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  Click here to go to the first Dev post in this thread.   Thread: About Revive

  1. #21
    Senior Member Bebsi's Avatar
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    Quote Originally Posted by Samhayne View Post
    All classes have access to a skill that can do healing. Mage and Warrior are aoe heals, the Rogue throws down heal packs. All of these heals can be improved by spending skill points (which if you use them a lot you probably want to do, as the base skill isn't that hot).
    Most heal techniques are for ur fellow team members making soloing a big problem.
    When I throw heal packs why isn't is possible for my char to get a part of the heal packs.

  2.   This is the last Dev post in this thread.   #22
    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Bebsi View Post
    Most heal techniques are for ur fellow team members making soloing a big problem.
    When I throw heal packs why isn't is possible for my char to get a part of the heal packs.
    You can improve your heal packs to have a self heal component when cast. You can run over them too. Also, if you find you're dying, you might put points into STR as more hit points will help. Lastly, keep an eye out for green + heals that bosses put out around them as you fight.
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  3. #23
    Junior Member Masterminds's Avatar
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    Quote Originally Posted by Samhayne View Post
    By tech, I mean what is currently doable in the Spacetime Engine. Another example would be player housing or mounts. All cool ideas, but stuff we haven't built into the engine. If we wanted that feature, we would have to build it. When we decide to build stuff, it goes into the list of everything we want to build and we have to prioritize what to do over what we can put off for later - because, you know, we can't just build everything we want. Rome wasn't built in a day, and all that


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    Senior Member CosmoxKramer's Avatar
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    Default About Revive

    I love the initial ideas Sam but this makes me think one thing:
    The players that are good and don't die often are probably the ones that play the most and have plenty of money. The people that die often may not be experienced in MMOs, action RPGs and may be the same people that have a hard time affording pots and other items or better gear.
    So I'm not sure this 'money sink' will effect the right people, unless u make the elite dungeons cost 2+ times the normal mode in gold
    Thoughts?

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    Senior Member Cahaun's Avatar
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    Quote Originally Posted by CosmoxKramer:841857
    I love the initial ideas Sam but this makes me think one thing:
    The players that are good and don't die often are probably the ones that play the most and have plenty of money. The people that die often may not be experienced in MMOs, action RPGs and may be the same people that have a hard time affording pots and other items or better gear.
    So I'm not sure this 'money sink' will effect the right people, unless u make the elite dungeons cost 2+ times the normal mode in gold
    Thoughts?
    Why should Elite maps cost twice as much?

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    Banned Elyseon's Avatar
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    Pure str is way to go it seems
    I just respec 1k health on a sorceror

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    Senior Member CosmoxKramer's Avatar
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    Quote Originally Posted by Cahaun View Post
    Why should Elite maps cost twice as much?
    ok, maybe that isn't the solution, but if you read my full message, i don't know if based on Sam's original comment that reviving costing gold would help be a money sink, i disagreed with it.

    maybe instead of an expensive full health/mana revive, a really cheap 100-500g 1/2 health/mana revive wouldn't hurt the poor or part time players as much

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    Senior Member Cahaun's Avatar
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    Quote Originally Posted by CosmoxKramer:842033
    Quote Originally Posted by Cahaun View Post
    Why should Elite maps cost twice as much?
    ok, maybe that isn't the solution, but if you read my full message, i don't know if based on Sam's original comment that reviving costing gold would help be a money sink, i disagreed with it.

    maybe instead of an expensive full health/mana revive, a really cheap 100-500g 1/2 health/mana revive wouldn't hurt the poor or part time players as much
    Prepare yourself for the most extreme constructive criticism post you'll have.

    1. I read it all, but I disagree that it should be split between "good player who has lots of money and skill" compared to "player that struggles in game". It needs to be equal because everyone has the same chance for success. Thus is why I disagreed against the higher prices for people in the Elite mode. Just because they are good, it doesn't mean they have to be charged more.
    2. Just making the revive a gold purchase will indeed be a golf sink to ANYONE because it takes out money from their gold so I don't know what made you think it wouldn't drain gold. If STS makes a price, U always say "If you can't go with it, don't use it". If potion prices are super high and it seems like only the good players can afford it but you can't, just go with it. I did. That's why I'm rich in this game. (I'm cheap)
    3. You make it sound like people who are rich will get more benefits from this than the "poor and part time people" and therefore aren't effected by anything that effects then the others. This a natural human thing so I'm not going to be in bash mode. It's like the poor people wanting to tax the rich people to death because they feel they need to feel their pains in life. (Kinda like a "if I can't have it, than neither shall they"). Now how does any of this affects the game? I always think of this as a pyschological drift that naturally appears between people who don't fully understand the "rags to riches" theory that drove America to success. (Aka American Dream of being able to be from ultra poor to very rich when hard work pays the best). Now that I said a slight historic example, I'll continue to say that this is a common thing so don't think of me at all as a badger but giving my incite on this. (When it comes to minds, I make longer posts)


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    Everyone has equal opprotunity in this game to be ultra awesome and thus nothing should be done to affect anything based on how well a person performs or by the status they are (If you have a question on this comment that can be interpreted in many ways then just ask me. I always plan ahead when posting stuff like this). I personally teach methods to newcomers in this game and equip everyone on a crash course to success because I believe that everyone has momentous opprotunity. The poor peoples in this game aren't doomed to stay poor forever.

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    Junior Member JezzaDJ's Avatar
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    having played AL for a little while, I' d suggest letting team mates do a res (all classes, without needing a res skill), by standing next to downed player and using the interaction mechanic (as we currently do to open the chests) - a few seconds delay ought to work (so it's *difficult* to do in heat of a tough boss battle, but not impossible) - similar to hero res in Dawn of War 2.

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    Quote Originally Posted by Samhayne View Post
    I don't believe we currently have tech for such, but it is an interesting idea.
    You already did a similar thing in SL with voleria sector. By using the 'tunnels' to commando loot-rooms it created new spawn points.

    Wonder if those unlock-area-shields which are used in dialy-story-quest can be used as spawn points too?
    Last edited by tearacan; 11-06-2012 at 07:14 AM.

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    Senior Member CosmoxKramer's Avatar
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    forget i ever said anything about poor/rich players in game, what i really was meaning but didn't convey correctly was this; Assuming the price to purchase a revive is 'decent' or even fairly 'cheap' on normal mode, then elite mode could cost more (e.g. 100 ->500g or 500->1000g) "with great risk comes great reward." Better drop rates of good gear, so why not have more risk involved.

    I really like the previous two ideas however more than the original too

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    Forum Adept n00b13st's Avatar
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    Quote Originally Posted by Masterminds View Post
    O.o what you mean tech? I think everything is possible with android apps

    LOL. Yes, we're going to find an android app that creates checkpoints in AL games.
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    Quote Originally Posted by Samhayne View Post
    ...
    Another example would be player housing or mounts.
    ...

    Hey, combine those two ideas - player housing you can ride! (Yes, I feel a bit silly today.)
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    Quote Originally Posted by Cahaun View Post
    Why should Elite maps cost twice as much?

    Because elite players have 100 times as much gold?
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    Quote Originally Posted by CosmoxKramer View Post
    I love the initial ideas Sam but this makes me think one thing:
    The players that are good and don't die often are probably the ones that play the most and have plenty of money. The people that die often may not be experienced in MMOs, action RPGs and may be the same people that have a hard time affording pots and other items or better gear.
    So I'm not sure this 'money sink' will effect the right people, unless u make the elite dungeons cost 2+ times the normal mode in gold
    Thoughts?

    I think something along these lines is a great idea! Maybe a sliding scale based on the amount of gold the account has? (Of course the minimum would have to be set to not make reviving trivial for the really pathetic players.)
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    One awesome thing comes from this!

    No more, "rez pl0x"

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Quote Originally Posted by BodMaster View Post
    One awesome thing comes from this!

    No more, "rez pl0x"
    YES! Finally i won't get mobbed, and hated on becuase "COme on Engi, can't you see i'm dead" or "Why didn't u rev fast enough" or "open ur eyes man, i dead ova hur"

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    Quote Originally Posted by Luvaria View Post
    I think that maybe the "Heal" for one of the classes should have a revive upgrade, then ^_^
    Heal and Rez all in one? Genius!

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    I don't think this belongs on this thread but... I find that warriors heal way more then mages and I find that unfair lol they heal like consistent 100 5 times in a row like the heal from the engineer in SL and mages throw out the occasional 200 every like 10 secs or so (I forgot the cd on the healing lol) I just wanted to say that.. X)

  24. #40
    Lady_Pebbles
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    Quote Originally Posted by EliB:845809
    I don't think this belongs on this thread but... I find that warriors heal way more then mages and I find that unfair lol they heal like consistent 100 5 times in a row like the heal from the engineer in SL and mages throw out the occasional 200 every like 10 secs or so (I forgot the cd on the healing lol) I just wanted to say that.. X)

    Bingo. The Sorcerer's heal cd time is a tad high. Especially when charged. I can use it maybe two times during a boss fight but have to start using pots after casting cuz the mob around the bosses plus the boss himself, do lots of dmg. I use the shield and heal but I think they need to be tweaked to be more effective.

    However, I plan to respec. I went all INT on my Sorcerrer but Im gonna try a tri-spec on my toon. Add half to INT, then split the rest into DEX & STR to see what happens. I think this will change up everything. I'll let yall know how the skills and gameplay goes when I do that.

    EDIT: Tri-Spec on Sorcerer sucks -.- but dual spec is awesome! @lvl13 I put 20pts in STR the rest in INT and it works. Now at lvl14 this vuild is great. Less deaths. Plus the skills Im using are great.

    Last edited by Lady_Pebbles; 11-10-2012 at 11:49 PM.

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