Page 6 of 6 FirstFirst ... 456
Results 101 to 114 of 114

  Click here to go to the first Dev post in this thread.   Thread: Feedback: Star Beast Weapons

  1.   Click here to go to the next Dev post in this thread.   #101
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by kikemm17 View Post
    There have been multiple people, including myself, who thought it was a bug, since the orb works one way while the staff works differently. When you tap a player with the orb, it will automatically proc and reduce the target's armor and speed even if mage shield immunity is on, because the proc has been activated. On the other hand, the staff won’t apply any proc because mage shields last long, and then glowstik shield can be applied. You would die trying to activate a single proc from the staff.
    If this is how it’s intended to work, then yes, I would like to request a change. Most importantly, I want to emphasize again the need to fix the issue with warriors being overpowered in PvP. Again, thank you.
    Ah! It sounds like the Orb is missing the logic that respects target immunities - which would mean the fix is either a nerf for the Orb or stripping the logic that the Staff uses to respect immunities.

    Either works for me but I suspect that you (and other Mage players) would much prefer that the weapons just don't care about your target's strategic buffs... since the target will be gaining benefits that could balance / outstrip the incoming debuff.

    Thank you for the explicit details. I should have time to look into this very soon.

    As for PvP - every Class has their moment. Reflect is about to get capped at 10% for PvP (which will help some).
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. #102
    Junior Member
    Join Date
    Mar 2021
    Posts
    47
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Cinco View Post
    Ah! It sounds like the Orb is missing the logic that respects target immunities - which would mean the fix is either a nerf for the Orb or stripping the logic that the Staff uses to respect immunities.

    Either works for me but I suspect that you (and other Mage players) would much prefer that the weapons just don't care about your target's strategic buffs... since the target will be gaining benefits that could balance / outstrip the incoming debuff.

    Thank you for the explicit details. I should have time to look into this very soon.

    As for PvP - every Class has their moment. Reflect is about to get capped at 10% for PvP (which will help some).

    It's not just the mage's star beast weapons; it's every class' star beast. I believe that every weapon should respect immunity. Additionally, it's not just reflection; the star beast chain and the new Rusk weapon for warriors are simply too overpowered compared to rogue and mage weapons. We lack damage compared to theirs, even though they are not damage-focused classes.

    To paint a clearer picture, consider this: a warrior with 2k strength can one-tap a 4k int mage with the chain or eliminate them with the Rusk reflection. Clashes and versus matches aren't the same anymore if a single warrior can take on four opponents in a team death-match. 4v1!!

  3.   Click here to go to the next Dev post in this thread.   #103
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by kikemm17 View Post
    It's not just the mage's star beast weapons; it's every class' star beast. I believe that every weapon should respect immunity. Additionally, it's not just reflection; the star beast chain and the new Rusk weapon for warriors are simply too overpowered compared to rogue and mage weapons. We lack damage compared to theirs, even though they are not damage-focused classes.

    To paint a clearer picture, consider this: a warrior with 2k strength can one-tap a 4k int mage with the chain or eliminate them with the Rusk reflection. Clashes and versus matches aren't the same anymore if a single warrior can take on four opponents in a team death-match. 4v1!!
    Cool. We'll do a pass through all of the Star Beast weapon proc data and ensure that it's consistent with respect to immunity logic. The expected result will be Orbs won't proc in situations where the Staff won't proc. Not sure when this will be looked into (as PvP is among the lowest of priorities for the team) but it's on the list! :-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. #104
    Senior Member
    Join Date
    Aug 2018
    Posts
    1,857
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    49
    Thanked in
    32 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Cool. We'll do a pass through all of the Star Beast weapon proc data and ensure that it's consistent with respect to immunity logic. The expected result will be Orbs won't proc in situations where the Staff won't proc. Not sure when this will be looked into (as PvP is among the lowest of priorities for the team) but it's on the list! :-)
    Well could you buff the duration of the star beast shield from 5 seconds to 7 seconds that would be much appreciated


    Sent from my iPhone using Tapatalk

  5. #105
    Forum Adept Apocalyptis's Avatar
    Join Date
    Apr 2016
    Posts
    438
    Thanks Thanks Given 
    305
    Thanks Thanks Received 
    185
    Thanked in
    113 Posts

    Default

    Quote Originally Posted by Killyxan View Post
    Well could you buff the duration of the star beast shield from 5 seconds to 7 seconds that would be much appreciated


    Sent from my iPhone using Tapatalk
    -1, it’s good as it is. You can use kraken aegis if you want long lasting pull.
    <Elite Runners>

  6. #106
    Junior Member
    Join Date
    Mar 2021
    Posts
    47
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Cinco View Post
    Cool. We'll do a pass through all of the Star Beast weapon proc data and ensure that it's consistent with respect to immunity logic. The expected result will be Orbs won't proc in situations where the Staff won't proc. Not sure when this will be looked into (as PvP is among the lowest of priorities for the team) but it's on the list! :-)
    Why would PvP be among the lowest priorities for the team when everyone would play it if it was fair for everyone. People stop playing PvP because of the unfairness. Even if one player played it, it’s part of the game and should be addressed with the same importance as the other game modes. There’s many players who would agree.

  7.   Click here to go to the next Dev post in this thread.   #107
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by kikemm17 View Post
    Why would PvP be among the lowest priorities for the team when everyone would play it if it was fair for everyone. People stop playing PvP because of the unfairness. Even if one player played it, it’s part of the game and should be addressed with the same importance as the other game modes. There’s many players who would agree.
    This isn't the place to rehash the years of conversation we've had on PvP - so I would encourage you to read some of the other feedback from the development team on the value of PvP.

    TLDR; the PvP modes at their very finest, most balanced and exciting, only appeal to a very small number of players. Ever. Since the beginning of time in Arlor. There was not a point in history where PvP was anything more than a fun diversion for a handful of our beloved Legends.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  8. #108
    Junior Member
    Join Date
    Mar 2021
    Posts
    47
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Cinco View Post
    This isn't the place to rehash the years of conversation we've had on PvP - so I would encourage you to read some of the other feedback from the development team on the value of PvP.

    TLDR; the PvP modes at their very finest, most balanced and exciting, only appeal to a very small number of players. Ever. Since the beginning of time in Arlor. There was not a point in history where PvP was anything more than a fun diversion for a handful of our beloved Legends.
    I have been playing AL for a very long time. I only play this game for the PvP mode. As do most of the people I know in the game. As I mentioned before, even if only one player played PvP, it should still be in your list of priorities. Every aspect of the game is important, regardless of the number of participants.

  9. #109
    Member
    Join Date
    Apr 2022
    Posts
    59
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    This makes no sense cause first of all when I addressed this problem for the first time u said that staff would fail to proc on immune targets but u had "fixed it" and told me to look into it and let u know but it never changed, it still don't proc on immune targets and now ur saying that it's part of the mechanic of the staff which also makes no sense cause every weapon that has a proc in the game do proc on immune targets and it has always been like that

    No proc in game can bypass or ignore immunity but u are still allowed to proc before hand to get the damage buffs and also other benifits of the proc that is being used but the target itself it's not taking any damage while his immunity is active. It's a very big disadvantage and it actually makes the sb staff unusable in pvp cause it means that u would have to time ur proc perfectly with the target's immunity to sussesfully proc which Is an unrealistic thing to do.

    What we are trying to say here is to please make the staff proc work like all the other procs do so we can properly used it in pvp( idk if the same thing is happening in pve with the immunity situation)



    Sent from my SM-S918U using Tapatalk

  10.   This is the last Dev post in this thread.   #110
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by xFreaKzx View Post
    This makes no sense cause first of all when I addressed this problem for the first time u said that staff would fail to proc on immune targets but u had "fixed it" and told me to look into it and let u know but it never changed, it still don't proc on immune targets and now ur saying that it's part of the mechanic of the staff which also makes no sense cause every weapon that has a proc in the game do proc on immune targets and it has always been like that

    No proc in game can bypass or ignore immunity but u are still allowed to proc before hand to get the damage buffs and also other benifits of the proc that is being used but the target itself it's not taking any damage while his immunity is active. It's a very big disadvantage and it actually makes the sb staff unusable in pvp cause it means that u would have to time ur proc perfectly with the target's immunity to sussesfully proc which Is an unrealistic thing to do.

    What we are trying to say here is to please make the staff proc work like all the other procs do so we can properly used it in pvp( idk if the same thing is happening in pve with the immunity situation)



    Sent from my SM-S918U using Tapatalk
    So far as I can tell the individual debuffs are being applied unless the target is specifically immune. I’ll double check since you’re saying that it’s not behaving properly. I do not see visual effects on all of the debuffs - so it may be related to that (insofar as you may not be seeing debuffs that are actually being applied) - so we will need to figure out how to address that.

    To be clear: you’re advocating that the procs ignore target immunity? I kinda figured that would be the general sentiment but so far it doesn’t sound like there is consensus.


    Sent from my iPhone using Tapatalk
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  11. #111
    Member
    Join Date
    Apr 2022
    Posts
    59
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    The only problem is the lightning effect , that lightning effect does damage over time and it doesn't proc when target has immunity unlike orb that does proc this lightning over the target doing heavy dot, other than that everything else is good

    Sent from my SM-S918U using Tapatalk

  12. #112
    Member
    Join Date
    Apr 2022
    Posts
    59
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Cinco View Post
    So far as I can tell the individual debuffs are being applied unless the target is specifically immune. I’ll double check since you’re saying that it’s not behaving properly. I do not see visual effects on all of the debuffs - so it may be related to that (insofar as you may not be seeing debuffs that are actually being applied) - so we will need to figure out how to address that.

    To be clear: you’re advocating that the procs ignore target immunity? I kinda figured that would be the general sentiment but so far it doesn’t sound like there is consensus.


    Sent from my iPhone using Tapatalk
    I forgot to add that the orb does proc the lightning (dot) on immune targets in my latest feedback

    Sent from my SM-S918U using Tapatalk

  13. #113
    Junior Member
    Join Date
    Mar 2021
    Posts
    47
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by xFreaKzx View Post
    I forgot to add that the orb does proc the lightning (dot) on immune targets in my latest feedback

    Sent from my SM-S918U using Tapatalk
    Let’s hope everyone else sees this and agrees with us. PvP is just unplayable as long as a warrior is in the fight. I mentioned before that a warrior can literally take on a whole team easily. I don’t think they will do anything to level the playing field. Anyways, let’s just hope they do something to be able to match the warriors’ power.

  14. #114
    Senior Member
    Join Date
    Oct 2022
    Posts
    1,236
    Thanks Thanks Given 
    192
    Thanks Thanks Received 
    62
    Thanked in
    55 Posts

    Default

    Quote Originally Posted by Killyxan View Post
    Well could you buff the duration of the star beast shield from 5 seconds to 7 seconds that would be much appreciated


    Sent from my iPhone using Tapatalk
    yes pls need more time, or increase dmg of pull, krak aeg have 8 sec and give same 75% dmg red @.@ ty


    Enviado desde mi iPhone utilizando Tapatalk

Similar Threads

  1. Buy star beast helm, amor 50gl and star beast brace 80gl+
    By Cemario in forum AL Traders Market
    Replies: 1
    Last Post: 02-26-2024, 10:48 PM
  2. Glow on star beast weapons
    By Apocalyptis in forum AL Suggestions
    Replies: 1
    Last Post: 02-12-2024, 01:08 PM
  3. Replies: 5
    Last Post: 01-05-2024, 09:25 PM
  4. Replies: 2
    Last Post: 01-04-2024, 06:36 PM
  5. Replies: 1
    Last Post: 12-26-2023, 02:34 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •