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  Click here to go to the first Dev post in this thread.   Thread: Todays update. Bad for pugs

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    Default Todays update. Bad for pugs

    Timer starts as soon as the trash mobs are aggro'd. Which seems to prevent any new players from entering the zone. Not cool.

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    Senior Member Worship's Avatar
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    Isnt that how its always been..?
    Bringing back the wave!
    RIP: Flowman
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    <-- Yes.. it still is.

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    Default

    Timer used to start only start the first kill

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    Timer used not start until first mob was killed. So now when people are waiting for people to join and you aggro a mob. No one else will join.
    Last edited by Muhmota; 12-06-2012 at 05:52 PM.

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    Quote Originally Posted by Muhmota View Post
    Timer used not start until first mob was killed. So now when people are waiting for people to join and you aggro a mob. No one else will join.
    So don't aggro a mob

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Quote Originally Posted by Aedenos View Post
    So don't aggro a mob
    These are pug players. I don't want to have to leave and rejoin multi time to find one that is full.

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    lol, so worried. go solo o.O unless you mean elite im sure theres smart ones out there that will wait and learn xP
     
    PL) razerfingers, razer, kinglewi SL) deadspace, razerfingers, sharpshooter DL) trueblood, razerfingers, sharpteeth AL) razer, razerfingers, billionaire, donaldtrump

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    Folks will eventually figure this out and then it won't be much of a problem.
    Montanaguy (16 Warrior) [elite lvl cap: 16; 26; 31] / Montanaman (16 Mage) [16] / Montanadood (16 Rogue) [16]


  9.   This is the last Dev post in this thread.   #9
    Spacetime Studios Dev Justg's Avatar
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    Looks like there is a destructible jug at the beginning of Watcher's crypt 1. When you go in with a pet, they pop it, and off ya go. We want peeps to have a breather at the beginning to gather together, so we'll patch this out asap.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Default

    Thanks. Happens in village also didn't think about the pets starting the time by popping the crate at zone in.

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    This patch fixes the timer thingy and made it more fair to the other players that aren't running straight to boss. Personally, I love it :3

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    I didn't have a prob with timer starting as it does now. I didn't realize that pets were starting it early.

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    Let's all wait for that major update and see the promising developments for us.

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    Quote Originally Posted by Muhmota View Post
    These are pug players. I don't want to have to leave and rejoin multi time to find one that is full.
    Well, I don't think this update makes that much difference. All they had to do was kill on mob. If they are getting aggro that's only like a 3-5 second difference you would have had.

    With this new system, we will see realistic completion times in the tombs.

    The positive >>> negative.

    Although, to make it truly realistic they should put a spawn requirement on the boss, or add gates like in the hauntlet. As it stands right now, you can still run straight to the boss (I think) and cut out about 2 minutes easy.
    Last edited by Rare; 12-07-2012 at 08:58 AM.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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