Results 1 to 20 of 22

Thread: Thuull's DaggerMage Build

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Thuull's Avatar
    Join Date
    Aug 2010
    Posts
    48
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Thuull's DaggerMage Build

    Thanks ViolentSaint…I blatantly ripped off your build template format because I liked it =P

    Thuull’s DaggerMage Build

    A few notes about this build…it is geared towards high DPS *single target* damage. This is not an AE build, although there is some room to throw some in. Further, everything in this build is designed to provide the highest MELEE DPS available including getting your pointy thing into the target. The skills used are to enhance the dagger’s already high damage output. You will need a tank in your group in order to get the most efficiency out of this template. The build does fine against yard trash, but anything DJinn sized or bigger will eat it for lunch if you get focus fired. Played intelligently, it shines up there in the front lines.
    If you see Sharazaad online, she will likely be running this build.

    BASE ATTRIBUTES

    base str
    222 dex
    base int

    SKILLS (these are the mandatory set to support the build, which require only 31 pts skill investment. This leaves you room to play around and/or include skills that you like or rely on).

    Heal 5
    Lightning 5
    Rez 1
    Frostbite 5
    Nightmare 5
    Weakness 5
    Blessing of Might 5
    Blessing of Vit 5
    Mana Shield 5

    GEAR

    HELM - Scorpion helm of thoth - lvl 45 - 138 dex
    8 int, 3% crit, 6M/s, 10 armor

    WEAPON – Desert dagger of horus - lvl 45, 142 dex (use Osiris for an extra 2% dodge, but give up 3% crit)
    45-46 damage, 0.3 speed, 8 dex, 3% Dodge, 6% crit

    ARMOR – Scorpion leather of isis - lvl 45 - 142 dex
    8% dodge, 6 h/s, 61 armor

    SHEILD – Menes wing of thoth - lvl 45 - 142 dex
    8 int, 3% crit, 6M/s, 19 armor

    STATS UNBUFFED ARE
    str 1, dex 230, int 23, hit 189%, crit 49, dodge 22, health 200, health regen 6, mana 312, mana regen 13, damage 87-89, dps 252, armor 99

    Frostbite is for keeping your runner mobs where you can get your hands on them. The green guys in Plasma Pyramid are dead (when you are solo) in less than two casts of Frostbite, giving them zero time to back up out of your melee range and attract more friends.

    Your spells are not for damage output, they are for support of your dagger dps, including debuffs on the mobs (lightning, nightmare and weakness) and buffs on yourself (blessing of might).

    The build plays well with zero potion usage with the following rotation: lightning, weakness, nightmare, blessing, frostbite (when needed to hold mobs still) and then respamming skills as they become available until everything is dead. If you have to support heal (other players), or if you add more to the rotation, you will overcome your mana regen and have to occasionally pot.

    This is a very fun build, but as noted requires support. You need a tank, because you are squishy. If you have a tank, you will be counting the bodies as they hit the floor. It delivers extremely high single target dps and provides group support (heals/rez/buff/debuff) to those around you. With a few tweaks can add on group combo ability as well, with room (skill points) available outside of the core build for you to play around with and do what you want.
    Last edited by Thuull; 09-10-2010 at 08:02 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •