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Thread: Questions for your Mage build...

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    Tournament & Ladder Leader XghostzX's Avatar
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    Default Questions for your Mage build...

    Hey guys, in case you aren't sure, my in game name is Sonic.

    I'm a mage at the moment, and I"m just curious as to which path you're taking your mages. Heal without a doubt needs points invested in, what other spells do you recommend for an all around, top-notch build?

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    Senior Member ninjaduck's Avatar
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    Put 1 in heal. Put 1 in curse/root. Max fire. Almost max Light. Put a few in wind but only if you have a fetish for scatter bears.
    L15 Mage - Certificates. L12 Behr - Certificate. L15 Teamer Mage - Duuq

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    I am doing about 3 in heal, 2 or 3 in time stop, and almost Max light and fire.
    Ign - Who -- My guess is 1837.

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    Senior Member bronislav84's Avatar
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    Wind seems to be the only true AOE (when charged). It doesn't scatter that much. It knocks down, which is helpful on non-bosses.
    Last edited by bronislav84; 11-13-2012 at 05:03 PM.

    AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange

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    Senior Member ninjaduck's Avatar
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    Heal is unnecessary IMO. Sorcerers are stereotyped as support classes. Sorcerers are damage outputs.
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    THE DUUQS WILL RULE.

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    Quote Originally Posted by ninjaduck:850555
    Heal is unnecessary IMO. Sorcerers are stereotyped as support classes. Sorcerers are damage outputs.
    I got the two mana expansions with heal and it saves me a lot of potions, I still use a lot but it cut down on needing them even more.
    Ign - Who -- My guess is 1837.

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    Senior Member bronislav84's Avatar
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    I'm considering dropping heal. Sure it's nice, but it doesn't actually heal that much. Thoughts?

    AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange

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    Including 2-3 points in heal, can anyone be a bit more specific with skill points? I like being able to heal is all^^

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    Damage output mage: Level 16
    5 Fire
    5 Light
    3 Gale
    1 Heal
    1 Arcane Shield

    Why low heal?
    You're trying to get the most damage done to ALL the enemies around you. AoE damage is the mage's specialty.
    Support mage: Level 16
    5 Heal
    5 Arcane Shield
    3 Curse
    1 Light
    1 Fire

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    Quote Originally Posted by Reun:851226
    Damage output mage: Level 16
    5 Fire
    5 Light
    3 Gale
    1 Heal
    1 Arcane Shield

    Why low heal?
    You're trying to get the most damage done to ALL the enemies around you. AoE damage is the mage's specialty.
    Support mage: Level 16
    5 Heal
    5 Arcane Shield
    3 Curse
    1 Light
    1 Fire
    4 skill slots, not 5.
    Ign - Who -- My guess is 1837.

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    Senior Member bronislav84's Avatar
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    Heal or Shield? What do people recommend?

    AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange

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    where should i put points in my stats to become output mage?support mage?

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    LOL

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    Default

    1 heal
    3 fire (increase aoe, knock down)
    6 light (max this it's your spam skill and dps skill for bosses)
    6 clock (max this it's amazing for farming mobs, the intial dmg + continous dmg + root is amazing, I do 5 dmg per s with my gear at lvl 16)

    a pink pet with high m/s and preferable h/s too like flap jack. With good gear and this pet, you won't need any pots.

    For me I use Ribbit for clearing the map (pink frog with 250 hp, 7% crit, and spec +40% crit bonus)
    and Granite to take down any boss with ease (pink goat with aoe stun, and 4 m/s)
    Pets like mallison which gives 20/20/20 and 5% crit is overated and really not that useful atm

    The goats are hands down the best pet for bossing. Combine the stun spec with charged fire knockdown and stun from charged Light = a sitting dummy boss.
    Me and 3 other decked out 16's took down the last elite boss with 4 goats. Although it took 30min, non of us took any major damage as our goats were stunning him throughout the fight.
    Last edited by gundamsone; 11-13-2012 at 08:02 PM.

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    Quote Originally Posted by gundamsone View Post
    1 heal
    3 fire (increase aoe, knock down)
    6 light (max this it's your spam skill and dps skill for bosses)
    6 clock (max this it's amazing for farming mobs, the intial dmg + continous dmg + root is amazing, I do 5 dmg per s with my gear at lvl 16)

    a pink pet with high m/s and preferable h/s too like flap jack. With good gear and this pet, you won't need any pots.

    For me I use Ribbit for clearing the map (pink frog with 250 hp, 7% crit, and spec +40% crit bonus)
    and Granite to take down any boss with ease (pink goat with aoe stun, and 4 m/s)
    Pets like mallison which gives 20/20/20 and 5% crit is overated and really not that useful atm

    The goats are hands down the best pet for bossing. Combine the stun spec with charged fire knockdown and stun from charged Light = a sitting dummy boss.
    Me and 3 other decked out 16's took down the last elite boss with 4 goats. Although it took 30min, non of us took any major damage as our goats were stunning him throughout the fight.
    Hey Gunda, have you tried whirlwind (the tornado spell) rather than clock? It stuns your enemies for two seconds, and can get you out of trouble. What makes clock better?

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    Default

    at max level with decked out gear the clock will do more dps.
    if you can add me in game, i'll do an upper hauntlet or crypt III run and show you

    if you really want gale (whirlwind), I would remove heal, and take a point off light and clock

    edit: or swap light for gale, and put any extra points you don't want in gale into fire (burn dmg overtime + reduce enemy hit chance by 25%)

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    Senior Member bronislav84's Avatar
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    Wow good advice there Gun.

    Question: I haven't used Light yet. Is it a cone or a true AOE? The reason I use Gale is cause it can be made into an AOE when charged.

    I see the bonuses on Light are great, but I can't decide between that and Gale cause one is a lot of damage and the other one has utility (knockdown) and AOE.

    Also, heal but not Shield? Assume I don't wanna put points in more than 4 skills. Is heal that much better?

    AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange

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    shield and gale might be more useful at lower levels
    but pay attention the the description of shield (up to 500 points in damage part....at end game the monsters will 1 shot your shield down)

    when you max lvl you'll want to respec and invest in more "damage" skills over debuffs, heals, and dmg reducers
    personally this is how I think of it, what's the point of getting heal and debuffs and investing in high str for high hp when you're just going to be killing ALOT slower & taking more hits
    So why not invest in a nuke build and 2 hit mobs? That's what I do and I don't find myself pot spamming either b/c monsters die before they do enough damage to me.

    With my current build and gear at lvl 16:
    my hp and mana are at 1300/1700 (around 4:5 str/int build)
    320s armor, 83 dmg+, 177% bonus dmg
    over 50% crit with pink frog pet

    This is enough to 1 hit lower map mobs and 2 hit higher map mobs, so there really is no reason to invest heavily into defensive support skills
    Last edited by gundamsone; 11-13-2012 at 08:44 PM.

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    Senior Member bronislav84's Avatar
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    Thanks for the advice. I'm officially subscribed to this thread with all the useful info being thrown around.

    I looked at Granite. It seems to be both a drop and buyable for plat?

    So is Lightning a cone or Dan be made into full AOE?
    Last edited by bronislav84; 11-14-2012 at 12:41 AM.

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    Default

    5 health 5 fire 5 lightning 1 clock.

    PL-lvl 76 Duper mage (main)
    AL- Hephaestus warrior (main), Duper Sorcerer

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