. For instance, just last night I was in a map of 8v8. Within 2 min, I was all alone. I knew I had two options: kill or leave. I knew I couldn't win but I wanted to see how I would do. Came out of that game with 32 kills/28 deaths and had a ton of fun playing "ninja".

    Just a few thoughts.
    Nothing has changed from my stance. Since I have been PvPing more lately, this has only been strengthened. FFA IS a lot more fun than the "go" style, but only when set in place. And I think I've witnessed more of this than in the past. In the past, when someone said "FFA! GO!", most everyone said "nah." Now, it seems when it is said, everyone goes into beast-mode.

    This subject will always come down to personal preference though.
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    Quote Originally Posted by CrimsonTider View Post
    Nothing has changed from my stance. Since I have been PvPing more lately, this has only been strengthened. FFA IS a lot more fun than the "go" style, but only when set in place. And I think I've witnessed more of this than in the past. In the past, when someone said "FFA! GO!", most everyone said "nah." Now, it seems when it is said, everyone goes into beast-mode.

    This subject will always come down to personal preference though.
    Well now, aside from back then it seems a bit more relaxed, in my own opinion. When someone says "FFA" I just buff up and go for it aha, then 1-2 games later we'll have a little ffa going. It's fun.

    I agree that it will be someone's own opinion but the reason I necroed my own thread is to see people's stance on rusbing as of now.
    Flated.

  5.   This is the last Dev post in this thread.   #85
    Moderator - Inactive Delphina's Avatar
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    I'll keep this thread open for now. Please keep from flaming in it. Thanks!
    Last edited by Delphina; 04-19-2013 at 10:17 PM.
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    It's all about perspective, sub.

    You will be enlightened when you can find your own perspective on it. The players will give you all the feedback you want, but it's you that decides whether you like it or not.

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    Quote Originally Posted by XghostzX View Post
    It's all about perspective, sub.

    You will be enlightened when you can find your own perspective on it. The players will give you all the feedback you want, but it's you that decides whether you like it or not.
    I just want to see the difference now, sorry if you did not want to see this again.

    Oh, and thank you Delphy.
    Flated.

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    Quote Originally Posted by Subscriber View Post
    I just want to see the difference now, sorry if you did not want to see this again.

    Oh, and thank you Delphy.
    Nono, don't be sorry haha. You wanted to be enlightened, so I was trying to help I guess

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    Quote Originally Posted by XghostzX View Post
    Nono, don't be sorry haha. You wanted to be enlightened, so I was trying to help I guess
    Well, you're a nun.

    Anyways yeah, we'll just see if people changed and adapted.
    Flated.

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    Quote Originally Posted by Subscriber View Post
    Well, you're a nun.

    Anyways yeah, we'll just see if people changed and adapted.
    I laughed pretty hard at this.

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    Quote Originally Posted by CrimsonTider View Post
    FFA would be much smoother if games were programmed in the same manner as Halo/CoD/etc. If the match had to be full before the game began, then it would be understood that once you spawn, you kill. If someone leaves, you kill (or leave.) New players should not be allowed to enter until a new game starts, nor should the player who left be allowed to rejoin. This would help with two well known issues:

    1. Players entering matches which are already in progress, rushing, killing, then leaving. The surprise/fully buffed factor is taken out.

    2. This allows all players to enter the game on the same readiness level, and with an understanding that spawning means "go".

    3. Rusher's (the ones who leave in mid attack, no skill, bad intention individuals) cannot just bounce from game to game to improve their kdr. Learn to play the correct way or don't play.

    I don't PvP a lot in PL because of all the inconsistencies. I ONLY PvP in Halo because I know what is expected/will happen each time I enter a game. I understand spawning means "gogogogogo!" I understand if my team leaves and I am 8v1/4v1/whatever, then I need to either leave or step my game up. For instance, just last night I was in a map of 8v8. Within 2 min, I was all alone. I knew I had two options: kill or leave. I knew I couldn't win but I wanted to see how I would do. Came out of that game with 32 kills/28 deaths and had a ton of fun playing "ninja".

    Just a few thoughts.
    Quote Originally Posted by Subscriber View Post
    I just want to see the difference now, sorry if you did not want to see this again.

    Oh, and thank you Delphy.
    You can thank moi for requesting it stay open.
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  13. #92
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    Quote Originally Posted by Rot View Post
    Immature players rage when they get rushed, they thought PvP was all about 'Go!'.
    Rushing was never an issue, it's just less experienced players whining.
    Well said sir well said...

    Also some people should learn lessons in losing appropriately when me and others team them check the other thread (best 13-20 birds) rot
    Gf

    - Fogue

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    Kids these days..
    I rage quit my 17 bear today because of rushers.

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    Stupid go system. In endgame, There are many FFA matches, and most of time its friendly FFA (from what i hear). FFA is far more fun.
    Go system should be only for testing builds..

    On the other hand, in most lvls under endgame, FFA is not friendly. Swearing, hating, and ppl call SPawn killing FFA. They start to rage and stuff.
    In twinking, even if you shoot off a drain, blast shot, or a beckon at someone without FFA being called, they start to rage like crazy and start swearing and cursing. They start to rush and spawn kill several times even after one measly auto.

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    Quote Originally Posted by CrimsonTider View Post
    You can thank moi for requesting it stay open.
    Appreciate it Crim.
    Flated.

  17. #96
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    If you have no issues with rushing then dont call it "rushing"... call it FFA.

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