I saw that Boss damage and Elite damage stats are adding your damage in a particular way making them do less damage than primary stat% awaks.
That is not fair because those stats are only useful in PVE and in certain conditions (against boss and in elite zone), Unlike crit damage and primary stats.
May you make those stat do additional % damage done ?
Example: if my stats are 6k damage and my proc do 70k damage with 10%BD my hits will do 6*(1+10%)=6600dmg and my proc 70*(1+10%)= 77k dmg
Right now it seems to not really work like that idk if it’s soft capped or what but it clearly does less than what is proposed there.
This would spice the game up and add some tactical sides in the gearing process instead of going for higher stat% awak or crit damage players could specialise their gear for the content type and make those awaks more useful than just side bonuses. (Boss fight, elite zone)


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