Hello,
I was thinking with my friend how we can change current skills to make them better (and nerf 3 broken ultimates). After some time, we've got some ideas:
WARRIOR:
Rallying Cry - make a complete revamp of this skill.
Grants 5% health leech.
1 upgrade - charged rallying cry grants 7.5% health leech
2 upgrade - rallying cry taunts nearby foes
3 upgrade - increases your and your allies armor by 10% or 15% if charged
4 upgrade - increased duration.
Mastery - each point of mastery increases your and your allies stats (str/dex/int) by 1%.
Axe Throw - change chance to stun to 100% chance for stun.
Skyward Smash - change chance to bleed to 100% chance for bleed.
Also, when you use skyward smash, it stops you at end which is very annoying. It should work like piercer (rog skill).
Chest Splitter - increase radius, also with speed set and delay it's hard to hit mobs (should be fixed).
Windmill - with speed set and rushing towards group of mobs, you can barely hit any mobs when you use windmill (should be fixed)
mastery - change 0.25% crit chance increase per point to 1% crit chance.
ROGUE:
Piercer: change chance to reduce target armor to 100% chance for reduce target armor by 15% (stacking, should work with other armor debuffs like kraken bow proc).
Razor Shield: increase dmg reduction from mastery from 1% per point to 2% per point.
Shadow Veil:
Make it an aura (with bigger radius) which follows caster (rog)
Change increased damage dealt by friendly allies within shadow veil by 15% to increase critical hit damage dealt by you and your nearby allies by 15% (doesn't require to be inside shadow veil to get crit dmg buff)
Nox Bolt:
Remove increased dot tick dmg from mastery and add increased dot tick speed by 25%.
SORCERER:
Shield:
Increase the amount of dmg it can absorb by 25%. Give us stun immunity for 2.5s after shield breaks. Slightly reduce cast time.
Gale force:
dash stops at end (similar issue with skyward smash), change it to dash which doesn't stop at end (like piercer), also that skill point now would grant 25% stacking speed for you and your allies. Could also completely remove the dash and keep movement speed increase only.
Lightning:
change 1% damage increase per point in skill mastery to 1.5%
Curse:
increase the dmg reduce of affected targets from 10% to 15%. Allow us to "place" curse (like rog trap skill) when there are no enemies around. The first target to touch that "curse trap", would get curse on himself.
Lifegiver:
Increase the amount of additional health granted by charged lifegiver by 20%.
Energizer:
change 65% haste increase to 25% haste, 25% stats (str/dex/int), 25% stack dmg, 25% boss dmg, 25% elite dmg increase.
Rage:
Lower the amount of str gained from 6x to 3x.
Immortal:
Reduce the amount of str gained from 3x to 1.5x
Lower time of immunity from 15s to 8s.
Ultimate Aimed Shot:
Reduce the amount of arrows from 3 to 2.
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