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  Click here to go to the first Dev post in this thread.   Thread: AL Skill Revamp - Phase II: "Perks" - More Choices, More Power from Skill Upgrades!

  1. #21
    Senior Member BaronB's Avatar
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    To understand it with the cost of skill points... If I was a lvl 80 Mage...

    I would use 1 skill point for Fireball... then 1 Skill point to unlock the Impact upgrade (charged Fireball knocks down and stuns enemies for 3.5 sec) and then 1 skill point to choose 1 of the 4 perks that would be available.

    That is going to eat up a hell of a lot of skill points but fair enough on coming up with a way after all these years to mix up the skills XD

    If you haven't considered introducing gear or pets that offer additional skill points as a passive ability yet to go with implementing the above idea then it needs to be considered XD


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  2. #22
    Senior Member BaronB's Avatar
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    ps... The images are misleading .... its 8 perks you can choose per skill in total not 12 that the images used in the OP seem to suggest lol XD
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    Would be cool that perks are just choosable for free once you got the mastery but like just one per mastery.
    Or to get more skill points.


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    Looks good!
    What do you think about giving rog bombs some damage like every half a sec? Otherwise this skill is kinda useless except for portal bosses

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    I don't know what to think about it but I know what would I want to see:
    Counter how many players are online at a given moment.
    Awakening on pets (different gems and enchancements for characters and pets).
    Make currencies (hauntlet coins, story tokens etc) usable again.
    Add new Sir Spendsalot.

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    So bad for real better make a normal revamps than these anormal ones

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    While some of the proposed skill upgrade perks seem like decent additions, I think that requiring players to spend the already low amount of skill points that they have on them may be disliked a lot . Trading off perks against other skill investments like masteries and ultimates could feel too limiting or punishing for many players. These perk changes also don't come across as particularly impactful or game-changing - they seem more like incremental stat adjustments and minor tweaks in most cases. To really get the players excited, you may want to consider more transformative or versatile perk options that don't necessitate hard trade-offs against existing skill progression. Bigger skill changes that open up new play styles could go over better than just plus/minus numbers on current skills.

    Just my two cents, but hopefully some of this sparks some ideas. Thank you for your consideration.

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    Rogue AOE aimed shot???!
    Warrior with 4.5s shield immunity (thought that 3.5s for mage was a lot..) and axe throw which reduc 100% crit chance?? Poor pvp players...

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    Senior Member will0's Avatar
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    Upgrade: enemies that die to Frost Bolt have a 20% chance to leave behind an ice patch that can freeze other enemies.
    Perk: enemies that die to Frost Bolt explode also do damage to targets in a 6m radius.
    Name: Ice Blast
    Description: The Sorcerer configures Frost Bolt's freeze effect with a dramatic change in temperature that causes an icy explosion.
    Requires Level: 80

    - small ice patch and hardly spawn the pools during PVE .. can you make it the skill spawn multiple ice patch 2-3 at least with > 20% chance to spawn ice patch

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    I did not read through every upgrade and all of the perks but this does seem like an interesting way to add a little extra to the skill. Honestly I'm glad that now there might be some choices to be made rather then a pure meta choice for 99% of engagements. Sacrificing a 4th skill to boost 3 might be considered in certain maps for example.

    My opinion.....
    -make perks usable only at higher levels, 76 and beyond possibly to limit the effects on low end pvp. Also I think all of these choices might be a lot for new players and it would give them some time to feel the skills out before having access to.perks.
    -change the skill/perk tree to have skills along the top and perks to branch off below that. Seeing the skills in the middle and perks coming from both sides seemed really off to me.
    -these buffed skills are not necessary. Every map is an instant kill right now. If elite elder woods is going to be VERY hard I can see the use but right now nope.

    Again these are just personal opinions

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    Would be nice when players could earn up to like 5 extra skill points or perks or anything in this direction by using platinum or finishing quests or aps granting perks / skill points as reward.


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    Good grief! Thats alot to keep track of. 0.o

    All I wanted was the ability to blow out birthday candles without actually blowing on them. Any plans for that in the future?

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    Quote Originally Posted by Oawaoebi View Post
    Would be nice when players could earn up to like 5 extra skill points or perks or anything in this direction by using platinum or finishing quests or aps granting perks / skill points as reward.


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    By using platinum? I mean... What?

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    It has a lot of increases in critical, damage and boss damage. This stacks with pets and kraken equipment.

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    Interesting stuff so far! I like how each skill has upgrades that allows it to be either an offensive, defensive, or support skill. Will masteries be going away as a result of this skill revamp since this revamp looks like it can be quite expensive on points.

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    Oops disregard that part about masteries going away. Though I don’t see much of a reason to spec into masteries as much from this revamp.

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    Quote Originally Posted by Squlo View Post
    By using platinum? I mean... What?
    I mean give both options. Unlock 1 skill point for 10 plat or complete a quest and get reward or form daily log in chests. Can only have certain amount x that it doesn’t get crazy. There’s nothing to do in the game at the moment either farm gold or stand in town. So give us smth to farm what’s worth it and questing.

    And to answer ur question I never would want to have a feature which is only available for platinum.


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    lets go finally some changes hope it will be good

  21. #39
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    I waited so long for the skill "revamp" and instead we get a skill stat update -.-

    *Sigh* back to the coffin I go....
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    Quote Originally Posted by laallaala View Post
    I don't know what to think about it but I know what would I want to see:
    Counter how many players are online at a given moment.
    Awakening on pets (different gems and enchancements for characters and pets).
    Make currencies (hauntlet coins, story tokens etc) usable again.
    Add new Sir Spendsalot.
    Definitely a updated sir spendalot

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