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  Click here to go to the first Dev post in this thread.   Thread: PVP - The Game Changing Idea

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    Default PVP - The Game Changing Idea

    WARNING!!! Long Read

    Alright, so I normally only play MMOs for the PvP. I know this will have different circumstances due to the fact that it is on a phone, but here are my ideas for a great PvP system. Remember, this should be a big update in my opinion. These also are not sized as we see it now with 5 max players. This is for 5v5 or higher scale fights.

    Classes
    Right now we have three classes, in which each have their strengths and weaknesses. Each of them have skills which work as their offense or defense. When it comes to PvP, the current skills just don't work very well. Each class needs to get a few more skills, which adds to better PvP and just more choices for the user to play with.

    Warrior
    Charge - A quick damage move that launches the opponent towards their target.
    Reflect - Decreases damage from magical attacks
    Armor Ignore - Deadly strike ignoring the users armor strength
    Root - Stick enemy to the ground (paralyze)
    Enchantress
    Small Heal - Single target heal for small amount, small mana requirement
    Greater Heal - Single target heal for large amount, larger mana requirement
    Flamestrike - Single target large damage attack, large mana requirement + long cool-down
    Archer
    Mana Drain - Instead of dealing HP dmg, Mana dmg is dealt
    Explosion - Exploding arrows, hits area of creatures/people and gives a knock-back ( like stomp)
    Freeze Arrow - Slows down opponent while dealing minimal damage.

    Arena
    One of the most difficult decisions is how to PvP. Where will it all take place? Well there are two possible choices, dungeons and arenas.

    Arenas would work as normal. You join a PvP dedicated game, battle in either FFA or as a Team, and the winner would get gold or items. However, i think dungeons would be much more fun and exciting.

    These dungeons would be created with PvP in mind. New dungeons would be made so that PvP could be done in them. The maps would be like all the rest, except with some buffs. The monsters would be harder, the boss (just one) would be much stronger, and the loot would be better.

    A difference between regular maps and the PvP maps is when disconnecting or quitting the map. When you leave the dungeon, however it may be, you are still in the game for X amount of time. This is to prevent players from receiving an item they like and quitting to secure it.

    Example: A guild is doing this dungeon for items and another guild jumps in. The two guilds battle amongst each other while fighting the spawn of monsters to get to the prize, which is the boss. The boss would take numerous people to take down, but provide a very nice item. Thus, you aren't battling just to PvP. You are battling for a much larger prize.

    Looting
    Now when I say looting, I don't mean items you receive from killing monsters. This is PvP looting, so you loot other people. Right now the game has absolutely no penalty for dying. In PvP you have to have a fear of dying, you have to want to use teamwork and win big battles. One reason for you to win is as I stated above, the dungeon idea. However looting gives another exciting reason to PvP.

    The looting system should be Full Loot - Kind of... I call it that because it is not a full blown full loot. When you enter the dungeon, whatever you are wearing is locked onto your character. Those pieces of armor and weapons will not leave your person at all. However, everything else your character has is free game. When you die, anybody in the game can click your deceased body and loot the items you had in your inventory. Your corpse then vanishes when your body is empty. Just items are loot-able, both potions and gold unaffected by this.

    If this is the case, why would I even enter the dungeons with any items on me? You probably shouldn't, but what if you get one in the dungeon

    Example: Your guild is doing a dungeon and you get a pink item as loot. The item is fantastic, the best you have ever seen. Now other people join and start to fight you. That item is up for grabs, so if you die it is gone. However, if you like the item you got you can switch it out with something you were wearing. That item then locks, but the previously worn item is loot-able by anyone in the game.

    Items
    When I say items, I pretty much just mean potions. The way potions work now is that you can nonstop use them, as long as you have them in your inventory. Obviously this just wouldn't be logical when it comes to PvP. Something has to be done with the potions, and there are two solutions.

    1. Take them out completely
    2. Add a cool-down (the obvious)

    The second choice is the obvious because it just makes the most sense. If I'm doing a dungeon with mobs and never get raided, why should I be penalized by not being allowed potions?

