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  Click here to go to the first Dev post in this thread.   Thread: Too many things we don t know about this game

  1. #21
    Blogger QuaseT's Avatar
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    Quote Originally Posted by Adf View Post
    You can t understand that 1+1=2? So hard is "like we need gold in lower maps"+ "don t make it same as last map you added" = " more happy players,more new players and more waste of time by them"
    I tried to explain why your suggestion will harm players on the long run but it doesn't seem like you want any comments on your thread. Have a good one.

  2. #22
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    Quote Originally Posted by Adf View Post
    So instead of making 100k per run( cleared in 20seconds) in zodias map, kraken gears players would come in vardan valley to make 30k-40k every 1-2 minute, since boss would spawn every 2-3 waves
    Sorry to say but some people already created a thread to bring back boss in wave 10+ but cinco already said it's not gonna happen. And also earning gold in lower maps, they will surely strongly disagree to this.

  3.   This is the last Dev post in this thread.   #23
    CTO asommers's Avatar
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    Quote Originally Posted by Adf View Post
    Many events had some expensive vanities, that in the main post of the event developers never mentioned them. Such siafara daggers. Who know about this vanity when event started? How a regular player can know that a certain pet, increase your stats. Also i saw 15% critical damage on items. How did they got them? And many many other things that change every day, just to manipulate players. Why gold loot got nerfed in lower map, such deep marsh and vardan valley? Why we can t get an increase gold for every new map they add to game, making impossible for others to play the game. Like deep marsh drop 50k gold with 600% gold loot, vardan boss give 55k gold with 600% gold and last zodias boss gives 70% with 600% gold( this was an example) and xp can never be added back from quests. So in this way many will play the game and many items will keep their value in game.
    Normally, all of that information goes into a preview for either an expansion or an event. However, sometimes, we developers like to put secrets into our games. If someone hasn't found it after a while, we typically drop hints on the forums.

    An organized wiki would be nice, but that's a lot of work (and typically done by the community).

    -ALS

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    Default Idk

    Idk what’s going on hahahahahaha

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    With scaling mobs and bosses hp and damage for the current level cap it is not a bad idea at all .
    They should keep the gold loot same but with higher difficulty same as current running level cap .
    Like with zodias they should scale bosses and mobs difficulty if you are level 82+ but keep the gold drop same .


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    Quote Originally Posted by KarTik1 View Post
    With scaling mobs and bosses hp and damage for the current level cap it is not a bad idea at all .
    They should keep the gold loot same but with higher difficulty same as current running level cap .
    Like with zodias they should scale bosses and mobs difficulty if you are level 82+ but keep the gold drop same .


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    Keeping gold drop same won’t help anyone , just those who been hoarding billions of gold in their inventories in hopes that sts will no longer increase gold drops and the value of their gold will stay the same , in an active economy inflation is necessary to keep the players active .

  7. #27
    Senior Member Itzmemohsin's Avatar
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    Default Too many things we don t know about this game

    Quote Originally Posted by KarTik1 View Post
    With scaling mobs and bosses hp and damage for the current level cap it is not a bad idea at all .
    They should keep the gold loot same but with higher difficulty same as current running level cap .
    Like with zodias they should scale bosses and mobs difficulty if you are level 82+ but keep the gold drop same .


    Sent from my iPhone using Tapatalk
    Maintaining the same amount of gold drops will not benefit anyone, except those who have accumulated billions of gold in their inventories, hoping that sts will stop increasing gold drops and their gold value will remain unchanged. A healthy economy needs inflation to keep the players engaged , many people consider inflation to be a bad thing , but really isn’t .

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    I feel the same.i saw many low lv player struggle for. Gold. We need all player to feel happy either low lv or end game.
    We just need gold sink for end game to control inflation

  9. #29
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    Quote Originally Posted by Adf View Post
    Many events had some expensive vanities, that in the main post of the event developers never mentioned them. Such siafara daggers. Who know about this vanity when event started? How a regular player can know that a certain pet, increase your stats. Also i saw 15% critical damage on items. How did they got them? And many many other things that change every day, just to manipulate players. Why gold loot got nerfed in lower map, such deep marsh and vardan valley? Why we can t get an increase gold for every new map they add to game, making impossible for others to play the game. Like deep marsh drop 50k gold with 600% gold loot, vardan boss give 55k gold with 600% gold and last zodias boss gives 70% with 600% gold( this was an example) and xp can never be added back from quests. So in this way many will play the game and many items will keep their value in game.
    What pet are your talking about

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  10. #30
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    Mythic malleus. You could get infinite stats by summoning/dismissing it. I don t know how a player could find this bug. This bug as many others made by developers.

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