Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 53

  Click here to go to the first Dev post in this thread.   Thread: Preview - Ultimate Skill Updates coming with Level 86 Expansion!

  1. #21
    Forum Adept
    Join Date
    Nov 2019
    Posts
    485
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Mage meteor strike is useless rn I hope it will be better, so ppl start using with profit. Coz rn meteor strike can't kill regular enemys ...

    Отправлено с моего SM-A715F через Tapatalk

  2. #22
    Junior Member
    Join Date
    Aug 2018
    Posts
    12
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    as warrior user. warrior ult is getting lower.. the str multiplier reduce from 6x to 3x. warrior can only damage using rage. mage ang rogue can do high damage even without using ult.

  3. #23
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,371
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,207
    Thanked in
    1,064 Posts

    Default

    Quote Originally Posted by Zfan View Post
    -1

    Crit damage is a broken stat. Adding a lot of crit damage will break the game.
    Don't know if you know how crit dmg works, it is op but not broken. If you do 100k damage total 0 crit then 50 crit damage gives you 0 damage. If you do 150k damage 100k being normal and 50k is the crit added and you have 50% crit damage then it will do 50k times 0.50 which gives you 25k damage so your total damage will be 175k

  4. The Following 3 Users Say Thank You to Encryptions For This Useful Post:


  5. #24
    Senior Member
    Join Date
    Sep 2018
    Posts
    1,867
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    187
    Thanked in
    142 Posts

    Default

    Quote Originally Posted by Encryptions View Post
    Don't know if you know how crit dmg works, it is op but not broken. If you do 100k damage total 0 crit then 50 crit damage gives you 0 damage. If you do 150k damage 100k being normal and 50k is the crit added and you have 50% crit damage then it will do 50k times 0.50 which gives you 25k damage so your total damage will be 175k
    You've experimented? I thought it's flat more damage if you crit, 100k -> 150k if 50cd.

  6. #25
    Member
    Join Date
    Jul 2023
    Posts
    105
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    12
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by Encryptions View Post
    Don't know if you know how crit dmg works, it is op but not broken. If you do 100k damage total 0 crit then 50 crit damage gives you 0 damage. If you do 150k damage 100k being normal and 50k is the crit added and you have 50% crit damage then it will do 50k times 0.50 which gives you 25k damage so your total damage will be 175k
    It was unnecessary for you to explain to me how the mechanics work because I have a complete understanding of it already.

    I am speaking from experience. I have achieved a total of 130% crit damage with my character in-game. And after testing it around, one thing I can say is that it is completely broken.

    In my opinion, 15% crit damage boost addition is more than enough (tbh this is a considerable boost already for warriors, but it would have been better if this was added in character skills instead of ultimate or maybe added in passives). I don't mind a 15-25% crit damage bonus, but asking for 40-50% crit damage (as you suggested) is just too greedy.

  7. #26
    Member
    Join Date
    Jul 2023
    Posts
    105
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    12
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by Xyv.io View Post
    You've experimented? I thought it's flat more damage if you crit, 100k -> 150k if 50cd.
    With respect, I would not take his word for it. There is more to it than what he mentioned above.
    I am guessing the time he spent testing on it is equivalent to the time he tested Zodias Aegis about a year ago in his video.

    It is better to test yourself to see how effective it is.

  8. #27
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,371
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,207
    Thanked in
    1,064 Posts

    Default

    Quote Originally Posted by Zfan View Post
    With respect, I would not take his word for it. There is more to it than what he mentioned above.
    I am guessing the time he spent testing on it is equivalent to the time he tested Zodias Aegis about a year ago in his video.

    It is better to test yourself to see how effective it is.
    Yeah, I for sure am a dumbass and don't know what I am talking about. Even though what I said is verified by the CEO.
    Click image for larger version. 

Name:	Capture.PNG 
Views:	161 
Size:	15.6 KB 
ID:	259359
    And the year ago test is irrelevant considering it was updated with buffs and nerfs after that video.

  9. #28
    Senior Member Susanne's Avatar
    Join Date
    May 2016
    Posts
    1,805
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    924
    Thanked in
    522 Posts

    Default

    I would take Encryptions word for it simply for the fact he is always right with regards to this kind of subject.
    Oh, and I don't care how many bad messages I get in my inbox for saying this, in fact I love correcting bad spelling and grammar.

  10. The Following User Says Thank You to Susanne For This Useful Post:


  11. #29
    Blogger QuaseT's Avatar
    Join Date
    Oct 2015
    Location
    England
    Posts
    2,583
    Thanks Thanks Given 
    1,396
    Thanks Thanks Received 
    1,072
    Thanked in
    527 Posts

    Default

    I believe changes for rogues and mages were too little. We will probably still see all mages use the old energize and all rogues to barely use any ultimates.

  12. The Following 3 Users Say Thank You to QuaseT For This Useful Post:


  13. #30
    Senior Member Susanne's Avatar
    Join Date
    May 2016
    Posts
    1,805
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    924
    Thanked in
    522 Posts

    Default

    Quote Originally Posted by QuaseT View Post
    I believe changes for rogues and mages were too little. We will probably still see all mages use the old energize and all rogues to barely use any ultimates.
    Rogue ultimates have always been inferior and yes, mage is marginally better than rogue class. I don't know why rogues can't have a shield.

  14. #31
    Blogger QuaseT's Avatar
    Join Date
    Oct 2015
    Location
    England
    Posts
    2,583
    Thanks Thanks Given 
    1,396
    Thanks Thanks Received 
    1,072
    Thanked in
    527 Posts

    Default

    Immortal ultimate also seems insanely good for hardcore mode. I hope it is balanced compared to the other classes.

  15. #32
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,412
    Thanks Thanks Given 
    811
    Thanks Thanks Received 
    372
    Thanked in
    231 Posts

    Default

    I just hope all of the new maps take long enough that we can actually charge/use our ultimates.

  16. #33
    Senior Member Itzmemohsin's Avatar
    Join Date
    Oct 2020
    Posts
    2,045
    Thanks Thanks Given 
    141
    Thanks Thanks Received 
    171
    Thanked in
    128 Posts

    Default

    Man these ultimates and passives will hardly make any difference, hopefully there are new skills coming with the expansion , are they ?

  17.   This is the last Dev post in this thread.   #34
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,454
    Thanks Thanks Given 
    86
    Thanks Thanks Received 
    12,113
    Thanked in
    3,170 Posts

    Default

    Quote Originally Posted by Itzmemohsin View Post
    Man these ultimates and passives will hardly make any difference, hopefully there are new skills coming with the expansion , are they ?
    Only new Passives with the expansion. Skill changes of a much bigger nature will be happening later on.


    Sent from my iPhone using Tapatalk
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  18. The Following 3 Users Say Thank You to Cinco For This Useful Post:


  19. #35
    Member Elitegoldwar's Avatar
    Join Date
    Mar 2018
    Posts
    82
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    10
    Thanked in
    7 Posts

    Default

    Shield still useless bad update for mages, only war got nice updates sadlife

  20. #36
    Forum Adept
    Join Date
    Mar 2021
    Posts
    302
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    25
    Thanked in
    23 Posts

    Default

    Reflective barrier
    800% reflection
    Instead of 2x xp it should give 25% crit damage and give 40-50% bd and ed to party .
    Immortal
    Instead of 3x str it should give 4x
    With 20-30% crit chance
    While giving whole party immunity for 10secs.


    Sent from my iPhone using Tapatalk

  21. #37
    Forum Adept
    Join Date
    Mar 2021
    Posts
    302
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    25
    Thanked in
    23 Posts

    Default

    Meteor
    It should also debuff armor of enemies for 50-70% and deals 2-3 strikes of meteors instead of one .
    Grand protection
    It should grant a shield to all the party members while removing their all debuffs
    And grant 50 ms for 10 sec .
    Energies is great already just give it
    20% crit damage to party just for the sake of upgrade .


    Sent from my iPhone using Tapatalk

  22. #38
    Forum Adept
    Join Date
    Mar 2021
    Posts
    302
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    25
    Thanked in
    23 Posts

    Default

    Refuel
    Also should give 50% chance to remove all cd of party with 50% ultimate recharge.
    Including ultimate recharge if a party member use ultimate and rouge uses refule it will start recharging again from next second.
    Ultimate herb
    20% hp/ sec good but should also grant to whole party boosting their core stat by 100% .
    Aimed shot
    Will lock rouges on highest hp target in range and rouges will do 3 shots in 2 secs while first shot will reduce armor by 20-30% second will give 15% crit damage and 3rd will give 20% bd .
    So first shot will do least damage second will do a lil high and last will do massive damage .


    Sent from my iPhone using Tapatalk

  23. #39
    Forum Adept
    Join Date
    Mar 2021
    Posts
    302
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    25
    Thanked in
    23 Posts

    Default

    Quote Originally Posted by KarTik1 View Post
    Reflective barrier
    800% reflection
    Instead of 2x xp it should give 25% crit damage and give 40-50% bd and ed to party .
    Immortal
    Instead of 3x str it should give 4x
    With 20-30% crit chance
    While giving whole party immunity for 10secs.


    Sent from my iPhone using Tapatalk
    And just the sake of ever ultimate getting something rage should also give 20% haste xd.


    Sent from my iPhone using Tapatalk

  24. #40
    Forum Adept
    Join Date
    Apr 2019
    Posts
    254
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    28
    Thanked in
    26 Posts

    Default

    I like the meteor ult,the dot very helpfull; the immortal ult needs 1 more stat like for exemple 20%critical hit damage or something ; grand protection needs a buff like make imunity to all control for 2 sec; herb ult needs a little improvement like 15%damage reduction or mitigation armor and aim shot ultimate should deal one arrow dealing 10% of enemys max hp or 3sec dot dealing Shadow damage, this is my feedback, i would personally give all classes one dot for 3seconds with element, this way all classes will be usefull.

Similar Threads

  1. Replies: 24
    Last Post: 09-07-2023, 09:16 AM
  2. Preview - Dark Legends Level 51 Content Expansion
    By Cinco in forum DL Announcements
    Replies: 203
    Last Post: 08-27-2020, 04:07 AM
  3. Replies: 18
    Last Post: 07-26-2018, 10:33 AM
  4. PREVIEW: Pocket Legends Expansion / Level-Cap Raise
    By Cinco in forum PL Announcements
    Replies: 83
    Last Post: 04-03-2018, 01:12 AM
  5. Replies: 59
    Last Post: 09-22-2016, 01:20 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •