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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Skill Revamp Phase II (Perks)

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    Forum Adept Mitsooos's Avatar
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    I like this perks system very much, not for the extra abilities they give, but for the reason that it needs to remove skill points from others in order to take what you really want.

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    Senior Member nathan2693's Avatar
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    there's still a bug happening on shadow storm shot skill. after you guys fixed the bug on expert archer now the hard rain skill is having a bug. the skill points that i used on it is being removed again after doing a certain amount of runs on random maps

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by nathan2693 View Post
    there's still a bug happening on shadow storm shot skill. after you guys fixed the bug on expert archer now the hard rain skill is having a bug. the skill points that i used on it is being removed again after doing a certain amount of runs on random maps
    Hrm, I found a similar issue with Expert Archer and Bullseye, but nothing that would affect Hard Rain. If you figure out how to reproduce the issue, please let us know.

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    welp i dunno how to explain it further because its just like yesterday although its happening to different skill now. i logged in to the game just now and again my notification says that i have one skill point unused again and the skill point that i put on hard rain skill got removed. sorry for bugging you guys but the bug on shadow storm shot is just bugging me too LOL

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    Senior Member nathan2693's Avatar
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    or maybe i just need to respec again to refresh it? i didn't bother resetting my build since i got annoyed with the bug on shadow storm shot skill since yesterday

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    all good now. I'm not experiencing the bug issue on shadow storm shot skill now after resetting my skill build. still I'll try loging out and loging in to see if the bug that I'm experiencing is 100% fixed.

    thank you for being an active dev

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    its all good now. thank you again

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    Senior Member soon's Avatar
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    Mage skills doubts

    I have some doubts about the skill descriptions.

    Searing Curse

    Affected targets take an additional 5% damage.

    1. Do I need to charge this skill?
    2. How does it work? Is it when the players attack the monsters? Is this when the monster attacks the players?
    3. With Curse Mastery, curse increase damage taken by 20%, for 7 sec. But when I activate Searing Curse, damage taken does not increase to 25%. Is this a bug?


    Quitting Time

    Applies an additional 20% damage to bosses in the Time Shift.

    1. This additional damage, is it when players attack the Boss? Is it when Time Shift falls crushing the Boss? Is it damage over time?


    Chronologist

    Boss monsters lose 10% armor when in the Time Shift.

    1. Do I need to charge for this to work?


    Extra questions

    I don't know if these upgrades are affecting the Boss. I don't see the red armor loss icon. Could you test these three (Searing Curse, Quitting Time and Chronologist) and tell if they are being activated correctly?

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    Quote Originally Posted by soon View Post
    Mage skills doubts

    I have some doubts about the skill descriptions.

    Searing Curse

    Affected targets take an additional 5% damage.

    1. Do I need to charge this skill?
    2. How does it work? Is it when the players attack the monsters? Is this when the monster attacks the players?
    3. With Curse Mastery, curse increase damage taken by 20%, for 7 sec. But when I activate Searing Curse, damage taken does not increase to 25%. Is this a bug?


    Quitting Time

    Applies an additional 20% damage to bosses in the Time Shift.

    1. This additional damage, is it when players attack the Boss? Is it when Time Shift falls crushing the Boss? Is it damage over time?


    Chronologist

    Boss monsters lose 10% armor when in the Time Shift.

    1. Do I need to charge for this to work?


    Extra questions

    I don't know if these upgrades are affecting the Boss. I don't see the red armor loss icon. Could you test these three (Searing Curse, Quitting Time and Chronologist) and tell if they are being activated correctly?
    Searing curse refers to penetrating curse, so enemies take 30% more damage when attacking.

  10.   Click here to go to the next Dev post in this thread.   #10
    Spacetime Studios Dev Futumsh's Avatar
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    Residual issues with the Shadowstorm perks should be sorted out now.

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    the last skill said +10%ms and u can get +10%ms
    so u will get 20%ms but only applies 10%, check it ty n.n



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    Love that new orange flash effect for Rally Cry beneath my warrirorName:  GIF_20240406_173044_937.gif
Views: 330
Size:  11.40 MB

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    Oh I just saw it and to be honest, It's just too much messing about. I can't be wasting time rearranging skills and perks and testing it out then trying another.
    For goodness sake nobody really needs all this. What people do need is something to run maps for and a better PvP system.
    That is my feedback and I am sorry if you do not like it.

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    Rogue Skills to change.
    Make it how procs work in pve vs pvp. Skills can do 1 thing in pvp and another thing in pve.
    • Means Primary skill.

    -- Means middle skill
    - Means side skill.

    • Shadow Pierce

    --Gouging rush, really only a 15% chance to reduce target armor? Why not instead 15% chance to ignore 100% of target's armor or a reasonable %?
    -Pierce Armor, change it to 10% more damage upon armor pierce.
    -Shadow snare, change reduce 10% speed to "Increase shadow pierce initial damage by 35%."


    • Aimshot

    -Giant killer. Only 10% increase? Change it to something like "shoot 3 arrows instead of 1" That will be a very hard choice between 75% crit damage boost.
    --Shatter Armor: Ignore 30% of target's armor.
    -Hamstring hit. Mvs reduction is useless in pve when the skill only hits one target. Now if it was a big aoe thats different. Make it cripple the target for 5s: 25% damage reduction, 5% increased damage taken, and slower attacks.
    -Fastener focus: Increase damage dealt to target from all sources by 10%.


    • Razor Shield

    --Whirling Razors. Dodge caps out at 70%.. Name:  1.PNG
Views: 306
Size:  21.9 KB Change it to increase amount of damage ticks dealt over time.
    -Sharpened barbs -> Sharpened fangs. Bleeding targets recover 100% hp back to the player. Amount healed is based on bleed damage. Bleed only does like 100-200 damage per tick.
    -Blunted Barbs: Knock back is cancer, change it to 25% chance to stun targets for 2s. Being hit in the face by a blunt barb wouldn't make me want to move.

    • Noxious bolt

    -Poison Punch: Knock back bad. Instead do "Increase nox bolt range to 10m." The harder your arrow hits the target the more spread it should have upon exploding.
    -Heavy bolt: Increases noxious bolt initial damage by maybe 100%, something to challenge crit damage.


    I will be honest with you, I can careless about the other 4 skills but if you want me to leave you a list of what needs changed about them in my opinion let me know and I will make one.

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    Quote Originally Posted by Encryptions View Post
    Rogue Skills to change.
    Make it how procs work in pve vs pvp. Skills can do 1 thing in pvp and another thing in pve.
    • Means Primary skill.

    -- Means middle skill
    - Means side skill.

    • Shadow Pierce

    --Gouging rush, really only a 15% chance to reduce target armor? Why not instead 15% chance to ignore 100% of target's armor or a reasonable %?
    -Pierce Armor, change it to 10% more damage upon armor pierce.
    -Shadow snare, change reduce 10% speed to "Increase shadow pierce initial damage by 35%."


    • Aimshot

    -Giant killer. Only 10% increase? Change it to something like "shoot 3 arrows instead of 1" That will be a very hard choice between 75% crit damage boost.
    --Shatter Armor: Ignore 30% of target's armor.
    -Hamstring hit. Mvs reduction is useless in pve when the skill only hits one target. Now if it was a big aoe thats different. Make it cripple the target for 5s: 25% damage reduction, 5% increased damage taken, and slower attacks.
    -Fastener focus: Increase damage dealt to target from all sources by 10%.


    • Razor Shield

    --Whirling Razors. Dodge caps out at 70%.. Name:  1.PNG
Views: 306
Size:  21.9 KB Change it to increase amount of damage ticks dealt over time.
    -Sharpened barbs -> Sharpened fangs. Bleeding targets recover 100% hp back to the player. Amount healed is based on bleed damage. Bleed only does like 100-200 damage per tick.
    -Blunted Barbs: Knock back is cancer, change it to 25% chance to stun targets for 2s. Being hit in the face by a blunt barb wouldn't make me want to move.

    • Noxious bolt

    -Poison Punch: Knock back bad. Instead do "Increase nox bolt range to 10m." The harder your arrow hits the target the more spread it should have upon exploding.
    -Heavy bolt: Increases noxious bolt initial damage by maybe 100%, something to challenge crit damage.


    I will be honest with you, I can careless about the other 4 skills but if you want me to leave you a list of what needs changed about them in my opinion let me know and I will make one.
    100% arm red xD dam


    Enviado desde mi iPhone utilizando Tapatalk

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    Quote Originally Posted by recilencia123 View Post
    100% arm red xD dam


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    Tbh I don't think its op since krak proc reduces armor by 75%.

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    @Encryptions Agree ..as R player


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    Default Perks stacking

    Is this intended? I think they should only be resetting duration when re-used and not stack one another.

    Aimed shot - shredding shot adds 5cd for 5s

    Spamming 4 aimed shots granting 20cd. It could be the same case for some of the warriors and mages perks that add statistical buffs, and all would need a run through to be sure. Thanks.

  19.   Click here to go to the next Dev post in this thread.   #19
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    Is this intended? I think they should only be resetting duration when re-used and not stack one another.

    Aimed shot - shredding shot adds 5cd for 5s

    Spamming 4 aimed shots granting 20cd. It could be the same case for some of the warriors and mages perks that add statistical buffs, and all would need a run through to be sure. Thanks.
    This is fixed for the next update, not intended to stack.

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    Crushing dark perk from shadow veil skill is not snaring mobs at all i have tried charged and non charged on top of mobs and before mobs get into the blue circle theres no stun or slow down effect on mobs or a visable effect to let you know there slowed or stuned

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