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  Click here to go to the first Dev post in this thread.   Thread: Re work the luck stat

  1. #1
    Luminary Poster Encryptions's Avatar
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    Default Re work the luck stat

    Re-roll is so useless now especially since easter got changed to not work with luck, most events don't even let you reroll a rare item, and its useless in many maps.
    Rework it to instead of "Chance to reroll into higher rarity" since we can get over 200%+ luck easily make it "(Loot odds multiplied by luck%) divided by 100." So if I have a 0.5% chance to drop an item and I equip 100% luck it should now be a 1%chance to drop said item.
    If its a 0.01% chance to drop then 200% luck would make it a 0.03% chance to drop. Sounds like a small diff but your odds just changed from being 1 in 100 to a 1 in 33.

    I have 102% luck with 0 elixirs, no pets, no house location etc.

    Sent from my SM-S928U1 using Tapatalk

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    If it works only on items with less than 5% drop chances it could be good but if it works on every item it doesn’t change the chances to drop good items.


    Envoyé de mon iPhone en utilisant Tapatalk

  3.   This is the last Dev post in this thread.   #3
    CTO asommers's Avatar
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    It does work, it rolls twice and you keep the higher rarity item. You just don't get to reroll on bosses. The egg machines were incorrectly flagged as bosses and that was fixed for Egg Hunt.

    That said, your request has sparked an idea (Boss Luck).

    -ALS

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    Junior Member MarianaFox's Avatar
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    Can sts make luck more useful in game for example make gold loot hit always max values gold instead of simple variable as is now for example 3000-5000 gold if we have more than 80% luck we almost always hit the maximum value and that also will work with gold loot also make luck predefine the map loots and not just rerolls for example we can always get medium insense we always can get standard jewels also with elixirs and get uniques from loot and chests locked including badges and that from bosses as well

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    Senior Member flashio's Avatar
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    Quote Originally Posted by asommers View Post
    It does work, it rolls twice and you keep the higher rarity item. You just don't get to reroll on bosses. The egg machines were incorrectly flagged as bosses and that was fixed for Egg Hunt.

    That said, your request has sparked an idea (Boss Luck).

    -ALS

    Why not make luck affect bosses as it should be instead of making a new stat?
    Most items worth farming come from bosses so luck not working on them doesnt make any sense.

    The only reason i see to make "Boss Luck" an actual thing from sts' pov is the chance to the chance to add another lix only available through platinum just like Double Boss lix is atm, we already have enough goods hidden behind paywall to actually add another one unnecessary.

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    Default

    Basic luck, effecting mobs AND bosses, in maps zones only makes sense. No need for a new luck potion.

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    Junior Member MarianaFox's Avatar
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    Default Luck stat need fix

    I believe it's time to the luck stat to be more useful and important and not only used for rerolls but also predefine what loot the character will get before get into the map for every 10% luck value more good loot will have and better the odds for unique things also spawn rate of mini bosses and events will be increased for that player and in groups also the luck stat must be stacked and shown in stats so we know how much luck we have and from where also the luck stat will give a special aura or title or achievement if hit the 100% in first time and also will change the loot to locked chest or simple chest and change the drop rate for jewels as well, the luck stat play an important role in many games and here is underrated we need a better luck stat which also useful in bosses and very rare items like script of banished power and more

  8. #8
    Junior Member MarianaFox's Avatar
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    Default Reworked luck stat

    The luck stat is very important stat to everything and we need it improved and reworked the luck stat must not only rerolls loot but also need to predefine the drop loot of every map and event and also loot from chests and jewels who drop for jewels elixirs for example for every 10% percent and more luck loot drops will become better from every player before get in a map or the loot drastically changes after get in map in seconds if a player hit an 100% luck value and luck also must be stacked, will get automatically a unique achievement or title like lucky looter for first time and luck will also matter in bosses loot as well better increases the loot and also changing the gold loot to the maximum effect for example if we have 100 and 1000 gold changeable by gold loot with 100% luck we get the maximum value of the drop in this example we get 1000 gold changeable with gold loot so in minimum value or maximum value a player with 100% luck always get the maximum value and that will work with gold loot modifiers

  9. #9
    Junior Member MarianaFox's Avatar
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    Default New luck mechanic

    Ok here i am again i thing a new way of the mechanics of luck stat and a new way of course how the luck truly need to work and luck stat can now be stacked and shown in the stats info as well let's begin:

    10% luck

    Low reroll chance as is now for better item
    Small chance to get a better loot from a predefined* map
    Small chance to get a better jewel
    Gold loot* value is the minimum

    25% luck

    Common reroll chance for better item
    Common chance to get a better loot from a predefined* map
    Common chance to get a better jewel
    Gold loot* value is the common value
    -Luck new mechanic is now affecting the loot of locked chests and normal chest as well with a reroll chance in there and also have a small chance to get an extra item from there

    50% luck

    Better reroll chance for better item
    Better chance to get a better loot from a predefined* map
    Better chance to get a better jewel
    Gold loot* value is the better value
    -Luck new mechanic is now affecting the loot of locked chests and normal chest as well with a better reroll chance in there and also have a better chance to get an extra item from there, boss loot (mentioned before by admin) also are now affected and have a chance for reroll as well

    75% luck

    Greater reroll chance for better item
    Greater chance to get a better loot from a predefined* map
    Greater chance to get a better jewel
    Gold loot* value is the greater value
    -Luck new mechanic now make the reroll double for a better item from the pool twice

    100% luck

    Maximum reroll chance
    Chance for better jewels
    Maximum value for gold loot
    Maximum effect in predefined map drops*
    Reroll chances is now 3 times greater
    -New luck mechanic grant you a definitely reroll a better item from locked chests or normal chests and have a high chance to get more items from there and possible a higher rate, boss loot hit rarer loot like badges or more unique items who can't be taken otherwise, gold loot is permanently the maximum value*, now there is a chance to get pets different tier from bosses as well but only when you 100% luck, there is now a chance to survive a lethal hit by mobs effects and is shown as "Survived" just almost as "dodge" but instead you become immune to damage for 1 second from the same fatal hit of that monster, now you have a chance to get even other loots that can't be taken otherwise by bosses like special vanities no longer obtainable, also small insense and medium insense replaced with large insense and awakening gems and a chance for elite awakening gems

    Every luck above 100% make only rerolls double twice or quadra if you reach 200% luck for a better item and stacks and no longer effect other mechanic of the lick because it's reached the limit

    I will renew the idea if i find better solution for the luck mechanic but the script need a lot work

    *Predefined map mean that map loot reload the drop loot for a player who have achieved a special threshold in luck value with the new mechanic which is better and changes according to the value of the luck threshold
    *Gold loot value now have a minimum and a maximum value already like we have now the luck change only the value drops abd these are gold loot based affected meaning that you won't get an increased value like we already have but overall you get definitely with gold loot the maximum effect
    Last edited by MarianaFox; 04-24-2024 at 10:55 AM.

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    Junior Member greecekavalagr's Avatar
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    Default

    +1000000 we need a better luck so yeah we not

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