Page 1 of 2 12 LastLast
Results 1 to 20 of 30

  Click here to go to the first Dev post in this thread.   Thread: New rogue dagger idle animation

  1. #1
    Senior Member Sabiee's Avatar
    Join Date
    Nov 2014
    Posts
    1,957
    Thanks Thanks Given 
    159
    Thanks Thanks Received 
    50
    Thanked in
    30 Posts

    Default New rogue dagger idle animation

    Looks like a zombie ,whyyyyy ?…
    For the new weapons ? it actually poses it self
    I know I prob seems silly but if we wait it prob just stays
    Looks really boring nothing like the original pose , just a sad pose
    Can we please please have our original dagger’s pose back ?!


    ……..………. I am forever sorry for my typos ……..……….

  2. The Following 2 Users Say Thank You to Sabiee For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Apr 2020
    Posts
    1,449
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    163
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Sabiee View Post
    Looks like a zombie ,whyyyyy ?…
    For the new weapons ? it actually poses it self
    I know I prob seems silly but if we wait it prob just stays
    Looks really boring nothing like the original pose , just a sad pose
    Can we please please have our original dagger’s pose back ?!
    Bro you mean the legendary boomerang of rogue? Thats not a dagger its a new type of weapon.

  4. #3
    Member
    Join Date
    Jul 2023
    Posts
    127
    Thanks Thanks Given 
    56
    Thanks Thanks Received 
    6
    Thanked in
    3 Posts

    Default Rogue's body

    Hello something's wrong about the rogue's body after the game update.. can please fix it? doesn't look smexy anymore XD
    Thank you sts

  5. #4
    Senior Member Sabiee's Avatar
    Join Date
    Nov 2014
    Posts
    1,957
    Thanks Thanks Given 
    159
    Thanks Thanks Received 
    50
    Thanked in
    30 Posts

    Default

    Quote Originally Posted by snakeeyes View Post
    Bro you mean the legendary boomerang of rogue? Thats not a dagger its a new type of weapon.
    Yea bro I said new weapons , but I m talking about how we look using normal daggs it’s changed


    ……..………. I am forever sorry for my typos ……..……….

  6. #5
    Senior Member
    Join Date
    Apr 2020
    Posts
    1,449
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    163
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by snakeeyes View Post
    Bro you mean the legendary boomerang of rogue? Thats not a dagger its a new type of weapon.
    You can see bro theres a new slot of vanity in our inventory, for boomerang, orb and idk what type of weapon for war just like snake sword lol.

    Sent from my vivo 1906 using Tapatalk

  7. #6
    Senior Member
    Join Date
    Apr 2020
    Posts
    1,449
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    163
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Sabiee View Post
    Yea bro I said new weapons , but I m talking about how we look using normal daggs it’s changed
    Yes we are look like a statue 🤣🤣🤣 hope they change the pose of rogue

  8. The Following User Says Thank You to snakeeyes For This Useful Post:


  9. #7
    Member Rainy's Avatar
    Join Date
    Jun 2018
    Location
    Philippines
    Posts
    86
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    Can this be fixed? it looks so weird

  10. The Following User Says Thank You to Rainy For This Useful Post:


  11. #8
    Senior Member Sabiee's Avatar
    Join Date
    Nov 2014
    Posts
    1,957
    Thanks Thanks Given 
    159
    Thanks Thanks Received 
    50
    Thanked in
    30 Posts

    Default

    Quote Originally Posted by snakeeyes View Post
    Yes we are look like a statue ������ hope they change the pose of rogue
    If I say how it exactly looks in my eyes ima seem nasty smh , just really not flattering to any vanity at all
    Such a weird pose looks like man peeeee**** ing please don’t hate me ! I m never nasty but well…


    ……..………. I am forever sorry for my typos ……..……….

  12. #9
    Forum Adept Skeleton Mike's Avatar
    Join Date
    Aug 2021
    Location
    My coffin
    Posts
    262
    Thanks Thanks Given 
    95
    Thanks Thanks Received 
    37
    Thanked in
    31 Posts

    Default

    I don't understand the problem, rogues finally have a good posture :P

    lol in all seriousness I'm also disappointed in the lack of animations, its basically the same as being unarmed.
    *Sigh*
    -Skeletonmike

  13. #10
    Blogger Anehazaz's Avatar
    Join Date
    Apr 2013
    Posts
    621
    Thanks Thanks Given 
    387
    Thanks Thanks Received 
    271
    Thanked in
    148 Posts

    Default

    Quote Originally Posted by Sabiee View Post
    If I say how it exactly looks in my eyes ima seem nasty smh , just really not flattering to any vanity at all
    Such a weird pose looks like man peeeee**** ing please don’t hate me ! I m never nasty but well…
    Sabieeeeee that’s was such a long peeeeeeeeeeeeeeeeeeee*!


  14. #11
    Member
    Join Date
    Jan 2023
    Posts
    165
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    totally agree, it looks terrible

  15.   Click here to go to the next Dev post in this thread.   #12
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,466
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    12,134
    Thanked in
    3,177 Posts

    Default

    We've had many issues with Rogue weapon placements (in dual wield especially) that have required rework to the rotation / placement of weapons and vanity weapons, and adjustments to vanity armor geometry. To fix the issue moving forward we addressed the pose - as the pose is the root cause of these problems.

    I think it looks a lot better now - but I respect that it's subjective and not everyone will agree with me ;-)

    Best wishes!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  16. #13
    Senior Member Sabiee's Avatar
    Join Date
    Nov 2014
    Posts
    1,957
    Thanks Thanks Given 
    159
    Thanks Thanks Received 
    50
    Thanked in
    30 Posts

    Default

    Quote Originally Posted by Cinco View Post
    We've had many issues with Rogue weapon placements (in dual wield especially) that have required rework to the rotation / placement of weapons and vanity weapons, and adjustments to vanity armor geometry. To fix the issue moving forward we addressed the pose - as the pose is the root cause of these problems.

