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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    Skull Axe proc stack was the most recent one I recall.
    Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.

    You touched something that ruined everyone else's gameplay.

    What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.

    You touched something that ruined everyone else's gameplay.

    What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.
    This effectively fixes all of the unintended proc overlaps. Adding an additional 1 sec. to every individual potential activation would be a lot less elegant and much more prone to error.
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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    This effectively fixes all of the unintended proc overlaps. Adding an additional 1 sec. to every individual potential activation would be a lot less elegant and much more prone to error.
    People whos utilizing all of their loadouts and hotbars has been cooking no problem before this update. And no threads in the last 2 years complained about buggy unintended proc overlaps. If its not broken, don't fix it.

    And like someone had said, its a common occurrence that many maps now require needing and swapping between 6-8hotbars in 5-7seconds - because people who actually spend time in certain maps figure out the most efficient way to do it. But now we can't because every time we do, there's a 1s cooldown per switch before we can expect to proc. Again, this compromises the good players who are playing the game in a deeper level.

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