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  Click here to go to the first Dev post in this thread.   Thread: New rogue dagger idle animation

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    Senior Member Sabiee's Avatar
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    Default New rogue dagger idle animation

    Looks like a zombie ,whyyyyy ?…
    For the new weapons ? it actually poses it self
    I know I prob seems silly but if we wait it prob just stays
    Looks really boring nothing like the original pose , just a sad pose
    Can we please please have our original dagger’s pose back ?!


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    Quote Originally Posted by Sabiee View Post
    Looks like a zombie ,whyyyyy ?…
    For the new weapons ? it actually poses it self
    I know I prob seems silly but if we wait it prob just stays
    Looks really boring nothing like the original pose , just a sad pose
    Can we please please have our original dagger’s pose back ?!
    Bro you mean the legendary boomerang of rogue? Thats not a dagger its a new type of weapon.

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    Quote Originally Posted by snakeeyes View Post
    Bro you mean the legendary boomerang of rogue? Thats not a dagger its a new type of weapon.
    Yea bro I said new weapons , but I m talking about how we look using normal daggs it’s changed


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    Quote Originally Posted by snakeeyes View Post
    Bro you mean the legendary boomerang of rogue? Thats not a dagger its a new type of weapon.
    You can see bro theres a new slot of vanity in our inventory, for boomerang, orb and idk what type of weapon for war just like snake sword lol.

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    Default Rogue's body

    Hello something's wrong about the rogue's body after the game update.. can please fix it? doesn't look smexy anymore XD
    Thank you sts

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    Can this be fixed? it looks so weird

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    Quote Originally Posted by omcm View Post
    Hello something's wrong about the rogue's body after the game update.. can please fix it? doesn't look smexy anymore XD
    Thank you sts
    It looks the same to me.
    Name:  Screenshot_10.png
Views: 177
Size:  265.4 KB

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    Quote Originally Posted by Trolzerkeinstein View Post
    It looks the same to me.
    Name:  Screenshot_10.png
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    to you, you can clearly see it's obviously different try to rotate it in game

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    Quote Originally Posted by omcm View Post
    to you, you can clearly see it's obviously different try to rotate it in game
    Name:  images.png
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    My good sir, I rotated my phone and it just inverted the image for me.

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    Quote Originally Posted by Sabiee View Post
    Yea bro I said new weapons , but I m talking about how we look using normal daggs it’s changed
    Yes we are look like a statue 🤣🤣🤣 hope they change the pose of rogue

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    Quote Originally Posted by snakeeyes View Post
    Yes we are look like a statue ������ hope they change the pose of rogue
    If I say how it exactly looks in my eyes ima seem nasty smh , just really not flattering to any vanity at all
    Such a weird pose looks like man peeeee**** ing please don’t hate me ! I m never nasty but well…


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    Quote Originally Posted by Sabiee View Post
    If I say how it exactly looks in my eyes ima seem nasty smh , just really not flattering to any vanity at all
    Such a weird pose looks like man peeeee**** ing please don’t hate me ! I m never nasty but well…
    Sabieeeeee that’s was such a long peeeeeeeeeeeeeeeeeeee*!


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    I don't understand the problem, rogues finally have a good posture :P

    lol in all seriousness I'm also disappointed in the lack of animations, its basically the same as being unarmed.
    *Sigh*
    -Skeletonmike

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    totally agree, it looks terrible

  18.   Click here to go to the next Dev post in this thread.   #15
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    We've had many issues with Rogue weapon placements (in dual wield especially) that have required rework to the rotation / placement of weapons and vanity weapons, and adjustments to vanity armor geometry. To fix the issue moving forward we addressed the pose - as the pose is the root cause of these problems.

    I think it looks a lot better now - but I respect that it's subjective and not everyone will agree with me ;-)

    Best wishes!
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    Quote Originally Posted by Cinco View Post
    We've had many issues with Rogue weapon placements (in dual wield especially) that have required rework to the rotation / placement of weapons and vanity weapons, and adjustments to vanity armor geometry. To fix the issue moving forward we addressed the pose - as the pose is the root cause of these problems.

    I think it looks a lot better now - but I respect that it's subjective and not everyone will agree with me ;-)

    Best wishes!
    So it’s gonna be fixed or staying ? it’s actually not better !!! prob better with one or 2 vanities but sure not with most and the difference is real , anyway hopefully fr back to original pose , Ty for the response


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  20.   Click here to go to the next Dev post in this thread.   #17
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    Quote Originally Posted by Sabiee View Post
    So it’s gonna be fixed or staying ? it’s actually not better !!! prob better with one or 2 vanities but sure not with most and the difference is real , anyway hopefully fr back to original pose , Ty for the response
    It's quite a bit better and it is staying. Sorry you don't agree :-)
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    Quote Originally Posted by Cinco View Post
    We've had many issues with Rogue weapon placements (in dual wield especially) that have required rework to the rotation / placement of weapons and vanity weapons, and adjustments to vanity armor geometry. To fix the issue moving forward we addressed the pose - as the pose is the root cause of these problems.

    I think it looks a lot better now - but I respect that it's subjective and not everyone will agree with me ;-)

    Best wishes!
    it is not appropriate for a rogue to carry a large weapon like a boomerang, my suggestion is to make all weapons off hand when in afk mode and place them behind the charater.

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  23.   Click here to go to the next Dev post in this thread.   #19
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    Quote Originally Posted by snakeeyes View Post
    it is not appropriate for a rogue to carry a large weapon like a boomerang, my suggestion is to make all weapons off hand when in afk mode and place them behind the charater.
    Like a back weapon mount? That would be nice …but it would also cause tons of new intersection issues with wings and backpacks, and probably some issues with larger banners. Unless there was logic to hide all back items apart from the stowed weapons… but that seems like overkill.

    I’m happy with characters continuing to just wield their gears.


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    Quote Originally Posted by Cinco View Post
    Like a back weapon mount? That would be nice …but it would also cause tons of new intersection issues with wings and backpacks, and probably some issues with larger banners. Unless there was logic to hide all back items apart from the stowed weapons… but that seems like overkill.

    I’m happy with characters continuing to just wield their gears.


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    I think this is a good suggestion, after all the boomerang is a long range weapon, just do it like a bow pose, put the two boomerangs in the right hand because the bow is on the left, if you look at the appearance of the boomerang pose it looks like urinating or something sick rogue turned statue.

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