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    Default Haste not working with bows

    Hello devs, ever since I’ve came back to the game, bows were not affected by %haste for some reason.. but why? Is it even intended? Can it be changed please?

    It’s a nonsense since every other weapon type in the whole game actually profits from using haste, why not bow then? Now the difference is even bigger with rusk weapons, so using haste with bow would actually work perfectly for killing mobs. It would be an equivalent of mages using guns, warriors using swords,..and so on

    Thanks for considering the change!




    Also hope for some +1 from rogue players
    <Elite Runners>

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    I believe this has already been suggested but denied, not a rogue but +1 for suggestion.

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    haste has never worked on bow and yes its unfair

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    +1 seems odd to have a weapon not effect by haste
    WAR: OGSour
    MAGE: GasPack
    ROGUE: Trichomez

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    +1000000000000000

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    If rest of the weapons cooperate with haste so should bows
    +1

    Aka Ares/Twerrk/Mystery. :]

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    Agreed this kinda sucks that it don’t pls fix +1

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    Default

    add haste to bow or remove haste for all weapons for base attack

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    +1 add haste to bows
    Jukiem/Ossare

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    They have something against the rogues, they never give us benefits like the other classes, immunity, rapid activation of processes among other things xd Also +11111

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    true much better if they make it work

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    If u think that every other weapon affected by haste u just clueless .

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    Quote Originally Posted by Myexera View Post
    If u think that every other weapon affected by haste u just clueless .
    What do you mean? It’s a fact. Everything but bows is affected by haste.

    Doesn’t make sense to be like that, haste is a huge part of the game, just like crit damage. Why wouldn’t we be able to use such stat with bows just like any other class can.
    <Elite Runners>

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    +1 add haste to bows

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    +1 bows are so slow and it does not even make sense

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    +1 not only basic attacks don't work, but also skills like shadow, aim and toxic arrows, very annoying. Pls fix that, this bug living in game too much

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  21.   Click here to go to the next Dev post in this thread.   #17
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    The way our system is designed, we cannot use haste to affect basic attack for bows, but we could introduce new statistics (basic attack speed, [faster] basic charge, and [faster] skill charge) that would give you what you want. Those new stats can be used in gems and awakenings.

    -ALS

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    Quote Originally Posted by asommers View Post
    The way our system is designed, we cannot use haste to affect basic attack, but we could introduce new statistics (basic attack speed, [faster] basic charge, and [faster] skill charge) that would give you what you want. Those new stats can be used in gems and awakenings.

    -ALS
    Wait, why does it work with guns, staffs, orbs, swords, aegis, chainswords, daggers and chakrams? I tested all with heroic eggsorcist’s AA that gives +50% haste and pretty sure it allows you to attack faster with basic attacks.

    *Everyone has been using it for faster basic attacks ever since haste was introduced to us.
    <Elite Runners>

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    Quote Originally Posted by asommers View Post
    The way our system is designed, we cannot use haste to affect basic attack for bows, but we could introduce new statistics (basic attack speed, [faster] basic charge, and [faster] skill charge) that would give you what you want. Those new stats can be used in gems and awakenings.

    -ALS
    isnt that just haste? how can additional stats work but not current one... Sorry I dont really understand.

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    Quote Originally Posted by asommers View Post
    The way our system is designed, we cannot use haste to affect basic attack for bows, but we could introduce new statistics (basic attack speed, [faster] basic charge, and [faster] skill charge) that would give you what you want. Those new stats can be used in gems and awakenings.

    -ALS
    More awakes similar to haste will only bring confusion and frustration into the game.

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