Results 1 to 6 of 6

  Click here to go to the first Dev post in this thread.   Thread: Separate shades/goggles/eye effects to helm/hat

  1. #1
    Senior Member
    Join Date
    Aug 2020
    Posts
    742
    Thanks Thanks Given 
    22
    Thanks Thanks Received 
    58
    Thanked in
    32 Posts

    Default Separate shades/goggles/eye effects to helm/hat

    It is possible to do this?

  2. #2
    Forum Adept
    Join Date
    Apr 2019
    Posts
    256
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    28
    Thanked in
    26 Posts

    Default

    Separating will mean new slots, 3 slots just for the head not worth

  3.   Click here to go to the next Dev post in this thread.   #3
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,010
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,257
    Thanked in
    1,493 Posts

    Default

    Yeah, we're actually out of gear and vanity slots (8 each) for the time being.

    Plus, there would be never-ending complaints about goggle/shades/eyes A not working with helm B.

    -ALS

  4. #4
    Senior Member Snowman Is here's Avatar
    Join Date
    Aug 2017
    Location
    East Antarctic Plateau
    Posts
    634
    Thanks Thanks Given 
    264
    Thanks Thanks Received 
    258
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by asommers View Post
    Yeah, we're actually out of gear and vanity slots (8 each) for the time being.

    Plus, there would be never-ending complaints about goggle/shades/eyes A not working with helm B.

    -ALS
    Maybe add sub-slots to the head vanity section just like you’ve implemented sub-slots for weapon vanities,(sword, chainsword, shield). I don’t see why implementing sub-slots for facial vanity, hair vanity, eye glows is such a stretch since there’s already existing vanities that fit into these categories.

    We can also consider the possibilities of moving these small but unique head vanities into the character customization, that way they don’t interfere with actual helmet vanities such like our already existing hair and faces don’t interfere.
    Name:  IMG_0229.jpeg
Views: 56
Size:  3.56 MB
    (Certain head vanities can be equipped here instead)

  5.   This is the last Dev post in this thread.   #5
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,010
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,257
    Thanked in
    1,493 Posts

    Default

    The weapon sub-slots you speak of are or'ed (they use the same slot), whereas it sounds as if you'd want the head sub-slots to be and'ed (separate slots, worn at the same time, etc., but we're out of slots).

    -ALS

  6. #6
    Senior Member Snowman Is here's Avatar
    Join Date
    Aug 2017
    Location
    East Antarctic Plateau
    Posts
    634
    Thanks Thanks Given 
    264
    Thanks Thanks Received 
    258
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by asommers View Post
    The weapon sub-slots you speak of are or'ed (they use the same slot), whereas it sounds as if you'd want the head sub-slots to be and'ed (separate slots, worn at the same time, etc., but we're out of slots).

    -ALS
    I see what you’re saying, however myself and other players have asked for new face and hair customizations for awhile now, only instead we’ve been receiving new head vanities of hairs and eye glows that could’ve been limited time special customizations just like the vampire face is during the Halloween event.

    Hopefully any new head vanities that are simply hair styles or eye glows can be accessible through the character customizer instead of taking up the very limited vanity slots that we have.

Similar Threads

  1. S > Valentine shades 50m auto/ shamrock goggles 70m auto
    By 2021thalissa in forum AL Traders Market
    Replies: 4
    Last Post: 07-25-2023, 08:50 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •