Results 1 to 20 of 82

  Click here to go to the first Dev post in this thread.   Thread: AL Skill Revamp - Phase II: "Perks" - More Choices, More Power from Skill Upgrades!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,389
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,213
    Thanked in
    1,069 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Please elaborate on what you mean by "used efficiently." Consider adding some sort of contrast like - a skill that can be used efficiently is X but this one can't be because of Y. Would be appreciated - otherwise it just sounds like something you don't want to use (as opposed to something that is actually problematic).
    So say I am focused on offense, I use herb which takes one of the 4 skill slots and the only benefit it has damage wise is 10% boss damage. I would rather use a different damage skill because even if herb gave 100% boss damage it would still not beat using a different skill that would do over 500k damage upon use. 5% dodge is very useless since dodge caps out at 70%.
    Can the 10% bd and 5% dodge be changed to "Damage immunity for 1.5 and 3 seconds" first upgrade is 1.5s and 2nd upgrade is 3s.

    Sent from my SM-S928U1 using Tapatalk

  2.   Click here to go to the next Dev post in this thread.   #2
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by Encryptions View Post
    So say I am focused on offense, I use herb which takes one of the 4 skill slots and the only benefit it has damage wise is 10% boss damage. I would rather use a different damage skill because even if herb gave 100% boss damage it would still not beat using a different skill that would do over 500k damage upon use. 5% dodge is very useless since dodge caps out at 70%.
    Can the 10% bd and 5% dodge be changed to "Damage immunity for 1.5 and 3 seconds" first upgrade is 1.5s and 2nd upgrade is 3s.

    Sent from my SM-S928U1 using Tapatalk
    Cool! Thanks for the detailed response.

    Since we do level-gate these Perks it seems like Rogues' damage immunity could be fair game. I will see what we can do here (this is not a promise to add immunity) :-)
    Last edited by Cinco; 03-29-2024 at 08:33 AM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

Similar Threads

  1. On skill revamp, please add more skill points.
    By xbell in forum AL Suggestions
    Replies: 4
    Last Post: 04-22-2023, 08:42 AM
  2. Replies: 7
    Last Post: 09-27-2014, 10:11 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •