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Thread: Class rebalance

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    Default Class rebalance

    So the average MMO heal to Damage ratio is around 1: (.4)? And pl. is 1:1.25 right now. Everyone's blaming dodge or critical or hit% or armor or gear. But what no one fully understands is health and skill Damage. All classes can kill any class with 2 skills now. 2 skill for most classes is 60+ more damage points than your entire health pool. Last cap is was whoever press that first root or first freeze or first stun now its whoever presses that first blast that first fire that first beckon I'm being sarcastic. It was horrid last cap an it's terrible now. I'm sure everyone in the PVP community would like LONGER fights. if the Devs would listen and just rebalance skills because they are over the top. Even if its just close to 1: (.4) I think people would be much happier regardless of pve it would make it harder for everyone and yes I wouldn't mind more difficult pve, coming from someone with Lvl 66 gear only 100 k and 4 plat. This thread is not for my benefit its to benefit everyone who supports and plays Pvp.
    Last edited by Justg; 12-18-2012 at 09:32 AM.

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    It's true that dodge and armor has increased but HP remained same almost from the begining, but being bit person rushers always want very few hit kills. lol and I guess it won't be good for 2vs1 situation

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    We need 5000 hp for birds instead of 500.

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    ehm no
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    all base hp now doubled, i like that

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    Thats pretty much the only thing they can do since sets are getting a ridiculous amount of crit and hit.

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    Just a note, the longer the fight, the more likely the bird will lose.

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    Default Class rebalance

    Next cap bears will have 100 dodge.... So not much worse it can get...
    PL (DEADBITE L.75 bird UGOTSNIPEDDD L.66 bird NIFECALEDLUST L.55)
    AL (DEADBITE L.16 warrior TENDENCIES L.16 rogue SWANSONGS L.16 mage)

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    35,424 health for bears
    100 health for archers (but 314341341234123412341234 damage)
    1 health for mages (intant kill)
    -8 health for Foxes (they can be ghosts or some sneaky ****)
    9,264,518,750,235,084,560,128,475,610,588,531,280, 571,236,581,320,581,256,832,405,813,265 hit % for palidans (oh yeah!)

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    Quote Originally Posted by Rushorgtfo View Post
    So the average MMO heal to Damage ratio is around 1: (.4)? And pl. is 1:1.25 right now. Everyone's blaming dodge or critical or hit% or armor or gear. But what no one fully understands is health and skill Damage. All classes can kill any class with 2 skills now. 2 skill for most classes is 60+ more damage points than your entire health pool. Last cap is was whoever press that first root or first freeze or first stun now its whoever presses that first blast that first fire that first beckon I'm being sarcastic. It was horrid last cap an it's terrible now. I'm sure everyone in the PVP community would like LONGER fights. if the Devs would listen and just rebalance skills because they are over the top. Even if its just close to 1: (.4) I think people would be much happier regardless of pve it would make it harder for everyone and yes I wouldn't mind more difficult pve, coming from someone with Lvl 66 gear only 100 k and 4 plat. This thread is not for my benefit its to benefit everyone who supports and plays Pvp.
    well, what really needs to happen is game needs to be reverted back to sewer days. Devs need to take a very close look at sewers and try to recreate that experience. That game went down hill ever since that cap. Worse and worse.

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    Waldo, the Devs have never taken a relatively large act to fix PvP, nor will they most likely ever. They haven't even mentioned to the community about any changes in PvP...

    Sorry if this sentence seems like a rant, but I do find it to be pretty ridiculous that STS decided to invest time on a new PvP map when Stats is all we want to be fixed. We never even play on new PvP maps (since all the games are always in forest fight, rockwall forts, and occasionally castle keep away). If you're going to implement new maps, there has to be a different incentive.

    I don't really have much to say. Just roll with the changes, man. Play the class that's OP if you like being on the OP side, try a new level, level up a new toon. I haven't really given up too much faith due to the fact that STS has a very caring staff and are trying their best to please us all. It's balancing stats, and making everything even.

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    Quote Originally Posted by FluffNStuff View Post
    Just a note, the longer the fight, the more likely the bird will lose.


    Birds who really can't play pl for their life maybe. There's no longer any "good" or "bad" pvpers now. As Long as you have cap gear crafted and ring.

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    the only things that the Devs need to balance is rush, ghost and I. trust me it's hard being this good. nerf me plz

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    4 plat :s

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    Quote Originally Posted by Rushorgtfo View Post
    So the average MMO heal to Damage ratio is around 1: (.4)? And pl. is 1:1.25 right now. Everyone's blaming dodge or critical or hit% or armor or gear. But what no one fully understands is health and skill Damage. All classes can kill any class with 2 skills now. 2 skill for most classes is 60+ more damage points than your entire health pool. Last cap is was whoever press that first root or first freeze or first stun now its whoever presses that first blast that first fire that first beckon I'm being sarcastic. It was horrid last cap an it's terrible now. I'm sure everyone in the PVP community would like LONGER fights. if the Devs would listen and just rebalance skills because they are over the top. Even if its just close to 1: (.4) I think people would be much happier regardless of pve it would make it harder for everyone and yes I wouldn't mind more difficult pve, coming from someone with Lvl 66 gear only 100 k and 4 plat. This thread is not for my benefit its to benefit everyone who supports and plays Pvp.
    Look everyone;

    End pvp is broke and its going to take an old priest, a young priest, and 10 billion gallons of holy water to fix it. They dont want to take the time and go through it. They rather just keep adding content and make money. Wouldnt you?

    Imho adding health will not solve anything, but instead make classes with high dodge even stronger. Not a good idea.

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    Quote Originally Posted by Otukura View Post
    4 plat :s


    Ya.. I'd buy more but 108,000 platnium is enough for me. Can't buy more just can't. I would and get crafted and be like everyone else 1 skill killing eachother.



    @seminole nerfing skill damadge and increasing health all across for all classes would be the answere.

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    Default Class rebalance

    Wtf? Over $4000 spent on this game..... Da hell man?

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    Quote Originally Posted by Rushorgtfo:899578
    Quote Originally Posted by FluffNStuff View Post
    Just a note, the longer the fight, the more likely the bird will lose.


    Birds who really can't play pl for their life maybe. There's no longer any "good" or "bad" pvpers now. As Long as you have cap gear crafted and ring.
    You mean crafted str gear. Mage gear isn't exactly the best, and burds are still burds. Even with their high hit and dodge haxing skills they can be killed. But there's tons of str nubs who think they're "pro" (lmao). Anyways, yeah a rebalance would be great, but I doubt it'll happen. 1+ to the idea though
    Last edited by saool; 01-10-2013 at 06:57 AM.
     
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    Sigh, some insightful words being spoken here.

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    Quote Originally Posted by Everyone'sFavMage View Post
    Sigh, some insightful words being spoken here.

    Lets just hope there listened to

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