Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 71

  Click here to go to the first Dev post in this thread.   Thread: Feedback: Skill Revamp Phase II (Perks)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Forum Adept Mitsooos's Avatar
    Join Date
    Mar 2015
    Location
    Greece
    Posts
    476
    Thanks Thanks Given 
    96
    Thanks Thanks Received 
    77
    Thanked in
    64 Posts

    Default

    Quote Originally Posted by Futumsh View Post
    It's a heal for 25% of your maximum health, and appears to be working. I'll make the detail text clearer.

    Yes I showed after but it needs to change the description of skill detail because is little confusing

  2. #2
    Senior Member
    Join Date
    Oct 2020
    Location
    Secret
    Posts
    615
    Thanks Thanks Given 
    33
    Thanks Thanks Received 
    28
    Thanked in
    27 Posts

    Default

    I love the new revamp skills thanks @devs


    Sent from my iPhone using Tapatalk

  3. #3
    Forum Adept
    Join Date
    Aug 2021
    Posts
    253
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    33
    Thanked in
    24 Posts

    Default

    - haste + some skills does not sound right (example sent)
    - i am weaker with buffed skills on some maps, and you know why is that (hundred millions of hp here and there, eh)

  4. #4
    Member Xinghvn's Avatar
    Join Date
    Oct 2015
    Posts
    190
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    25
    Thanked in
    16 Posts

    Default

    Warrior's vampiric leech for VB which suppose to grant 5% leech of incoming damage is not working. I checked via /stats command and it gave me 5% mitigation instead when Vengeful blood was activated.

  5. #5
    Forum Adept
    Join Date
    Apr 2022
    Posts
    278
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    21
    Thanked in
    20 Posts

    Default

    Quote Originally Posted by Xinghvn View Post
    Warrior's vampiric leech for VB which suppose to grant 5% leech of incoming damage is not working. I checked via /stats command and it gave me 5% mitigation instead when Vengeful blood was activated.
    It's worded in a strange way, but it is supposed to give 5% leech, which it does. But that's outgoing, not incoming damage

  6. #6
    Member Xinghvn's Avatar
    Join Date
    Oct 2015
    Posts
    190
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    25
    Thanked in
    16 Posts

    Default

    Quote Originally Posted by MaAaT View Post
    It's worded in a strange way, but it is supposed to give 5% leech, which it does. But that's outgoing, not incoming damage
    The perk description says incoming damage. Since VB already replenish both hp and mana, its quite hard to tell if the leech is working.

  7. #7
    Forum Adept
    Join Date
    Apr 2022
    Posts
    278
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    21
    Thanked in
    20 Posts

    Default

    Quote Originally Posted by Xinghvn View Post
    The perk description says incoming damage. Since VB already replenish both hp and mana, its quite hard to tell if the leech is working.
    you are right. When I did tests I saw 5% leech, but it was from my speed set reaper gem.

  8. #8
    Member Xinghvn's Avatar
    Join Date
    Oct 2015
    Posts
    190
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    25
    Thanked in
    16 Posts

    Default

    Quote Originally Posted by Xinghvn View Post
    Warrior's vampiric leech for VB which suppose to grant 5% leech of incoming damage is not working. I checked via /stats command and it gave me 5% mitigation instead when Vengeful blood was activated.
    Just wanna follow up on whether this is going to get fixed.

  9.   Click here to go to the next Dev post in this thread.   #9
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,566
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,028
    Thanked in
    1,900 Posts

    Default

    Quote Originally Posted by Xinghvn View Post
    Just wanna follow up on whether this is going to get fixed.
    There's nothing wrong with vampiric leech as far as I'm aware. '5% leech of incoming damage' and '5% mitigation' are equivalent, just there's a green effect for the former.

  10. #10
    Senior Member nathan2693's Avatar
    Join Date
    Mar 2013
    Location
    Kraag Tombs
    Posts
    714
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    108
    Thanked in
    70 Posts

    Default

    can you guys fixed the annoying bug on expert archer (from shadow storm shot) skill?

