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  Click here to go to the first Dev post in this thread.   Thread: New Passive Character Abilities Coming in the Dead City Expansion

  1. #21
    Senior Member Jcyee's Avatar
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    woot! have been looking forward to this ever since it was announced
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

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    Member Ghostsmacker's Avatar
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    Cool. When is the rogue getting its 8th skill?

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    Junior Member sdrc's Avatar
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    Quote Originally Posted by Samhayne View Post
    Respecs will be set to be free for a couple of days after the update for people to experiment with their skills.
    it's really good news

    You'll have 20 (you don't get one at level 1). Those 20 points you can spend into active skills and passive abilities combined.
    Maybe to a 10th level, to give 2 point instead of 1?????

    This is very little else to be on such a large number of skills.
    or take the time to even be more skill points as you do not raise the maximum level of more than 21


    Actually 20 skill points on 21 level is very small.

    Active skills 8 * 5 = 40
    Passive 7 * 5 = 35
    = 75 points for a full skills.
    Last edited by sdrc; 12-14-2012 at 07:38 PM.
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    Banned Deathpunch's Avatar
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    Quote Originally Posted by sdrc View Post
    it's really good news


    Maybe to a 10th level, to give 2 point instead of 1?????

    This is very little else to be on such a large number of skills.
    or take the time to even be more skill points as you do not raise the maximum level of more than 21


    Actually 20 skill points on 21 level is very small.

    Active skills 8 * 5 = 40
    Passive 7 * 5 = 30
    = 70 points for a full skills.
    7 x 5 = 35*

    There will be more points as level cap increases.

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    Thanks for the info!

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    Dunno if it would be possible, but adding a passive skill to increase your taunt (like it would add more aggro to warrior's taunt skills) would be well worth it for us tanks. That's wut id max out on since my rogues are aggro thieves.
    Last edited by lonakana; 12-14-2012 at 09:02 PM.

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    woahhh..can't wait for this.. hope its monday already


    AL-Dwinsible lv.21 WARRIOR

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    Quote Originally Posted by Samhayne View Post
    Respecs will be set to be free for a couple of days after the update for people to experiment with their skills.
    poo... Just respected...

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    Quote Originally Posted by Energizer12 View Post
    poo... Just respected...
    Well now u can do it again!

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    Quote Originally Posted by lonakana View Post
    Dunno if it would be possible, but adding a passive skill to increase your taunt (like it would add more aggro to warrior's taunt skills) would be well worth it for us tanks. That's wut id max out on since my rogues are aggro thieves.
    Good idea lona. Cya in game tomorrow.

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    So when will be the update? im getting eggcited

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    Awww sam.... I was excited when I heard about the passive skills at first but 5% dmg is only another 7 points of dmg even with a starting dmg of 140... idk bout the rest of you but that sounds kinda lame... guess ill be getting more health and mana after I max my current skills out cuz the dex skill doesn't really do tht much in dmg

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    This is really cool, Especially the free respec part

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    So it's the same passives for all classes? I was kind of hoping each class had it's own set of passives to choose from, so we could see stuff like increased threat/aggro for tanks, mana regen for sorcerers, poison (DoT) for rogues, etc.

    Still looking forward to the update, of course! My tank will definitely love more armor and strength!
    Main: Grimtank (warrior)
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    Senior Member Cahaun's Avatar
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    Quote Originally Posted by Wizard_Mike:895790
    So it's the same passives for all classes? I was kind of hoping each class had it's own set of passives to choose from, so we could see stuff like increased threat/aggro for tanks, mana regen for sorcerers, poison (DoT) for rogues, etc.

    Still looking forward to the update, of course! My tank will definitely love more armor and strength!
    They may do something like that later by adding a few more things into this and make AL have the best place for unique builds.

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    A bit disappointing to see all classes have the same passives.
    I was expecting some taunt passive or mana regen from mages.
    Anybody can sacrifice a queen. The real trick is getting away with it.

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    Hmms.. Active or passive..

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    Looks good. Now I just gotta decide whether to get more dex or str
    Tuik - Rogue
    Pululu - Warrior

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    Quote Originally Posted by Samhayne View Post
    • Durable: Increase your armor value by 1% for each point spent
    • Critical Shot: Increase your critical hit chance by 1% for each point spent
    • Damage: Increase your damage value by 1% for each point spent
    • Quickness: Increase your movement speed by 1% for each point spent
    These will be useful when we are at higher levels and have significant stats for each of these. 1% is proportional depending on what your value is, so if I have 150 dmg, then 1% more is only a 1.5 dmg increase, but later on when maybe I have 600 dmg, then 1% is a 6 dmg increase.


    Quote Originally Posted by Samhayne View Post
    • Agility: Increase your Dexterity Stat by +5 for each point spent
    • Knowledge: Increase your Intelligence Stat by +5 for each point spent
    • Might: Increase your Strength Stat by +5 for each point spent
    These will be the ones most will want to use right now while at lower levels since they are not proportional and are set values, not percentages. 5 extra STR will give 50 health now, which for my character is around an 8% boost in health, where as later one when maybe I have 3000 health, a 50 health boost would only be a 1.6% increase.


    Looking at this the way it is, you are almost asking us to do respecs every time there is a cap increase. I think a better solution would be for all of these passive skills to either be percentages or all of them to be set values. Not a mix of both. That way we can just choose our spec and stick with it. The way it is now, what is good for long term is not good for short term.

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    A little disappointed and frustrated to see how lack luster these abilities are. This is a sheepish development that extends the lengthening list of unoriginal, recanned, material that STS is starting to be known for.

    I will spend points in the same predictable manner that the game's uninspiring ability system has strangled each playable character into from the beginning.

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