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    Luminary Poster Energizeric's Avatar
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    Default Elite Jarl Rules of Engagement

    Same as many of you, I've been spending most of my time doing Elite Jarl runs. And unfortunately I've been dying a lot as well. I now have over 400 deaths, more than half of which have come during Elite Jarl runs. So I've come up with a new list of "Rules of Engagement" to which I now follow which helps to minimize my deaths.

    As soon as any of the following occur during an Elite Jarl run, I leave immediately as fast as I can:

    1) Any of the players dies (the issue here is that when they rejoin the fight, they usually drag with them the mobs from the bridge)

    2) Any of the mobs from the bridge starts shooting arrows at us while in the area near Jarl (usually this results form #1, or from players stopping to shoot at the barrels on the bridge)

    3) Any of the mobs behind Jarl become involved in the fight -- careless players shoot these mobs or they wander too close to them.

    4) Jarl enters the fight before the mobs in front of him are all dead - this is not as big of a problem if you have good group, but with a random group, leave immediately if this happens as the result tends to be that #1, #2 or #3 usually follows soon afterwards.


    So far by following these rules I have not died yet.

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    Junior Member Arsies's Avatar
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    If I would follow your rules I wouldn't ever complete a Jarl run. Pretty useless for me.
    AL IGN: Zerbrechlich (Rogue); Arsies (Warrior); Wayfearer (Blue Blop)



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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Arsies View Post
    If I would follow your rules I wouldn't ever complete a Jarl run. Pretty useless for me.
    haha, means players are awful. I find I have to leave about half of them. The other half complete just fine, then I end up with no deaths.

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    Senior Member ShadowGunX's Avatar
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    Quote Originally Posted by Energizeric View Post
    haha, means players are awful. I find I have to leave about half of them. The other half complete just fine, then I end up with no deaths.
    i really hate two things:
    (1): when one dies nd respawn brings all mobs from bridge
    (2): when one engage mobs that were behind jarl.

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    New Member olafo's Avatar
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    +1

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    Senior Member ShadowGunX's Avatar
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    yh good rules dude. i usually follow these. if one dies one shouldnt respawn. coz he will bring mobs from bridge :-P

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    Senior Member drgrimmy's Avatar
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    Quote Originally Posted by ShadowGunX View Post
    yh good rules dude. i usually follow these. if one dies one shouldnt respawn. coz he will bring mobs from bridge :-P
    If you run all the way up to the house where the mob in front of jarl is, thes guys from the bridge
    reset. Same goes for if someone drags them to you and you happen to get aggro from them. Run to
    that house to reset them. Easy fix

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    Senior Member ShadowGunX's Avatar
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    Quote Originally Posted by Arsies View Post
    If I would follow your rules I wouldn't ever complete a Jarl run. Pretty useless for me.
    lmao. all the good elite jarl farmers follows these rules. u should try.

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    I'm really sorry to say but if you cant handle a few adds you should maybe stay in normal mode. I find that positioning yourself and keeping ur eyes open works better then leaving 50% of ur games.

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by DataPunk View Post
    I'm really sorry to say but if you cant handle a few adds you should maybe stay in normal mode. I find that positioning yourself and keeping ur eyes open works better then leaving 50% of ur games.
    Keeping eyes open doesn't work when they can kill you with 2 hits. The mobs with those long range bows can take about 60% of my health with one hit. If more than one of them is there and they fire at the same time, I'm dead before I even had a chance to hit the potion button. Maybe what you say would work for a warrior, but not for a sorcerer. And I got 550 armor & 1600 health which is high for a sorcerer, and it still happens.

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    Member Enisceloz's Avatar
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    Quote Originally Posted by DataPunk View Post
    I'm really sorry to say but if you cant handle a few adds you should maybe stay in normal mode. I find that positioning yourself and keeping ur eyes open works better then leaving 50% of ur games.
    Very true!! Only answer to this thread is STOP RUNNING WITH RANDOM PARTIES (and this is not the first time I write this in one of your posts). If you run randoms then be prepared for the worse and hope for the best, this means: carry extra pots, make sure your're well equipped, have the correct pet with you on, etc.
    PL: Enisceloz: Level 76 (Warrior/Tank/Eni Express...Choo Choo!!!!)
    AL: Enisceloz: Level 26 (Warrior/Tank/Exterminator)

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    Junior Member Arsies's Avatar
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    Quote Originally Posted by DataPunk View Post
    I'm really sorry to say but if you cant handle a few adds you should maybe stay in normal mode. I find that positioning yourself and keeping ur eyes open works better then leaving 50% of ur games.
    Signed!
    AL IGN: Zerbrechlich (Rogue); Arsies (Warrior); Wayfearer (Blue Blop)



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    I laugh at your 400 deaths

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Quote Originally Posted by Aedenos View Post
    I laugh at your 400 deaths
    death to kill ratio dosnt make a good player, i have many top players on lb in my guild, most over 1k deaths.

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    Quote Originally Posted by Vystirch View Post
    death to kill ratio dosnt make a good player, i have many top players on lb in my guild, most over 1k deaths.
    Uhm yeah... I am approaching 1000. Misunderstanding.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    you're pretty funny..that means you leave the jarl parties 2/3 of the times..

    ones that you listed above happens to me most of the time..if i were to leave the party each and every time, I doubt i could do such a thing as farming..

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    your deaths are irrelevant to what you had specified..if there's a good warrior that keeps the aggro then you won't have a problem..seems like you're getting the hits instead of the warrior

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Rasittt View Post
    your deaths are irrelevant to what you had specified..if there's a good warrior that keeps the aggro then you won't have a problem..seems like you're getting the hits instead of the warrior
    Yes, no warrior can keep aggro with me there. I hit too hard. My guild master Punish is one of the best warriors/tanks in the game, and I still pull aggro away from him on occasion on Jarl runs. But when I'm running with these random groups, I always pull aggro except on rare occasion when there is a really good rogue. I can handle pulling aggro from Jarl, What I cannot handle is mobs shooting their arrows at me from behind at the same time. Once I see the mobs coming from either direction, I'm out of there. Staying results in death most of the time.

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    Quote Originally Posted by Energizeric View Post
    Yes, no warrior can keep aggro with me there. I hit too hard. My guild master Punish is one of the best warriors/tanks in the game, and I still pull aggro away from him on occasion on Jarl runs. But when I'm running with these random groups, I always pull aggro except on rare occasion when there is a really good rogue. I can handle pulling aggro from Jarl, What I cannot handle is mobs shooting their arrows at me from behind at the same time. Once I see the mobs coming from either direction, I'm out of there. Staying results in death most of the time.
    If your sitting @ 1500+ health with 500+ armour you can pot tank the jarl pretty easily. (as a mage)

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    True, when I'm bored i solo him lol.

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