Originally Posted by
imfeared
-1
So split a player base up per map based on speed? You realize connections will then begin to get worse for some due to searching for a now more limited amount of players in your desired speed range? Then report players for being "efficient" in the way they run a map because in some eyes it is too fast? Slow players can ruin fast players experience. This whole who has the right speed is all subjective.
I will say that what you said on the 2nd part is more feasible. For instance lines in the map have to be crossed by all players to spawn a mini or chest or whatever.
In the end though it seems easier to just run with a party/join a guild and find players more your "level" so all these maps wouldn't need reworked
You could then friend these players and run with them in future events/maps
Not starting drama or fighting just in my opinion seems the most efficient way to solve this issue
Have fun out there ,)
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