    I think potions should have a 3-5 second cool-down, but this is obviously up for trial and error. You don't want someone to be able to live through your entire attack sequence by spamming heal pots, but you also want them to be useful. 3-5 seconds seems to be the best cool-down time. All other items should obviously be allowed.

    Conclusion
    Finally, you made it to the end. Now this is just an idea I had to incorporate PvP into an already very advanced game. This is by no means correct, just my ideas.

    Have certain levels (dungeons) be where the PvP happens. This gives people who don't want to PvP the right to not have to be bothered by it. When you die, you have the chance to lose everything you worked for (or stole!). This solves peoples desires to fight others, show their guilds dominance, and get awesome loot all at the same time.

    Praise it, Bash it, Do what you will!
    Last edited by Demarrer; 04-21-2010 at 07:24 PM.

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    Senior Member setec's Avatar
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    I'm not a fan of PvP for PL, HOWEVER, hey, if there was an option, I'll just stick with PvE and those that want to PVP can.

    But, since you can currently join games and max out at 5 players only, how would you PvP a dungeon? I can understand an arena could be 1v1 or 2v2 but a dungeon suggests something where its maybe 5v5. I guess they would have to allow more players in each game, which I think is currently restricted.
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    Forum Adept Deathshock's Avatar
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    Not really a big fan of 1v1 or 2v2 for pocket legends. 5v5 would probably be more enjoyable...
    Deathshock: Level 30 Warrior

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    This is meant to be for bigger scale fights. 2v2 isn't enjoyable at all. 5v5 or like 7v7 was more my idea.

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    Senior Member setec's Avatar
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    Right. But currently you can only have 5 people in any one game. I guess if there were no enemy mobs in a game, they could allow more than 5 players in a PvP game.
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    So when you die you loose EVERYTHING? Haha not playing PvP anytime soon if that actually happens...

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    Quote Originally Posted by Chacaz View Post
    So when you die you loose EVERYTHING? Haha not playing PvP anytime soon if that actually happens...
    Sounds like someone has never actually played a real PvP game.

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    Quote Originally Posted by Demarrer View Post
    Sounds like someone has never actually played a real PvP game.
    Nope... I didn't even knew what the hell was a "MMO" I'm not a video game kid because I have soccer practice like EVERYDAY and my friends always want to hang out AND have grades to think about if I want to continue with the schools soccer team... I only have like 1 hour a day or 30 mins for this game so yeah...

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    Na, no thanks. WoW style arena would be nice, but 5v5 would be pretty laggy, expecialy if people are connected from wifi. But pve pvp is not something I think should be put here for a few reasons.

    Firstly, the lack of even teams. If only 5 people from one side join, couldn't they just clear the bosses quickly? And if bosses drop no loot and players do, I doubt 5 people would want to wait for 10 minutes for another 5. And if 1 or 2 people join for the other side, they would be overwhelmed fast, and would leave. If you force even teams and disallow premades, it could work a little better but be less fun.

    Then, there is the loosing everything. That may be good for hardcore pvp games, but this is pocket legends. It's supposed to be picked up every now and then, not played 14 hours a day. People would spend more time grinding than pvping.


    No, I think the future of PL pvp is in free for all servers set up by the player for a selected amount, eg one can join for a 1v1 or 4 can join for a full server of pvp. I hav no idea how the rewards would work, but I would be interested to see titles for pvp, or HARD feats.

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    I despise the idea of losing everything unless there's a bank system by the time trading is put out. Also, I think free for all where you gain special pvp titles for how many player kills you get would be cool, especially if there were constantly spawning enemy waves so if not engaged with a player, your fighting normal mobs. That way there would be action everywhere. Ooooh and the mobs roam the whole map so you can't just duck and cover. Finally, potions in pvp only, should have a 3 second cooldown, and mp potions should have a 1 second cooldown.

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    Junior Member Caspi's Avatar
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    Quote Originally Posted by Zithorio View Post
    I despise the idea of losing everything unless there's a bank system by the time trading is put out. Also, I think free for all where you gain special pvp titles for how many player kills you get would be cool, especially if there were constantly spawning enemy waves so if not engaged with a player, your fighting normal mobs. That way there would be action everywhere. Ooooh and the mobs roam the whole map so you can't just duck and cover. Finally, potions in pvp only, should have a 3 second cooldown, and mp potions should have a 1 second cooldown.
    Mobs in pvp, still a bad idea. Imagine if you blew a cd on a mob and then a player jumps you. The pvp maps should be small to allow continues action, not packed with mobs. And getting kills is a good way to get titles, if getting killed decreases it

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    Quote Originally Posted by Demarrer View Post
    Sounds like someone has never actually played a real PvP game.
    I have and it sucks. It is exceedingly prone to abuse. eg
    lvl 100 guild with uber hardcore players in it, running around the pvp maps killing everything. From rival guilds to lvl 5 noobs. Player grieving.


    Secondly, the current classes are not balanced yet. Archers are doing too much dps, warriors have too much armour, mages have too little cleavage, stats are not working, potions need tweaking, blah blah.

    Yes, they are thinking of pvp. It is in their roadmap.
    http://www.spacetimestudios.com/show...nology-Roadmap
    But, it wont be for some time yet. Balanced gameplay is more vital as compared to imbalanced pvp.

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    lol all those people afraid of looting, stay away from real mmos, stick with carebear games like WoW, I personally think that this demarrer character has a really good idea

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    i personally love all the points u have made and i really hope spacetime are able to find a way to introduce a 5v5 like the townes max out at i think 24 so if they are able to recreate something like that with much less mobs but stronger than normal dungeons 5v5 pvp+pve would be very enjoyable and i love your idea for looting it makes dying nothing to fear if your not doing work but if you are and you aquire some good loot then you really would start playing way more cautiously and start playing more team like ! The only thing that you havent thought about is say one team gets the loot then the other team takes it off them the game could go on for a very long time as it would just be battle after battle to try and get the loot off them so there would have to be like a minute timer after all the mobs and Boss is killed untill you can leave so basically for a minute after aquiring the loot it would be a game of defending that character from the other team ... this would be very enjoyable and i think very popular !



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    Quote Originally Posted by ddarko18 View Post
    lol all those people afraid of looting, stay away from real mmos, stick with carebear games like WoW, I personally think that this demarrer character has a really good idea
    what would be a real mmo? once banks are introduced player can store their items safely
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    Sorry but I had to laugh at this one, every single idea is stolen from wow.
    No please, I mean I do agree on something cool like arenas, but seriously..
    And losing items when dying will just ruin the game.

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    Quote Originally Posted by Shebee View Post
    Sorry but I had to laugh at this one, every single idea is stolen from wow.
    No please, I mean I do agree on something cool like arenas, but seriously..
    And losing items when dying will just ruin the game.
    i totally agree! some items the user may have paid for... id be annoyed if i lost a pink or one i paid for
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    I think it's the most stupid idea to reward from pvp.
    And the one who said WoW is a carebear game, I can't stop laughing, I'm sure it's coming from a mouth of a pro PvP player haha.

    Anyway, I support the idea of an arena, I like that from wow.
    Quote Originally Posted by Demarrer View Post
    Sounds like someone has never actually played a real PvP game.
    This one made me laugh as well, there is not even one single game that supports PvP in a professional way where you lose items or money when you die.
    Last edited by Shebee; 04-22-2010 at 08:16 AM.

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    thats why i asked what games do that, admitly the only pvp game ive played in wow
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    Really no mmo has a looting system? wow you don't even realize how carebear WoW really is. If you want to play a real MMO play UO, although you may not like it because your corpse can and will be looted and it doesn't have cartoon graphics. As far as looting items bought with real money, I would think those would have to be unlootable. And with the banks, do we even know how they work? Maybe you have to go back to towne to bank items, so you will still need to escape the mmo dungeon in order to do that. This dungeon won't be for everybody, thats why i believe demarrer said it would be optional, for the carebear WoW players, you can always stick with dark forest.

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