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    Quote Originally Posted by Cinco View Post
    Skull Axe proc stack was the most recent one I recall.
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".

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    Quote Originally Posted by AgentStonoga View Post
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".
    No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
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    Quote Originally Posted by Cinco View Post
    No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
    Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc".
    As others said, there are maps which require many hotbar swaps in short amount of time. For example, this change hurt rogues survivability, since they don't have an immunity and they need proc fast to not die (and giving them immunity would hurt warriors and sorcerers, cause what would be the point of using these classes if we could just use immortal class with more dmg).

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    Quote Originally Posted by Ilove_Poopoo View Post
    And no threads in the last 2 years complained about buggy unintended proc overlaps.
    Quote Originally Posted by AgentStonoga View Post
    Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc"..
    Players who find issues related to power and 'exploits' have learned not to post in a public setting because there is a very high risk getting trashed on the forums and harassed in-game.

    We get most of our power-related bug reports privately and through Customer Service.

    Just sayin' - I don't like it, but it's true :-/
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    Quote Originally Posted by Cinco View Post
    Players who find issues related to power and 'exploits' have learned not to post in a public setting because there is a very high risk getting trashed on the forums and harassed in-game.

    We get most of our power-related bug reports privately and through Customer Service.

    Just sayin' - I don't like it, but it's true :-/
    Those issues would only be possible with the new gears released. So, before you release new stuff, just test it - if it should be procing with the current meta or not. Still, this update fixes nothing, and is a nuisance to everyone. I hope you reconsider this, or find a way to fix whatever problem you're seeing without compromising our freedom of being able to accurately and precisely do things with our hotbars and procs.

    No one can be as swift anymore, we're all downgraded to the level of new player's poor understanding of swapping hotbars and loadouts. Sad.

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    Quote Originally Posted by AgentStonoga View Post
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".
    there is another bug with glinstone aegis, and more ppl keep in secret @.@ nab


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