  11.   Click here to go to the next Dev post in this thread.   #11
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,566
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,028
    Thanked in
    1,900 Posts

    Default

    Quote Originally Posted by nathan2693 View Post
    can you guys fixed the annoying bug on expert archer (from shadow storm shot) skill?
    As already posted, fixed for the next update, should be today sometime.

  12. #12
    Senior Member nathan2693's Avatar
    Join Date
    Mar 2013
    Location
    Kraag Tombs
    Posts
    714
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    108
    Thanked in
    70 Posts

    Default

    Quote Originally Posted by nathan2693 View Post
    can you guys fixed the annoying bug on expert archer (from shadow storm shot) skill?
    I'm getting annoyed with it. like after having a certain amount of runs, the skill points that you used in it will be removed and you'll have a notification where it says there's one skill points unused. I'm experiencing this since morning until now and I'm kinda annoyed with the endless notification about it where i have to put back the skill points on it and then it'll be removed again (same cycle. i even logged out for a while and got hack to the game right now and I'm still experiencing it)

  13. #13
    Forum Adept
    Join Date
    Aug 2021
    Posts
    253
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    33
    Thanked in
    24 Posts

    Default

    warrior in pve with latest gear
    - never had problems doing solo any map and mobs are being killed by kraken aegis' proc, so i'll aim my feedback to boss fight

    Good vs bosses
    Chest Spitter - 15% crit dmg, 15% higher dmg done by skill, 15% boss damage turned this skill in my favorite skill
    Axe Throw - it was always good, but 10% crit dmg, 5% haste and 25% boss dmg made it perfect, i feel like warrior class has it's own aimed shot skill and i was very surprised to see some damage numbers made by charged axe throw
    Vengeful Blood - it was always good, but increased crit chance and dmg by 10%, crit damage by 5% and STR by 10 made it perfect
    Horn of Renew - 15% boss damage buff and 4.5 sec shield, that's bonus vs Rahabkor
    Juggernaut - i always liked it vs mobs, and now it can contribute to boss fight with 10 str + 15% boss dmg buff
    Questionable vs bosses
    Skyward Smash - i don't see reason to use it against bosses, it increases chances for stun and bleed, and provide haste buff, but this is nowhere near as good as skills in green color. i have tried it vs mobs as well, but i could take down more mobs in shorter time by using chest spitter
    Windmill - pull and reset of cd sounds good, but this skill isn't something i would use against bosses and vs mobs there is same case as with skyward smash, chest spitter is better skill
    Rallying cry - i really like damage as party buff, but i think it is low %, on top of that i play often solo and why would i use this skill, that can buff my damage against bosses by 10%, when horn can buff my dmg by 15%?

    Vs mobs it does not really matter what skills i pick, because procs take care of them, but against bosses i see chest spitter + axe throw + vengeful blood as essential skills, + 4th is optional, either horn of renew (15% boss dmg), juggernaut (15% boss dmg + 10 str) or rallying cry (10% dmg + 2% haste). I will pick horn, because juggernaut requires 10/10 skill pts in mastery, and i don't have any skill pts left, and because rallying cry buffs my damage by 10% when i am solo.

    Here is what i think should be reconsidered:
    - remove or replace Grace perk from horn of renew skill, it won't do any good with haste sets
    - add % crit dmg to skyward smash and windmill skills, or some unique buff/ debuff (like allow skyward to stun bosses), so players can pick between them or chest spitter
    - replace 5% damage buff for entire team in rallying's cry perk War Band with 10% stackng debuff, that increases damage enemies take by anyone standing within aura (taken from Heroic Neigher's passive to give warrior curse skill)

    I see some potential by using different skills to make speed skill set for events, but this is my personal opinion of warrior skills vs bosses. I am going to give all skills in red another try but my preferences are unlikely to change without adjustments. Ty STS

  14. #14
    Forum Adept
    Join Date
    Apr 2022
    Posts
    278
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    21
    Thanked in
    20 Posts

    Default

    Using charged shield with static resonance stops arcane charity from working. Without that skill upgrade the perk always activated.

  15.   Click here to go to the next Dev post in this thread.   #15
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,566
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,028
    Thanked in
    1,900 Posts

    Default

    Quote Originally Posted by MaAaT View Post
    Using charged shield with static resonance stops arcane charity from working. Without that skill upgrade the perk always activated.
    This is fixed for the next update.

  16. #16
    Forum Adept
    Join Date
    Apr 2022
    Posts
    278
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    21
    Thanked in
    20 Posts

    Default

    Quote Originally Posted by Futumsh View Post
    This is fixed for the next update.
    This now works, ty. But when I get attacked, the aura 5% mitigation is gone after a few hits, even when the shield is still up.

  17. #17
    Forum Adept
    Join Date
    Apr 2022
    Posts
    278
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    21
    Thanked in
    20 Posts

    Default

    Quote Originally Posted by MaAaT View Post
    This now works, ty. But when I get attacked, the aura 5% mitigation is gone after a few hits, even when the shield is still up.
    It's super strange, the mitigation aura is lost whenever I get attacked. While invulnerable from skill and perk the aura can last longer, but that's not very useful

  18. #18
    Senior Member Starkinea's Avatar
    Join Date
    Sep 2013
    Location
    Far far away
    Posts
    1,285
    Thanks Thanks Given 
    1,060
    Thanks Thanks Received 
    422
    Thanked in
    198 Posts

    Default

    I wish some perks on razor shield would actually give some extra protection and not an additional damage... Like on last upgrade 2 secs of immunity or something would be more useful,esp for harder maps, for rogues it's seems choice between damage and damage, not much versatility, ty.

    Sent from my SM-S901E using Tapatalk

  19. #19
    Banned
    Join Date
    Feb 2014
    Posts
    255
    Thanks Thanks Given 
    33
    Thanks Thanks Received 
    65
    Thanked in
    42 Posts

    Default Skill revamp

    Hello, i just want to share my view on this revamp, im sure you guys did your best on this, and its not so bad, but there are couple of main problems there, rogue and tank didn't get the right revamps, tank still lack a high crit dmg skill (like aimed which give 250% crit dmg or lightning bolt of mage does same), and its the only class who dont have it! Its stupid, rogues still have no immunity skills, and its the only one who doesn't ofc.. now dont bring up "class balance etc" no need anymore tank, like no need anymore rogue, mage can do what rogues do and also what tanks do mostly, theres no more class differentiation, the game went in a way that all classes should be the same, since also the weapons and the procs are same anyways lol sooo dear sts, why dont you start using brain and make all classes equal, ty

    Inviato dal mio RMX2202 utilizzando Tapatalk

  20. #20
    Forum Adept
    Join Date
    Apr 2022
    Posts
    278
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    21
    Thanked in
    20 Posts

    Default

    I like and mage revamp and warrior revamp for the most part. Rouges heal, trap and bomb don't really feel much better to me, than they were before tho.
    I think changing the boring masteries of aimed shot and chest splitter to something more useful would've been nice. Mana doesn't matter in pve and in pvp I doubt the current amount of reduced cost is useful.

Similar Threads

  1. Replies: 81
    Last Post: 04-04-2024, 09:52 AM
  2. Feedback: Skill Revamp
    By asommers in forum AL Feedback
    Replies: 58
    Last Post: 03-24-2024, 11:45 AM
  3. Feedback: Store Phase 2
    By asommers in forum AL Feedback
    Replies: 95
    Last Post: 07-03-2023, 02:38 PM
  4. Feedback: Store Phase 1
    By asommers in forum AL Feedback
    Replies: 305
    Last Post: 07-03-2023, 02:33 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •