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Thread: Mynas Generation Part 3: The Nerfing Process of Level 2!

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    Senior Member LIGHTNINGLORD67's Avatar
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    Default Mynas Generation Part 3: The Nerfing Process of Level 2!

    Devs, these pics are meant to have either a djinn or some desert marauders in that section:













    THERE! I got it...
    Last edited by LIGHTNINGLORD67; 09-05-2010 at 12:31 PM.
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    Luminary Poster Arterra's Avatar
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    umm i see no pic. FIX.

    edit---- he fixed
    Last edited by Arterra; 09-05-2010 at 01:50 PM.
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    Senior Member LIGHTNINGLORD67's Avatar
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    Quote Originally Posted by Arterra View Post
    umm i see no pic. FIX.
    It is ficks'd.
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    It's very hard to tell where you actually are in those pics, tha map is faded a little and having different camera angles makes it harder.

    Would you consider retaking them? If not I don't mind running off a few pics.
    Last edited by bmc85uk; 09-05-2010 at 09:28 PM.

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    Here's a few, the camera's facing the same way in all, and the map is more opaque.






    I think you'd only need to add 1 more D'Jinn, as there's already one part way through the map.

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    STOP THE MYNAS GENERATION!!! END THE NOOBYNESS! let none live.
    Sponsor the organic leveling of playing thru levels!

    adding those green guys around corners would definitely help, so they run into them and die heheh...
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    I think this level is fine, You ask for way to many added djinn there are already 5 in this level.

    && If you keep changing these levels then you should wipe the kill count and reset it so its fair.
    Chaudex & almost every other character on top kills farmed mynas for kill count only killing mummies
    Last edited by Nugget; 09-05-2010 at 06:32 PM.
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    It provides way too much XP for the time it takes compared to other levels in the game.

    In an ideal world, XP would relate to mob difficulty, Mummies would give an appropriate amount, and all levels could be kept the same.

    Sadly that isn't the case, and so levels need to be balanced so that XP flow is mostly equal for other stages in that campaign/level category.

    While there are lots of D'Jinns' already in the level, you only have to kill 1 mixed in with the Mummies, the others are hidden away in rooms. There's only room for one more at most, to allow for an equal spacing throughout the level, the rest of the level can have a few Marauders mixed in as the Mynas Tombs now has.

    As for kill count, it's a meaningless figure anyway, and still has influence left over from abuse when the game first came out; when non-XP kills counted.

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    Quote Originally Posted by bmc85uk View Post
    It provides way too much XP for the time it takes compared to other levels in the game.

    In an ideal world, XP would relate to mob difficulty, Mummies would give an appropriate amount, and all levels could be kept the same.

    Sadly that isn't the case, and so levels need to be balanced so that XP flow is mostly equal for other stages in that campaign/level category.

    While there are lots of D'Jinns' already in the level, you only have to kill 1 mixed in with the Mummies, the others are hidden away in rooms. There's only room for one more at most, to allow for an equal spacing throughout the level, the rest of the level can have a few Marauders mixed in as the Mynas Tombs now has.

    As for kill count, it's a meaningless figure anyway, and still has influence left over from abuse when the game first came out; when non-XP kills counted.

    I didn't know that last part. I'm a bit disappointed with the leaderboards =(.

    & All I have left to do is raise my kill count... Not enough to do endgame.
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    I feel you there, though I would think hoarding loot/gold would be more fun than competing for kill count.

    If only there was a seperate category for the past 7/30 days, that would ignore old incosistencies. And if PvP was more drawn out, allowing for more strategy other than button mashing (yes I know combos etc. Button mashing in the correct order) that would definitely be much more fun.

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    Yea pvp is LAMEEE

    i'd play capture the flag tho

    && hoarding isn't too fun...
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    Lalalalalalalala

    Cmon nerf level 2 already!
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    Every mmorpg will have power levels, farmers, multibox, etc.
    Even well thought out games like wow can be power levelled in days. The point is, is it less fun for other players?

    You can put Djinns in every corners. Will it stop power leveling ? Will you make it less fun for other legitimate player?

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    Even in WoW, there aren't level 40-45 dungeons you can run through to gain xp at low levels with high level characters in your group, and certainly none that you can fight in as a group of 20+, that's just absurd.

    Yes power leveling will always exist, it's already easy enough to do in this game, without making endgame content the easiest place to do it.

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    Power levels because pocket legends lack credible low level content, which the developers are addressing. Some players power level because they already has a primary character and want to experience other characters, without going through the grind.

    Cmon, wow can be power level easily ...

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    And so can PL, even without Sandstone Halls being the way it currently is power levelling would still be a piece of cake. But right now people are jumping into AO2 because it's faster to power level there than any campaign 25+

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    the only true way to stop it would be a complete level minimum on a place. unless it's a elite dungeon made possible only for a complete group of lvl 45's (and no pots) that would be unfair or something. meh, i can see the ao3 unveiled as a murder-map... cruel tricksters!
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    Quote Originally Posted by Xjargon View Post
    Power levels because pocket legends lack credible low level content, which the developers are addressing. Some players power level because they already has a primary character and want to experience other characters, without going through the grind.

    Cmon, wow can be power level easily ...
    I disagree completely. They do not lack low level content. People simply take the path of least resistance, as a general rule. But the task of a game designer, no matter what sort of game you make, is to close off the paths of least resistance and present a challenge that produces a feeling of satisfaction when it is accomplished. There is no satisfaction in "levelling" as if it is a factory job. Just a sense of having completed a tough job. There isn't even any pride. You can't even brag about it. It's a meaningless task. And people who play the game that way will quit quickly. "The grind" phrase just proves my point.

    The low level content is wonderful. I have XP frozen some low level characters just because I like it so much. :P
    Last edited by Snakespeare; 09-08-2010 at 03:34 PM.

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    it's nice having a lower level character just so you dont have to deal with those invinveviniances for a while... you know who they are.
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