Originally Posted by
Greazemk
It's your fault for all of these unnecessary hatred and criticism of your team's poor and greedy decision making, for making the slot issue much much terrible. 1x inventory slot for 8 hours and how many do you think we need to max that out? and did you also think about how many of your playerbase have only 5-10 crafting station slots? This event doesn't help at all, the mobs are difficult to deal with, they have to grind 1 week for something that should've been given for free. Paying for an entry when this event is meant for newbs did you really think about this? Why not make the crafted inventory slots trade-friendly? make it easier to access for the players that really needed it.
And also stop making small micro transactions each event, you could've made luck elixir useful instead of making "Amethyst Atoll Elixir".
You give us recycled contents for a week or two, you don't provide contents for us f2p we have to rely on spenders to acquire necessary gear equipment to clear your latest maps, you nerf items from 1 previous expansion, you de-value items over and over, you made event contents like vanities, pets and etc.. to a crafting recipe, you made new player experience to almost impossible to progress which is the slot issue, but you guys said it is meant to cater newer players and what happened?
What's next?
If this is really true, we wouldn't be ranting or talking about slots here for almost a year. We all know it, you guys don't listen to suggestions that truly matters.
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