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  Click here to go to the first Dev post in this thread.   Thread: About Revive

  1. #41
    Senior Member MightyMicah's Avatar
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    Quote Originally Posted by Samhayne View Post
    The main reason that a Revive ability isn't currently in Arcane Legends is the limitation to only 4 skills. If one class did have such an ability, they'd pretty much always have to have it up when running in a party (or their party mates would likely browbeat them into slotting it - which isn't something we want). The limitation to 4 skills is by design and fits well with the current functionality to upgrade skills. Also, with all 3 classes having access to a heal ability and how bosses pop out heal plusses as you fight them - dying is part of the intended difficulty. We'd say, play better.

    However, we do understand that, if you do fall, running back, especially on a big map, is less than fun. All of this is to say that the Design Team is looking into some alternatives for revive. I think the leading one is to change up the revive at full health/mana to be for gold (and tune the amount of gold to change per level) and tune the gold cost to help as a gold sink for the economy. Economy is also another big discussion going on right now with the Design Team, but that's for another post. As always, there are no guarantees that anything will change, but I did want to let you know that it is being looked into.
    Hey Sam, thanks for the heads up! Would it be alright if I present an idea?

    What if you guys made the revive like in Guild Wars 2. When someone dies in that game, you walk up to them and an option appears to "press F to revive." Then your character kneels down and begins reviving them. In other words, anyone can revive anyone, but it's always a danger to revive in the midst of battle. Would that be too out of the box for StS? It would certainly encourage team play which seems to be an aspect of this game.

  2. #42
    Luminary Poster BodMaster's Avatar
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    Revive/recuperate fallen soldiers/players have been in games for as long I can remember. (Mostly RPG, but not entirely, GoW etc)

    Still trying to comprehend how 2k+ can die from Barrels O.o

  3. #43
    Fastronaut Nightarcher's Avatar
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    I highly approve of removing the revive skill from Sorcerers and giving healing skills to everyone, so people don't look at Sorcerers as just the "support class." Players will utilize greater strategy and teamwork now!

    Also, a gold-to-revive system is a good idea in my eyes.

    But the cost should be the same for everyone regardless of skill or wealth. Why punish the rich/skilled and take away their incentive? That's socialism.
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  5. #44
    Luminary Poster BodMaster's Avatar
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    Quote Originally Posted by Nightarcher View Post
    I highly approve of removing the revive skill from Sorcerers and giving healing skills to everyone, so people don't look at Sorcerers as just the "support class."
    Healing skill has been given to all class or the opportunity to pick it has, and no revive in total. (Just plat)

    But now, players turn around and ask Rogue to drop heal packs lol. (Sorcerer gets off lightly)

    I'm full DPS, so don't even have Heal Packs.. could imagine how that will be.
    Last edited by BodMaster; 11-11-2012 at 02:17 AM.

    Still trying to comprehend how 2k+ can die from Barrels O.o

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  7. #45
    Fastronaut Nightarcher's Avatar
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    Quote Originally Posted by BodMaster View Post
    Healing skill has been given to all class or the opportunity to pick it has, and no revive in total. (Just plat)

    But now, players turn around and ask Rogue to drop heal packs lol. (Sorcerer gets off lightly)

    I'm full DPS, so don't even have Heal Packs.. could imagine how that will be.
    I got into the Beta so I know this, I was just stating my approval of it haha
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