    I think it looks a lot better now - but I respect that it's subjective and not everyone will agree with me ;-)

    Best wishes!
    So it’s gonna be fixed or staying ? it’s actually not better !!! prob better with one or 2 vanities but sure not with most and the difference is real , anyway hopefully fr back to original pose , Ty for the response


    ……..………. I am forever sorry for my typos ……..……….

  17.   Click here to go to the next Dev post in this thread.   #14
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,466
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    12,134
    Thanked in
    3,177 Posts

    Default

    Quote Originally Posted by Sabiee View Post
    So it’s gonna be fixed or staying ? it’s actually not better !!! prob better with one or 2 vanities but sure not with most and the difference is real , anyway hopefully fr back to original pose , Ty for the response
    It's quite a bit better and it is staying. Sorry you don't agree :-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  18. #15
    Senior Member
    Join Date
    Apr 2020
    Posts
    1,449
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    163
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Cinco View Post
    We've had many issues with Rogue weapon placements (in dual wield especially) that have required rework to the rotation / placement of weapons and vanity weapons, and adjustments to vanity armor geometry. To fix the issue moving forward we addressed the pose - as the pose is the root cause of these problems.

    I think it looks a lot better now - but I respect that it's subjective and not everyone will agree with me ;-)

    Best wishes!
    it is not appropriate for a rogue to carry a large weapon like a boomerang, my suggestion is to make all weapons off hand when in afk mode and place them behind the charater.

  19. The Following User Says Thank You to snakeeyes For This Useful Post:


  20.   Click here to go to the next Dev post in this thread.   #16
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,466
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    12,134
    Thanked in
    3,177 Posts

    Default

    Quote Originally Posted by snakeeyes View Post
    it is not appropriate for a rogue to carry a large weapon like a boomerang, my suggestion is to make all weapons off hand when in afk mode and place them behind the charater.
    Like a back weapon mount? That would be nice …but it would also cause tons of new intersection issues with wings and backpacks, and probably some issues with larger banners. Unless there was logic to hide all back items apart from the stowed weapons… but that seems like overkill.

    I’m happy with characters continuing to just wield their gears.


    Sent from my iPhone using Tapatalk
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  21. #17
    Senior Member
    Join Date
    Apr 2020
    Posts
    1,449
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    163
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Like a back weapon mount? That would be nice …but it would also cause tons of new intersection issues with wings and backpacks, and probably some issues with larger banners. Unless there was logic to hide all back items apart from the stowed weapons… but that seems like overkill.

    I’m happy with characters continuing to just wield their gears.


    Sent from my iPhone using Tapatalk
    I think this is a good suggestion, after all the boomerang is a long range weapon, just do it like a bow pose, put the two boomerangs in the right hand because the bow is on the left, if you look at the appearance of the boomerang pose it looks like urinating or something sick rogue turned statue.

  22.   This is the last Dev post in this thread.   #18
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,466
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    12,134
    Thanked in
    3,177 Posts

    Default

    Quote Originally Posted by snakeeyes View Post
    I think this is a good suggestion, after all the boomerang is a long range weapon, just do it like a bow pose, put the two boomerangs in the right hand because the bow is on the left, if you look at the appearance of the boomerang pose it looks like urinating or something sick rogue turned statue.
    Lol. Nope. To be clear: I very much respect your feedback - but none of the comments on the new pose are (even remotely) true ;-)


    Sent from my iPhone using Tapatalk
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  23. #19
    Senior Member
    Join Date
    Mar 2017
    Posts
    2,912
    Thanks Thanks Given 
    71
    Thanks Thanks Received 
    116
    Thanked in
    76 Posts

    Default This new dagger’s pose

    I think the new dagger pose still needs some work, last one was looking better in some aspects of front view, current one has a better back view tho, old back was too arched and looked weird.

    New pose legs seem too distanced and they look like in a semi squad position, shoulders look shrugged too, both giving the rogue weird front view, hope sts come with a bit improved version as last front view was better looking in some aspects

    Good things are new movement of daggers is definitely an upgrade + halos looks much better now!


    Ign ~ Danrog

  24. #20
    Senior Member Sabiee's Avatar
    Join Date
    Nov 2014
    Posts
    1,957
    Thanks Thanks Given 
    159
    Thanks Thanks Received 
    50
    Thanked in
    30 Posts

    Default

    Ohhh well it doesn’t look as bad as in the morning I guess , if we gonna have to live with that we prob get used to it a lil bit

    But yea some more improvement to this would be appreciated !

    It’s just falls back in a super weird way if this fixed a lil I think great..


    ……..………. I am forever sorry for my typos ……..……….

Similar Threads

  1. Idle system
    By SCSY in forum AL Suggestions
    Replies: 7
    Last Post: 10-07-2019, 02:00 PM
  2. Replies: 3
    Last Post: 07-09-2019, 12:53 AM
  3. Idle
    By Froxanthar in forum AL Suggestions
    Replies: 1
    Last Post: 07-24-2016, 09:00 AM
  4. Dagger auto attack animation bug!
    By twoxc in forum AL Technical Issues and Bugs
    Replies: 15
    Last Post: 02-29-2016, 11:38 AM
  5. Dagger Animation Glitch/Bug/Thing
    By Xchlnzl in forum PL Technical Issues and Bugs
    Replies: 3
    Last Post: 08-26-2013, 02:12 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •