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    Default Lifethief weapon bugged? Comparion between lifethief and heartseeker

    Agile heeartseekers
    Name:  AHT.PNG
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    Agile lifethief
    Name:  ALP.PNG
Views: 1398
Size:  153.8 KB

    I misspelled the title....

    Is the Lifethief weapon glitched or is it meant to do so much damage, I own a pair of Agile lifethief of Potency (ALP) and a Pair of Agile Heartseekers of Tactics (AHT) , the ALP does anywere from 100-300 damage easily through normal attacks while the AHT does about 50-70 damage.

    Comparison of ALP and AHT
    =Constants=
    Armour
    Pet (Malison) Malison becomes a variable when physically comparing damage.

    ALP:
    DEX: 217
    Bonus DMG: 208%
    Critical: 11.43%
    Damage: 161.9
    Proc: Charged attack heals 15% of damage done.

    AHT:
    DEX:217
    Bonus DMG: 208%
    Critical: 12.91%
    Damage: 180.4
    Proc: Chance to cause target to bleed.

    Number of attacks in 30 seconds

    ALP1 : 42
    ALP2 : 40
    ALP3 : 41
    Average: 41, 1.367~ aps
    15secALP: 19

    AHT1 : 47
    AHT2 : 49
    AHT3 : 47
    Average: 47.67, 1.589~ aps
    15secAHT: 26


    Synopsys

    It is obvious that the AHT are far superior in terms of DPS when compared through the stats screen. On the actual field this is erroneous as I am easily able to out DPS my AHT without even using skills.

    The ALP seems to hit between 60-350~ randomly, so I assume it follows a different damage formula, probably an error. My assumption is that the ALP follows this simple formula (Damage= Damage x Bonus damage) which mine is, without Malison her damage got in the way, 153x198 which is 302.94. Any of these random hits can be critted, setting the ALP max damage to 600-700+. The ALP, curiously enough, does not calculate damage like so when calculating charged attacks, for me it does about 170-190 with an extra damage marker doing 15-19 damage, the extra damage marker being the amount of health healed. Also its healing effect is only calculated with normal charged attacks, not skill charged attacks.
    This is 100% assumed the way they calculate damage is more than likely more complicated than what I make it seem.

    The AHT does a constant 50-70 damage with my gear and no Malison and critting up to 121. When compared together the ALP outdps the AHT even without critting. The AHT are slightly faster than the ALP.

    So either the AHT is bugged where it doesnt follow a correct damage formula, which could be the true damage formula for characters, or the ALP follows a bugged overpowered formula. In my personal opinion what the ALP is doing all weapons should do, unless it was the devs intention for it to do so meaning that the ALP has a hidden proc and with that in mind I would encourage all of you to find other weapons with hidden procs, of course this is not dev confirmed so dont blame me if you spend all your money buying legendaries.

    On a side note when comparing these two weapons I noticed that skill damage is not calculated with weapon damage, well if it is the damage added is the minimum damage of the weapons. With both the ALP and AHT my nox shot non crit was like 200-300.


    I personally choose to use the ALP after doing this small research but I do not encourage it if you are squishy or cannot mediate your aggro.

    IF YOU USE CHOOSE TO USE THE ALP YOU WILL PULL ALOT OF AGGRO AND KILL YOURSELF IF YOU DO NOT MANAGE YOURSELF.
    Last edited by carni91; 12-03-2012 at 08:59 AM.

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