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  Click here to go to the first Dev post in this thread.   Thread: Lethality awake

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    Default Lethality awake

    As far as I can tell the awake is completely useless. I already expected it to be bad but while doing expansion maps 1-4 solo I didnt banish a single mob while using kraken staff 1.75%.

    Are there going to be any changes regarding this? Maybe I'm missing something but what is the idea of "Lethality"? If not I can reawake my staff during the event at least still.

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    Senior Member will0's Avatar
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    i reawake mine and got 15% crit much more useful for me as mage

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    Lethality only works if mobs are below 20% hp, which is ridicilous cuz at that point they are 1 skill away from dying.

    If that 20% were to change to 50%, and if a full party would have it then it would be good, but like this it's basicly just here to make it harder to get the awakes we want.

    Sent from my VOG-L29 using Tapatalk

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    Remember for you it's 1.75% chance to banish IF the mobs are below 20% hp and generally when you'll damage a mob below 20% hp they'll to your kraken staff proc damage lol. This awake is absolutely garbage, I gave them an amazing idea but ofc I get ignored cuz they consider dumb ideas only. I suggested to make it 100% chance to banish and if the mobs are below 10% health, rare awake and can only be awakened in weap or arti or something else. If 2 of lethality awakes are about occur then just reroll one.

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    Default

    Quote Originally Posted by Xyv.io View Post
    Remember for you it's 1.75% chance to banish IF the mobs are below 20% hp and generally when you'll damage a mob below 20% hp they'll to your kraken staff proc damage lol. This awake is absolutely garbage, I gave them an amazing idea but ofc I get ignored cuz they consider dumb ideas only. I suggested to make it 100% chance to banish and if the mobs are below 10% health, rare awake and can only be awakened in weap or arti or something else. If 2 of lethality awakes are about occur then just reroll one.
    And just remove the *executed* text, instead add a sound effect signifying the mob died to player using lethality awake.

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    Default

    i'm certain qua knows how it works, and yes it barely works

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

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    i'm certain qua knows how it works, and yes it barely works

    Quote Originally Posted by Kolpertis_333 View Post
    it's basicly just here to make it harder to get the awakes we want.

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    and YA, seems like it got a few of us slightly perturbed

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    Default

    That awakening should not have existed, when it drops to 20% they die from the blow

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    Default

    Quote Originally Posted by Xyv.io View Post
    Remember for you it's 1.75% chance to banish IF the mobs are below 20% hp and generally when you'll damage a mob below 20% hp they'll to your kraken staff proc damage lol. This awake is absolutely garbage, I gave them an amazing idea but ofc I get ignored cuz they consider dumb ideas only. I suggested to make it 100% chance to banish and if the mobs are below 10% health, rare awake and can only be awakened in weap or arti or something else. If 2 of lethality awakes are about occur then just reroll one.
    I was hoping for a change so that the awake does not end like this. Especially because its a new concept and has much more potential than an "auto-skip" for the reawake button.

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    the theory is the more new new not useful awakes, the less likely we get the awakes we required during when we awake the item and take more gems to do so ..

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    Default

    I mean this thing is same as pet banish but even oldest pets like samael and nekro has higher chance to banish that too with mobs being on full hp .
    This awake is the worst awake ever
    If it had like 1-2 % chance on full hp
    That too on full gear set then it will be useful .
    Imagine having a full lethality set on mobs where you have like 20% lethality set .
    That will be much better awake.


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by KarTik1 View Post
    I mean this thing is same as pet banish but even oldest pets like samael and nekro has higher chance to banish that too with mobs being on full hp .
    This awake is the worst awake ever
    If it had like 1-2 % chance on full hp
    That too on full gear set then it will be useful .
    Imagine having a full lethality set on mobs where you have like 20% lethality set .
    That will be much better awake.


    Sent from my iPhone using Tapatalk
    Ye its absolute useless and that change makes sense imo. I just thought I make a thread adressing this because changing it after the event seems too late since we can only roll 1.25% right now.

  13.   This is the last Dev post in this thread.   #13
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    Default

    Now that we've received some feedback on it, we'll make it better (more desirable). There's also a lethality health threshold statistic that will bump up the 20%, but that isn't out for players.

    -ALS

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