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    I think by 'stacking' they meant proc-ing gears from a different hotbar items by mistake when you switch, since actual proc stacking was removed long ago. Example: you use a dmg set and cast a skill that has damage over time effects. Now if you switch to kraken set it will proc even if you don't want that.

    It feels like the delay is 1s which seems reasonable to me, although I only use kraken procs not star beast procs, so I cannot argue about that.

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    Quote Originally Posted by zynkor View Post
    I think by 'stacking' they meant proc-ing gears from a different hotbar items by mistake when you switch, since actual proc stacking was removed long ago. Example: you use a dmg set and cast a skill that has damage over time effects. Now if you switch to kraken set it will proc even if you don't want that.

    It feels like the delay is 1s which seems reasonable to me, although I only use kraken procs not star beast procs, so I cannot argue about that.
    Going back here, a friend just tried proc-ing and switching star beast and kraken in some hard lb maps. He says that while it still works, it feels a bit hard to come up with an elegant strategy now because there is always a 1s (+1-2s from charging skills/attacks) window in-between, which could be a little annoying at times and cause them to die because of bad timing.

    Perhaps you could try reducing the delay a bit to around 500ms and see how that works?

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