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  Click here to go to the first Dev post in this thread.   Thread: About Revive

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    Developer - Inactive Samhayne's Avatar
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    Default About Revive

    The main reason that a Revive ability isn't currently in Arcane Legends is the limitation to only 4 skills. If one class did have such an ability, they'd pretty much always have to have it up when running in a party (or their party mates would likely browbeat them into slotting it - which isn't something we want). The limitation to 4 skills is by design and fits well with the current functionality to upgrade skills. Also, with all 3 classes having access to a heal ability and how bosses pop out heal plusses as you fight them - dying is part of the intended difficulty. We'd say, play better.

    However, we do understand that, if you do fall, running back, especially on a big map, is less than fun. All of this is to say that the Design Team is looking into some alternatives for revive. I think the leading one is to change up the revive at full health/mana to be for gold (and tune the amount of gold to change per level) and tune the gold cost to help as a gold sink for the economy. Economy is also another big discussion going on right now with the Design Team, but that's for another post. As always, there are no guarantees that anything will change, but I did want to let you know that it is being looked into.
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    Tournament & Ladder Leader Bilaxman's Avatar
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    Could there be checkpoints at certain parts in the larger maps?

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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Bilaxman View Post
    Could there be checkpoints at certain parts in the larger maps?
    I don't believe we currently have tech for such, but it is an interesting idea.
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    Another thing you can do is to rest between mobs. You can also do that with bosses to an extent where you run away till they dont follow. I do believe there is a safe distance where they wont chase you and they wont replenish their health. One suggestion to STS would be to have the mobs and bosses not replenish their health if you die and have to walk all the way back. It would make the pain of being killed a little more bearable.


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    Senior Member Mitchturbo's Avatar
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    Well on my Mage I use the wind with 25+ speed boost buff to run back to where I died. Very handy.
    Also our mages heal while efficient. The mana regen and Heal regen that we spen skill points on need to be more efficient. Otherwise I'd leave them off. Unfortunately I can't respec again after today's plat purchase I made and another respec I did earlier.
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    Senior Member Lowlyspy's Avatar
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    Quote Originally Posted by Samhayne:841476
    We'd say, play better.
    Lol to the people saying the bosses are too hard xD

    Quote Originally Posted by Samhayne:841488
    I don't believe we currently have tech for such, but it is an interesting idea.
    Actually i think this has already been implemented in a way, though not in AL. In PL there are certain levels that make you have to go through a portal to get to the boss and when you die you respawn at where that portal took you, not at the beginning of the map. (Ex. Victory Lap, Ao3 Close Encounters) I'm not sure a portal could be done but i just thought i'd bring this up, maybe it could sprout some ideas.
    Last edited by Lowlyspy; 11-05-2012 at 02:32 PM.

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    Senior Member Aeroflame's Avatar
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    If you want my honest opinion, which you probably don't, If you consider making gold revs, please don't make it too expensive, because many die a lot, and tend to solo more often. Since it normally cost 1 plat in your other games, why not make gold cost the equivalent of 1 platinum? I haven't played AL for too long but it doesn't seem as difficult as SL (but I'm still a noob tbh), but the maps are mondo huge. From the posts I've seen so far, those three ideas are awesome. Checkpoints, heal, or gold revive.

    PS do we have a natural healing skill?


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    Add a revive proc to the mages heal

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    I'm just saying with one hit kills its kinda fair to have rev
    You could argue that with a good team/skill you shouldn't take any major attacks, but I really would hate to have to run with the perfect tank just to beat the boss

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    Quote Originally Posted by Elyseon View Post
    I'm just saying with one hit kills its kinda fair to have rev
    You could argue that with a good team/skill you shouldn't take any major attacks, but I really would hate to have to run with the perfect tank just to beat the boss
    If you're getting one hit killed, you really need to learn to dodge the red warnings and/or put some points into STR for more health.
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    Quote Originally Posted by Aeroflame View Post
    If you want my honest opinion, which you probably don't, If you consider making gold revs, please don't make it too expensive, because many die a lot, and tend to solo more often. Since it normally cost 1 plat in your other games, why not make gold cost the equivalent of 1 platinum? I haven't played AL for too long but it doesn't seem as difficult as SL (but I'm still a noob tbh), but the maps are mondo huge. From the posts I've seen so far, those three ideas are awesome. Checkpoints, heal, or gold revive.

    PS do we have a natural healing skill?
    All classes have access to a skill that can do healing. Mage and Warrior are aoe heals, the Rogue throws down heal packs. All of these heals can be improved by spending skill points (which if you use them a lot you probably want to do, as the base skill isn't that hot).
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    Quote Originally Posted by Samhayne View Post
    I don't believe we currently have tech for such, but it is an interesting idea.


    O.o what you mean tech? I think everything is possible with android apps
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    I'm pretty sure the healing skills are more beneficial to certain classes, because I have no desire to strengthen my warrior's int, which I'm sure controls the healing power. With that said, I'm gonna need a blue friend at all times.


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    Quote Originally Posted by Masterminds View Post
    O.o what you mean tech? I think everything is possible with android apps
    By tech, I mean what is currently doable in the Spacetime Engine. Another example would be player housing or mounts. All cool ideas, but stuff we haven't built into the engine. If we wanted that feature, we would have to build it. When we decide to build stuff, it goes into the list of everything we want to build and we have to prioritize what to do over what we can put off for later - because, you know, we can't just build everything we want. Rome wasn't built in a day, and all that
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    Quote Originally Posted by Samhayne:841644
    Quote Originally Posted by Elyseon View Post
    I'm just saying with one hit kills its kinda fair to have rev
    You could argue that with a good team/skill you shouldn't take any major attacks, but I really would hate to have to run with the perfect tank just to beat the boss
    If you're getting one hit killed, you really need to learn to dodge the red warnings and/or put some points into STR for more health.
    Well i have been avoiding it for the most part
    The rogue boss that throws a wave of knives or idk what hes doing but i havent found a way to dodge his
    Especially when he teleports all over the place, i havent seen any warning for that

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    Quote Originally Posted by Elyseon View Post
    Well i have been avoiding it for the most part
    The rogue boss that throws a wave of knives or idk what hes doing but i havent found a way to dodge his
    Especially when he teleports all over the place, i havent seen any warning for that
    Avoid poison barrels too. The things he stands on its like the lava in BSM

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    Quote Originally Posted by razerfingers:841709
    Quote Originally Posted by Elyseon View Post
    Well i have been avoiding it for the most part
    The rogue boss that throws a wave of knives or idk what hes doing but i havent found a way to dodge his
    Especially when he teleports all over the place, i havent seen any warning for that
    Avoid poison barrels too. The things he stands on its like the lava in BSM

    Sent using blood on a bathroom wall
    I pro enuff fer dat then i dodge liek 6 daggres but invisible one gets me in throat
    He ez tho when i solo

    I guess i could just no help kill him while my mana shield cools down

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    sounds fun

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    I was bullied on SL for making a combat eng. I agree 100% with the devs. Stop dying...

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    Quote Originally Posted by WowThisGuy:841756
    I was bullied on SL for making a combat eng. I agree 100% with the devs. Stop dying...
    K all classes shud be pure str

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