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  Click here to go to the first Dev post in this thread.   Thread: How does armor work?

  1. #21
    Senior Member Sky../'s Avatar
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    Quote Originally Posted by Hroovitnir View Post
    Well I had this same question and did my own math and checked it here, and I was pretty much spot on. For those of you saying this is confusing, perhaps a general breakdown for you. Correct me if I am wrong devs, but the math seems to breakdown to its simplest form as this: 15.5 armor = 1% Damage reduction, e.g. everytime you increase your armor by 15.5 you increase your damage reduction by 1%. So you get an armor piece that is 45 armor more than what you have now that's roughly 3% added onto your damaged reduction. I get that from doing some general math I won't bother you with.
    And where did you get the data needed to perform this general math?

    (I hope you did not just do 341/22 =15.5)

  2. #22
    Member Liquid Ice's Avatar
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    It looks like 21 armor to obtain 1% DR. And that's assuming the mob you're facing has the modifier given. No one knows if the modifier is from right out of Windmoore or if it's from elite tower.

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    Yes, it is 21 armor = 1% DR(I was doing math while reading the posts from cellphone). And that is my question as well about the multiplier.

  4. #24
    Senior Member Sky../'s Avatar
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    In that specific exampl, yes it is 21 armor per 1%. But then, each monster's multiplier is different, and is also affected by your level. So for some monsters it could be 15 armor per 1% and for some it could be 30 per 1%.

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    Member Heiki's Avatar
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    Carapace what do you mean when you say armor is increasingly effective the more you stack it?

    Is there a linear relationship between armor value and damage reduction or is it slightly exponential or something?
    Rekoom 25 Warrior

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    Senior Member Sky../'s Avatar
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    Simplified answer is, for ex: 5% of 1000 (50) is bigger than 5% of 200 (10). So the more armor you have, the effect is increasing.

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    are there some items with damage reduction ?
    I have knowledge about pets but I do not remember to see any item with it hmm

  8. #28
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    Quote Originally Posted by Sky../ View Post
    Simplified answer is, for ex: 5% of 1000 (50) is bigger than 5% of 200 (10). So the more armor you have, the effect is increasing.
    I understand math :0 What I mean is the relationship between armor value and damage reduction being linear or sonmething else. In understand that speccing for armor passsive is more interesting the more armor you have.
    Rekoom 25 Warrior

  9. #29
    Member Liquid Ice's Avatar
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    Quote Originally Posted by Heiki View Post
    I understand math :0 What I mean is the relationship between armor value and damage reduction being linear or sonmething else. In understand that speccing for armor passsive is more interesting the more armor you have.
    It's linear; he gave the formula earlier on. The problem is that there are multiple linear relationships with different slopes depending on the mob multiplier.

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    So, how are we to know ? And are people multipliers different from mob multipliers or is there a flat range variable for people say it scales accordingly based on lvl of player and opponent. if so then we canfigure out exactly what armor equals to what dr for pvp.

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