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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Slot Crafting Event

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    CTO asommers's Avatar
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    Default Feedback: Slot Crafting Event

    Let us know what you think!

    -ALS

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    why did u not add more loadouts?
    nobody would mind if you charged platinum for extra loadouts
    please add another 8 loadouts so we can have 16 total

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    Does lifesteal effect of soulbinder jewels stack?
    <Elite Runners>

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    Quote Originally Posted by Apocalyptis View Post
    Does lifesteal effect of soulbinder jewels stack?
    The proc chance doesn’t stack. Stats do but not the Lifesteal.

    Best wishes!


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    +1 for making the craftable slots 5 instead of just one. Hopefully the drop chance truly has been increased.
    Still would want the new gem to be used more for end game to some degree.

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    Soulbinder's jewel description doesn't mention the stats it gives, only shows the Reaping Stone chance and it stats. Is it intended?

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    Adding for feedback also: It's sad to see that u need pay to play event, specially an event that is mainly for new players. Had happened with lunar event but always on affordable prices(5k gold for 1 hour elixir)...
    I agree with elixirs that has a chance to drop something else or etc, but totally disagree with events that need to pay to play.

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    Quote Originally Posted by caabarader View Post
    Soulbinder's jewel description doesn't mention the stats it gives, only shows the Reaping Stone chance and it stats. Is it intended?
    You’ll see the stats (for the item level) in the Crafting Station. They are different per level.

    Best wishes!


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    Poor for new player... Their hope for getting more inventory to get easier to play are perished. Bad drop, expensive entrance, hard bosses.........

    DEV : you want more......
    huahahhahahhahahhahahha huahahhahhahahhhahhahha

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    They don't see that they only want pure money, they don't and will never look after their players.

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    The quest is giving my daughter and i some kind of failure message

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    The jewel has no value as such, items of level 70 and below are useless for the current game, what good are they if there is only pvp at super low levels

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    maybe devs will lister and stop being greedy if they're game having like a rain of 1 star in playstore 😂. if i remember correctly if the game has so many one star and bad reviews on it , it has a high chance that the game will remove on playstore . just bring back the slots like the old times so it become more newbie friendly. i know u can find many ways on earing money on the game .

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    Allow soulbinder jewels on items above lvl 70 with diminishing return stats and effects. Like 0.42% per jewel. Having 24 jewels slotted will give 10% leech with is conpetitive vs pure stats. Make that reaping soulbinder effect a gaze effect and put it for event coins at the event vendor. I personally find the event useless to play at endgame. Having to pay 25k per run just to get some lesser components is outrageous. In the end you better buy the slots from Auc or with platinum. This event should help low lever players but you overcomplicated it. It s a mobile game mainly. If I were to play a complicated mmo I would have choosen another platform and another game. This is a pocket game. It should be easy to understand and play. If you want to make money, don t play greedy because people are not dumb. Most people value their time and they re looking for value/$. If you set pay walls from the beggining it s likely to keep the people engaged. If I were new I would have uninstalled the game from the first 10 levels. I don t mind to pay a scaled fee to enter the event zone at endgame but I want my gold and time to be spent on something rather than rng bs. Sink the gold give the players something in return (even bound). Allow them to drop some sort of tokens and put some cosmetics in the event store so we can spend our gold to get tokens to get that item. I would pay 5m gold for that green gaze. That would be equal to 200 runs in endgame + 5m gold spent for an item. And this is just and example.

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    Does the new gem have 2 processes or something similar? or how it works

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    Quote Originally Posted by Activista View Post
    Does the new gem have 2 processes or something similar? or how it works
    When slotting the jewel there is a 2% chance for a more powerful version of the jewel.
    Base version increases str, dex and int
    Better version increases str, dex and int by a bit more, has 5% health leech and chance to "banish" an enemy and heal yourself

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    Quote Originally Posted by imfeared View Post
    +1 for making the craftable slots 5 instead of just one. Hopefully the drop chance truly has been increased.
    Still would want the new gem to be used more for end game to some degree.
    I equiped mine on lvl 50 luck amulet that has 30% speed on it and 30%luck

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    Quote Originally Posted by tanasescu490 View Post
    Allow soulbinder jewels on items above lvl 70 with diminishing return stats and effects. Like 0.42% per jewel. Having 24 jewels slotted will give 10% leech with is conpetitive vs pure stats. Make that reaping soulbinder effect a gaze effect and put it for event coins at the event vendor. I personally find the event useless to play at endgame. Having to pay 25k per run just to get some lesser components is outrageous. In the end you better buy the slots from Auc or with platinum. This event should help low lever players but you overcomplicated it. It s a mobile game mainly. If I were to play a complicated mmo I would have choosen another platform and another game. This is a pocket game. It should be easy to understand and play. If you want to make money, don t play greedy because people are not dumb. Most people value their time and they re looking for value/$. If you set pay walls from the beggining it s likely to keep the people engaged. If I were new I would have uninstalled the game from the first 10 levels. I don t mind to pay a scaled fee to enter the event zone at endgame but I want my gold and time to be spent on something rather than rng bs. Sink the gold give the players something in return (even bound). Allow them to drop some sort of tokens and put some cosmetics in the event store so we can spend our gold to get tokens to get that item. I would pay 5m gold for that green gaze. That would be equal to 200 runs in endgame + 5m gold spent for an item. And this is just and example.
    You spoken facts

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    Does this soul jewel work on pvp?


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    Have you guys really decreased the difficulty for low lvl player? It's not by much huh. I tested using lvl 30+, to lvl 60+ experience there is horrendous.

    Finding players around your lvl takes too long and solo is almost impossible for true beginners. Also does the map not scale with lvl?

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