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  Click here to go to the first Dev post in this thread.   Thread: Preview - Ultimate Skill Updates coming with Level 86 Expansion!

  1. #41
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    Quote Originally Posted by Cinco View Post
    ULTIMATE SKILLS
    Improvements and Enhancements!

    The Level 86 Expansion will bring additional powers to your Ultimate Skills...



    ROGUE

    Attachment 259356
    Refuel
    The Rogue and all allies receive 100% movement speed and 15% mitigation for 15 seconds.

    Attachment 259357
    Medicinal Herb
    Grants 15% Boss Damage while regenerating 20% health every second for 15 seconds. The Rogue is invulnerable for 2 seconds after ingesting the herb.

    Attachment 259358
    Ultimate Aimed Shot
    Unleash a sequence of 3 giant arrows on your enemy, striking for massive damage.


    Click image for larger version. 

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    Ultimate skill examples one..
     
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  2. #42
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    thanks but from a glace i still think rogue ults are weak

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    Agreed on energizer being fine as it is. Some thoughts:

    - Meteor strike should have the DOT
    increased to 5 seconds or more.

    - Sometimes an enemy in a group of enemies will be close and won't be hit by meteorite. Make it so that it strikes everything within a certain radius.

    - Adding to the previous point have the meteorite be one giant fireball. And when it strikes the area within the blast radius is set ablaze for 10 seconds. Anything that passes through this area catches fire and takes DOT. Standing in this area also does heavy DOT.

    - Grand protection should grant complete damage immunity for at least 5 seconds.

    - Add a bit of resistance to elemental damage on Grand Protection as well.

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    Can we equip 3 ult

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    Quote Originally Posted by Blessful View Post
    I'm guessing you meant Invincible, but an Invisibility ultimate for rogue sounds pretty cool.


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    rog and mage ults are still weak compare to warr. Warrs are still do more damage with ult and they have huge str buffs and stuff. It is understandable that warrs can have that kind of defencive buffs but the damage part is just wrong. Mages and rogs should have more damage and dps then warr. İf you gonna give both defencive buff and huge damage buff (imo thats just ironic, one man army? come on) to warr you need to give rogs and mages something. So ok then, make mages and rogs one man army. Balance pls...

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    Quote Originally Posted by hundurlee View Post
    rog and mage ults are still weak compare to warr. Warrs are still do more damage with ult and they have huge str buffs and stuff. It is understandable that warrs can have that kind of defencive buffs but the damage part is just wrong. Mages and rogs should have more damage and dps then warr. İf you gonna give both defencive buff and huge damage buff (imo thats just ironic, one man army? come on) to warr you need to give rogs and mages something. So ok then, make mages and rogs one man army. Balance pls...
    Have you ever tried warrior?
    Almost of the enemies is now have one hit skills or doing percentage damage.
    Warriors is not good without ult.
    Using kraken gears.
    Fully op arc gears warrior damage is just like a decent rogue damage.

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    Quote Originally Posted by hundurlee View Post
    rog and mage ults are still weak compare to warr. Warrs are still do more damage with ult and they have huge str buffs and stuff. It is understandable that warrs can have that kind of defencive buffs but the damage part is just wrong. Mages and rogs should have more damage and dps then warr. İf you gonna give both defencive buff and huge damage buff (imo thats just ironic, one man army? come on) to warr you need to give rogs and mages something. So ok then, make mages and rogs one man army. Balance pls...
    and is balanced, bcz rog and mage make lot dmg without ultimates if u compre with a warr


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    New arrow ultimate tested and approved!

    Only needs to have auto aim for bosses, you cant expect players to hit it properly with current ping state in game, im always 2.5 seconds ahead of whatever happens.


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    Tested meteorite... The DoT isn't even noticable lol

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    - Increase the DOT or the damage in general of the meteorite ult, please. It is very very underwhelming.
    - Increase the meters of the loot magnet. My pet loots the drops before the loot magnet is within range.
    - Increase the haste passive to at least 5%.

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    I don’t think the buff to Grand Protection would be enough to get me to use it. At least in PvE, I don’t really know of any instances where push/pull is that much of an issue. 2 seconds is too short for it to be useful anyways. I probably would prefer if it provided debuff and stun immunity.

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    mage's meteor strike DOTs time need to be 5sec or more .. i dont see any difference in this buff

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